Andi Nagasia, on 12 May 2018 - 12:41 PM, said:
ok sure,
ether way both weapons still have the same damage per tic(1dam per 0.122sec)
um why are you puting up ERLL burn times then using an ERML analogy,
-
IS-ERLL for 1.1Laser Burn is 9Damage(3.4Cooldown @5Tons & 2Crits)
C-ERLL for 1.1Laser Burn is also 9Damage(4.0Cooldown @4Tons & 1Crits)
so the Clan ERLL does get a longer Cooldown but also is smaller and lighter,
with quirks the IS ERLL may come out on top but its not by a huge margian,
You are trying to change the topic here mate, we are not comparing weapon systems as such, but functional mechs and their builds, but let us take a short detour here and humour you.
So you admit that there is no actual damage advantage for clan lasers due to both being only able to do the same ammount of damage in the same time and all the other damage having to be considered wasted due to torso twisting?
Not only that, that means all the heat generated in that time is also wasted generating waste heat, so the lesser weight and space requirement is handily countered by the CERLL being a worse weapon in actual combat effectiveness
And you changed lasers from LL on IS side to ERLL, stick to your configuration.
Furthermore ghost heat means 27 vs 22 dmg of which a good part is going to be wasted (27vs18). Thus IS lasers are overall superior due to being able to deliver more damage in total and not generating waste damage and heat.
Also before quirks/skills:
IS LL dps: 2.14
Clan LL dps: 2.05
But we are not even using clan large lasers.
Quote
ok but your comparing a 75Ton mech(only+11CT-Armor) with a 65Ton mech,
a TBR(no Quirks just Skill tree) has around 165Total Hp&Armor,
thats just 9 short of your WHM(174)(with Quirks and Skills)
Wrong, I am comparing a 65 laservomit to a
70ton laservomit and added a 70tonner with similar durability but some clear drawbacks on the clanside for comparison, and the 70 tonner would still lose due to IS dps advantage.
Quote
again your comparing dissimilar items, also your math seems abit off, assuming unquirked/skill tree,
C-ERML has 4.5Cooldown + 1.25Burn = 5.75Full-Cooldown(assuming no quirks/Skills),
IS-LL has 3.1Cooldown + 1.10Burn = 4.2Full-Cooldown & -10% = 3.78Cooldown(no Skills)
yes it would have much less cooldown, but at 4more Tons per weapon!
this is why we need to balance ERML vs ERML not ERML vs LL,
-
C-ERML has 4.5Cooldown + 1.25Burn = 5.75Full-Cooldown(assuming no quirks/Skills),
IS-ERML has 4.0Cooldown + 0.90Burn = 4.90Full-Cooldown & -10% = 4.41Cooldown(no Skills)
it would have less cooldown, but at 2 less damage and alittle less Range & heat,
I am not comparing dissimilar items, I am comparing alpha capability for a full system, at which clan is loosing out with the suggested ghost heat changes and your build. The effectiveness of the build depends on the worst part of the system, in case of clan that is the ERML while for IS it is the
LL ERML for alpha wait time. This is not weapon A vs weapon A+, it is combat system A vs combat system B.
Stop trying to change the discussion topic.
Now, it does seem my math is off in regards to cooldown on IS side as I did not consider the 4.0 cooldown on the ER and was naturally assuming the ISLL to have the larger cooldown, but my math was comparing normal cooldown + skilled burntime.
The reason for this is that on the skilltree the cooldown nodes are the same but the burntime is not. Quirks just further imbalance this.
So to see it from where I am coming from corrected to IS ERML:
Clan ER Medium: 4.5 Cooldown + 1.125 burn, total of 5.625 seconds before the next alpha can be fired without cooldown quirks/skill nodes.
IS ER Medium: 4 Cooldown + 0.765 burn, total of 4.765 seconds before the next alpha can be fired without colldown quirks/skill nodes.
IS nearly has a full second advantage over the clans before quirks come in to effect.
Quote
the problem is you cant compare (insert Clan Mech here) vs (specific Meta IS mech)
as it doesnt offer a full picture of whats going on, it has to be Meta vs Meta, or Avrage vs Avreage,
(yes i agree, with the heat gen things IS comes out on top)
I am comparing a specific meta mech vs a specific meta mech here for a very specific category of fighting and job, namely laservomit, this is perfectly valid. Or are you declaring the Hellbringer a non meta mech for laservomit? I mean, the ebon jaguar could also be used.
Now, I could throw in the virago, but that is "pay to compete on "equal" ground"", I doubt you want to go down that route.
But if you have a 70 ton laservomit metamech on the clan side for 4 ermed + 2lpl without any drawbacks for a comparison I can use that.
Quote
it does take abit more damage to kill an IS mech, but even your stats show less than a half a alpha diffrence,
mech health is in IS favor, but its countered by Clan doing slightly more damage,
You are regressing here, I have proven clan being unable to deal more damage and you have agreed with this in regards to damage per tick, considering the higher dps of IS weapons and their higher health pool they win those fights. More damage is irrelevant if you can not put it on target while having a small hard to use range advantage area and being outdpsed while also having to counter wasted heat and damage on your side.
Quote
Wrong. 10% range increase puts IS ER meds at 396. So the advantage of clan range only comes in to play with the large pulse lasers, wich gets beaten by the standard large laser with a 10% range quirk after somewhere between 800 and 900 meters. 5-10% is pretty common for IS laservomit meta mechs, negating quite a bit to (nearly) all of the range advantage of CERM.
Let me show you:
Quote
IS = 6xERML + 2LL = 48Damge, 41Heat, 16Tons,
Clan = 4xERML + 2LPL = 52Damge, 45.2Heat, 16Tons
This is the build I have been tearing apart and proven you consistently wrong with so far.
I would appreciate it if you actually would stay on the topic of discussion instead of trying to change it.
Quote
im not saying that this will fully balance the game,
just that if it leads to Clan getting some more quirk love to chassis that need it, why not atleast try it out?
And you have been shown to be wrong, the clans will have a clearly inferior build being unable to contest an similar IS laservomit when going laservomit meta mech vs laservomit meta mech in the heavy class.
Edited by Sixpack, 12 May 2018 - 02:56 PM.