Jump to content

Press F For Clans


68 replies to this topic

#41 TheMadTypist

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 535 posts

Posted 11 May 2018 - 09:11 PM

This thread is funny to me because it's about ghost heat and I bound override to 'F'.

Fear not the nerfinating, for it comes to us all. Dual heavy gauss is next, standard engine requirement be dammed. All our mighty champions shall fall by the wayside, for did not the stalker rule once? Were the pulse-thunderbolts not meta? I, for one, welcome our new LBX boat overlords!

#42 Johnathan Tanner

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 899 posts
  • LocationCurrently dodging the pugs war crimes tribunal

Posted 11 May 2018 - 09:58 PM

View PostChampion of Khorne Lord of Blood, on 11 May 2018 - 03:47 PM, said:

Solely laserboating is now totally dead for Clans.

Note that in the new patch Clans can fire 4 ERML/MPL before ghost heat, 3 HML, or just one single HLL.

This means total laser alpha for Clan is 52 with 4 ERML and 2LPL. This means that Clans now have a LOWER damage alpha than IS while still having longer durations, less efficient damage:heat ratios. This takes quite a few Clan mechs right out of the loop, and looks like it will solidify the current rise of Lasers+Gauss. Speaking of which, the Mad Cat MK2 flagship of lasers+gauss took a nerf this patch.


Just in time for the Blood Asp that can run 4 ERML+2LPL+2Gauss+ECM and be new Clan metamech.


Read patchnotes for context.

F

#43 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 11 May 2018 - 10:22 PM

*presses "F"*

The absolute worst possible laser nerf imaginable... Made IS laser vomit better than Clan in almost every way now. (faster refire, lower heat, lower burn time, lower cooldown)

#44 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 11 May 2018 - 11:13 PM

View PostChampion of Khorne Lord of Blood, on 11 May 2018 - 03:47 PM, said:

Solely laserboating is now totally dead for Clans.


and about £$%^ing time!

#45 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 11 May 2018 - 11:32 PM

The Hellbringer hasn't changed at all since years when FW started in Phase 1. Still using the good old CLPL and CERML combination, I knitted an entire deck of these, along with Cauldron Borns, just for FW.

Nowadays, I QP but I don't bring out my Hellbringers and Cauldron Borns now, but other clan mechs using a CLPL and CMPL combination, particularly Novacat or Sun Spider.

#46 The Lighthouse

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,140 posts

Posted 12 May 2018 - 03:33 AM

View PostBombast, on 11 May 2018 - 08:55 PM, said:


So when does the Clan ECM nerf roll out? September?


July, just in time for Hellfire.

#47 Azure Kit

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 115 posts
  • LocationSolaris VII

Posted 12 May 2018 - 04:07 AM

4 HML ghost heat. Just as a new clan mech stock with 4 HMLs comes out. So much for running it Stock+. I’m sure they’ve done plenty of testing on these nerfs and it’s not gonna completely suck.




Couldn’t keep a straight face with that last one.

#48 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 697 posts

Posted 12 May 2018 - 04:35 AM

Wow epic whining with this well needed nerf. Clan laser vomit was not balanced
stop crying and learn to do something else.

#49 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 12 May 2018 - 04:44 AM

Clan Laservom is IMBA. This is a good change, probably better than we were expecting.

The real question is "What are clan mechs good for" now. Laservom was a crutch that made up for a laundry list of deficiencies in the other weapon systems.

#50 Azure Kit

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 115 posts
  • LocationSolaris VII

Posted 12 May 2018 - 04:50 AM

View PostVonbach, on 12 May 2018 - 04:35 AM, said:

Wow epic whining with this well needed nerf. Clan laser vomit was not balanced
stop crying and learn to do something else.


So let’s do something else. But we can’t dakka too much because that’ll cause GH. And we can’t missile too much because that’ll cause GH. And we can’t Gauss/PPC because GH. And mixed builds don’t work because you have to tiptoe around tripping GH. Maybe I’ll try TAG boating next then.

It just baffles me that we still get short-sighted “stop whining” posts. This is a heavy-handed untested nerf that’s gonna screw up a bunch of QP and FP builds when clan laser vomit was all that clan mechs could reliably fall back on. But no, it’s just whining. Let’s check our clan privilege, guys.

#51 NimoStar

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 216 posts

Posted 12 May 2018 - 04:53 AM

Quote

"
Clan Heavy Large Laser
  • Minimum Heat Penalty reduced to 2 (from 3)"
This is a rather bad change.


I was just getting my dual heavy large laser Executioner with ATM in gear...

Nerfing one of the worst assaults already Posted Image
(EXE-E has bonus to heavy lasers)
Firing only those two already set me to like 50% heat.

It basically means you can only fire one without penalty.

Take into mind, I don't play laser vomit. I don't even like lasers.
But this isn't the balance I wanted.

And it's not about just Clans either. Tha Anhilator is also getting uber-nerfed. But it was already a sitting duck.

Edited by NimoStar, 12 May 2018 - 04:56 AM.


#52 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 697 posts

Posted 12 May 2018 - 04:54 AM

View PostAzure Kit, on 12 May 2018 - 04:50 AM, said:



So let’s do something else. But we can’t dakka too much because that’ll cause GH. And we can’t missile too much because that’ll cause GH. And we can’t Gauss/PPC because GH. And mixed builds don’t work because you have to tiptoe around tripping GH. Maybe I’ll try TAG boating next then.

It just baffles me that we still get short-sighted “stop whining” posts. This is a heavy-handed untested nerf that’s gonna screw up a bunch of QP and FP builds when clan laser vomit was all that clan mechs could reliably fall back on. But no, it’s just whining. Let’s check our clan privilege, guys.


There are these things called weapon groups learn what they are.
Press "F" for clans more like press "W" for whine.

#53 Bluttrunken

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 830 posts

Posted 12 May 2018 - 04:56 AM

View PostChampion of Khorne Lord of Blood, on 11 May 2018 - 03:47 PM, said:

This means total laser alpha for Clan is 52 with 4 ERML and 2LPL. This means that Clans now have a LOWER damage alpha than IS while still having longer durations, less efficient damage:heat ratios.


You list alot of disadvantages but what about the lower weight and slot cost of weapons, higher range, 2 slot DHS and more efficient Ferro/Endo + safer XL?

Edited by Bluttrunken, 12 May 2018 - 04:58 AM.


#54 Ensaine

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 831 posts
  • LocationOn a frozen rock .....

Posted 12 May 2018 - 04:56 AM

View PostVonbach, on 12 May 2018 - 04:54 AM, said:

There are these things called weapon groups learn what they are.
Press "F" for clans more like press "W" for whine.


And here we are again, not knowing what's going on, but wanting to sound like you do.....

#55 Kroete

    Member

  • PipPipPipPipPipPipPip
  • 931 posts

Posted 12 May 2018 - 04:57 AM

View PostAzure Kit, on 12 May 2018 - 04:50 AM, said:

So let’s do something else. But we can’t dakka too much because that’ll cause GH. And we can’t missile too much because that’ll cause GH. And we can’t Gauss/PPC because GH. And mixed builds don’t work because you have to tiptoe around tripping GH.

How do you trigger gh with a mixed build?

#56 Exilyth

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,100 posts
  • LocationTerra

Posted 12 May 2018 - 05:04 AM

I'll just chainfire my 4x HLL MDD then, it'll be alright. Right?

Quote

5 ERML, 2HLL cougar dead


Quote

2 HLL SHC dead


*sigh* Posted Image

#57 Azure Kit

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 115 posts
  • LocationSolaris VII

Posted 12 May 2018 - 05:10 AM

View PostVonbach, on 12 May 2018 - 04:54 AM, said:


There are these things called weapon groups learn what they are.
Press "F" for clans more like press "W" for whine.


It’s funny because if you look at any of my clan mechs they’re all styled after lore builds or builds from other MW games. The only “laser vom” mechs I have are the SNV-1, nova, and a couple NovaCats (Since that’s what the pods support.) The point is this patch doesn’t hurt the mechs it’s intended to. The HBR’s will just swap the HLLs to ERLLs or LPLs and keep firing their one big weapon group. The patch instead hurts the mechs that use heavy lasers like clan lights and mediums. Guess those heavy laser Cougars and Kitfoxes and ShadowCats were just ruining everything. Not to mention laser only clan Battlemechs that can’t just swap pods around like the SNV-1, HBK-IICA and the KDK-1

#58 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 12 May 2018 - 05:23 AM

View PostKroete, on 12 May 2018 - 04:57 AM, said:

How do you trigger gh with a mixed build?

Never heard of linked ghost heat have you... It's been around for over a year.

View PostBluttrunken, on 12 May 2018 - 04:56 AM, said:


You list alot of disadvantages but what about the lower weight and slot cost of weapons, higher range, 2 slot DHS and more efficient Ferro/Endo + safer XL?

All of which were balanced for combat by the significantly increased armor of the IS mechs, significantly higher heat generation by Clan weapons, and reduced variety of both weapons selection and mech selection.

#59 Kroete

    Member

  • PipPipPipPipPipPipPip
  • 931 posts

Posted 12 May 2018 - 05:54 AM

View PostBTGbullseye, on 12 May 2018 - 05:23 AM, said:

Never heard of linked ghost heat have you... It's been around for over a year.

You mean gauss+ppc, or is there any other liked ghost heat?
And taking 3 different lasers or 2 types of missiles or ballistics is not a mixed build,
its just a way to bypass ghostheat.

#60 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 12 May 2018 - 06:07 AM

Clan micro, small, and medium lasers have linked GH. Clan LRMs and ATMs have linked GH. PPC and Gauss have linked GH. SRM, MRM, and Rocket Launchers have linked GH.





25 user(s) are reading this topic

0 members, 25 guests, 0 anonymous users