Vonbach, on 12 May 2018 - 01:20 PM, said:
Yep. Clans can't operate without their chicken hats.
Currently Clans can do 78 damage with 6 ER ML and 2 Heavy LL without ghost heat or shutting down. All this at only 14 tons.
Closest thing IS has without triggering ghost heat is 60 with 6 ER ML and 3 LPL all at 27 tons. Not to mention nearly twice the range for the Clans.
Post nerf it'd be 59 damage Clan to 60 damage IS without hitting ghost heat at 16 tons to 27 tons and even better range.
Or risking a measily 3.7 extra ghost heat on top of a minor bit for an extra ER ML the Clans could net 66 damage for what would effectively be 60% heat on a 15 DHS build with no skill tree. Meanwhile the IS would get hit with (and currently do) 7.06 extra heat just to bring that IS 60 damage to 65, post patch... so the Clans STILL win the laser vomit war post nerf. But it would've been a lot more fair.