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Matchmaking Is Horrible


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#81 R Valentine

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Posted 30 May 2018 - 06:14 AM

View PostClownwarlord, on 29 May 2018 - 05:40 AM, said:

You can have one or the other but not both.

Option 1: Balanced matches.

Option 2: Low wait times.


Even this isn't true. MM can't even be bothered to balance the players within an already made match. If there are 4 great players, 4 good players, and 14 mediocre, and 2 new players, it'll happily put 10 mediocre and 2 new players on one team and all of the great, good, and remaining players on the other. There is zero chance for a good match in that scenario. It's more than just queues popping. It's the fact that it can't even figure out how to keep the average skill level of each team within a chosen drop equal, or even somewhat equal. It doesn't even try.

#82 Grus

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Posted 30 May 2018 - 10:08 AM

Again... FP is open...

#83 Haipyng

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Posted 30 May 2018 - 10:15 AM

View PostGrus, on 30 May 2018 - 10:08 AM, said:

Again... FP is open...


Unfortunately FP bombed. It's not what the majority of players wanted to play. The majority like QP, and it is hard to knock them for wanting it expanded or modified. There is an argument to go with the flow and work on what folks like.

#84 mistlynx4life

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Posted 30 May 2018 - 10:22 AM

It'd be interesting to see something like toggling roles and then having that be a factor. Like, I flip on the Scout switch (as opposed to Brawler, Ranged, etc.) and then when I click the QP button the MM tries to balance roles on either side and then use a different metric within each role (so for Scouting, what's my average Spotted per match, or Assists, etc.) to match roles to roles...

...ah but that sounds more complicated than I thought it was, lol.

#85 JuggernautXTR

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Posted 30 May 2018 - 06:53 PM

View PostHumpday, on 21 May 2018 - 10:37 PM, said:

Not quite sure MM is turned on anymore TBH. Last night I dropped with a dude who just started playing the game 2 hours prior...so yeah T5 was grouped in T1,2 folks.

all new players are dropped in T3 not T5 as they should be. so you have a players who's been playing the game 2hrs and is T3.
so everyone is getting dropped with a complete non experienced pilot in T3, which drags even decent players down cause your the only one on the team with experience and they think they are Rambo playing call of doody, run right into the enemy and get wasted in the first 1minute of the match, and your supposed to carry the lot of them....................

#86 BWS2K

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Posted 30 May 2018 - 07:21 PM

View PostJuggernautXTR, on 30 May 2018 - 06:53 PM, said:

all new players are dropped in T3 not T5 as they should be. so you have a players who's been playing the game 2hrs and is T3.
so everyone is getting dropped with a complete non experienced pilot in T3, which drags even decent players down cause your the only one on the team with experience and they think they are Rambo playing call of doody, run right into the enemy and get wasted in the first 1minute of the match, and your supposed to carry the lot of them....................

Do you have evidence of this? There's a multiplier to PSR similar to the cadet bonus so it's very possible to shoot through the lower tiers in pretty short time, but I've never seen anyone start in T3. I know I made an alternate account where I was halfway through T4 after my first match but that's not against the rules. I mean, the whole thing is a mess but it's still working 'as designed', is it not?

#87 justcallme A S H

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Posted 30 May 2018 - 07:33 PM

View PostJuggernautXTR, on 30 May 2018 - 06:53 PM, said:

all new players are dropped in T3 not T5 as they should be. so you have a players who's been playing the game 2hrs and is T3.
so everyone is getting dropped with a complete non experienced pilot in T3, which drags even decent players down cause your the only one on the team with experience and they think they are Rambo playing call of doody, run right into the enemy and get wasted in the first 1minute of the match, and your supposed to carry the lot of them....................


All new players start in T5.

Fact.

What you are saying is simply incorrect and false.

#88 Rando Slim

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Posted 31 May 2018 - 09:05 AM

You know what im really tired of hearing? "The common denominator is you, git gud" non-argument. That's those same people who when confronted with economic issues, say **** like: "well your just not working hard enough, just get a better job or invent something like I did!" Like yea, that sounds nice for your exceptionalist, rags to riches, Clint Eastwood pull yourself up by your own bootstraps cowboy fantasy you buy into......but it's not reality and its pretty much just burying your head in the sand and ignoring any and all nuance of the problem being discussed..........."of course it's fine that less than 50 people in the world control more wealth and resources than the bottom 3.8 BILLION people.....no problem here, because Almighty Infallible Market forces based on our circular reasoning said So! Working as intended!"

I can handle 6 or 8 or 10 bad matches in a night or in a row even......but 25 out of 30? 3 days in a row of just trash *** teams where seemingly my team is ALWAYS the one that ends up with a disco, or a whole lance worth of heavies and assaults that do 150 damage or less per person, and people that don't bloody pay attention for UAVs, that cower like wet kittens? Wtf, am I supposed to do about that? What am I supposed to do if God forbid I want to skill up a mechs that isn't a heavy or an assault? What if I want to be blasphemous and run not necessarily a troll or noncompetitive lore build, but even something just experimental? I know I'm not a great pilot, but I do belong in tier 2 where it says I am.....provided I actually bring a fully skilled mech with a competitive loadout in a chassis that I like or that is inherently good. I understand there are times where it IS "my fault" if I am in a heavy or assault in a game still hanging in the balance, holding a prime firing position or holding down a corner with a couple teammates holding back a push, and if I die too quick or don't place shots well or lose too many trades it can trigger a "snowball effect". But like last 2 nights I'm trying to level this firestarter I bought and yes I'm playing poorly in it, trying different builds, and have made a few embarrassing mistakes in matches or accidentally ran somewhere I shouldn't and paid for it because apparently firestarters have been utterly ruined by the re-scale and engine desync.......but still it's not MY goddamn fault 5-6 other people suck *** too and the other team somehow has 9 heavies and assaults and they set up nice firing lines and none of their people get too far out of position with their powercreepy 70-90 point alphas.

I try to call out open parts on targets I see, I'm always reliable at pointing out and shooting down UAVs, if I see our team being to passive or going into a place on a map commonly known as a death trap I say something, but I can't MAKE them push somewhere now can I? I'm not a good drop caller, I don't have strategies for every map and game mode or the patience to try and direct everyone and I suck at playing for myself and enduring the stress of reacting to the enemy and helping my team adjust, occasionally I have an epiphany and speak up but mostly I'm just a good flanker, harasser in a medium or some other non-prioroty mech. But you know what? All of that and usually worse is also true of like what.....20 out of any given 24 players in a match anyway regardless if they are on the good or bad team? Most everyone who belongs in t1 and 2 and maybe even 3 can at least aim sort of ok and spread damage and not run off and die aimlessly. So miss me with your stupid common denominator unlogic. What, like you really think out of the thousands and thousands of matches I've done that I'm only as good as 144 damage and no kills with 2 assists? Or that every good game I've had must just be riding the coattails of my betters? GTFO with that. What about all the other actual mathematical factors involved and how it weighs them?

Edited by Rando Slim, 31 May 2018 - 09:13 AM.


#89 Eisenhorne

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Posted 31 May 2018 - 09:08 AM

View PostRando Slim, on 31 May 2018 - 09:05 AM, said:

You know what im really tired of hearing? "The common denominator is you, git gud" non-argument. That's those same people who when confronted with economic issues, say **** like: "well your just not working hard enough, just get a better job or invent something like I did!" Like yea, that sounds nice for your exceptionalist, rags to riches, Clint Eastwood pull yourself up by your own bootstraps cowboy fantasy you buy into......but it's not reality and its pretty much just burying your head in the sand and ignoring any and all nuance of the problem being discussed..........."of course it's fine that less than 50 people in the world control more wealth and resources than the bottom 3.8 BILLION people.....no problem here, because Almighty Infallible Market forces based on our circular reasoning said So! Working as intended!"

I can handle 6 or 8 or 10 bad matches in a night or in a row even......but 25 out of 30? 3 days in a row of just trash *** teams where seemingly my team is ALWAYS the one that ends up with a disco, or a whole lance worth of heavies and assaults that do 150 damage or less per person, and people that don't bloody pay attention for UAVs, that cower like wet kittens? Wtf, am I supposed to do about that? What am I supposed to do if God forbid I want to skill up a mechs that isn't a heavy or an assault? What if I want to be blasphemous and run not necessarily a troll or noncompetitive lore build, but even something just experimental? I know I'm not a great pilot, but I do belong in tier 2 where it says I am.....provided I actually bring a fully skilled mech with a competitive loadout in a chassis that I like or that is inherently good. I understand there are times where it IS "my fault" if I am in a heavy or assault in a game still hanging in the balance, holding a prime firing position or holding down a corner with a couple teammates holding back a push, and if I doe too quick or don't place shots well or lose too many trades it can trigger a "snowball effect". But like last 2 nights I'm trying to level this firestarter I bought and yes I'm playing poorly in it, trying different builds, and have made a few embarrassing mistakes in matches or accidentally ran somewhere I shouldn't and paid for it because apparently firestarters have been utterly ruined by the re-scale and engine desync.......but still it's not MY goddamn fault 5-6 other people suck *** too and the other team somehow has 9 heavies and assaults and they set up nice firing lines and none of their people get too far out of position.

I try to call out open parts on targets I see, I'm always reliable at pointing out and shooting down UAVs, if I see our team being to passive or going into a place on a map commonly known as a death trap I say something, but I can't MAKE them push somewhere now can I? I'm not a good drop caller, I don't have strategies for every map and game mode or the patience to try and direct everyone and I suck at playing for myself and enduring the stress of reacting to the enemy and helping my team adjust, occasionally I have an epiphany and speak up but mostly I'm just a good flanker, harasser in a medium or some other non-prioroty mech. But you know what? All of that and usually worse is also true of like what.....20 out of any given 24 players in a match anyway regardless if they are on the good or bad team? Most everyone who belongs in t1 and 2 and maybe even 3 can at least aim sort of ok and spread damage and not run off and die aimlessly. So miss me with your stupid common denominator illogic. What about all the other actual mathematical factors involved and how it weighs them?


The answer is make friends with a few good players, and run group play in groups of 4-5.

#90 R Valentine

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Posted 31 May 2018 - 09:12 AM

View PostGrus, on 30 May 2018 - 10:08 AM, said:

Again... FP is open...


You mean so we can deal with the horrible match maker for 30 minutes instead of 10? Oh yes, that's a vast improvement.

#91 Eisenhorne

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Posted 31 May 2018 - 09:22 AM

View PostKiran Yagami, on 31 May 2018 - 09:12 AM, said:


You mean so we can deal with the horrible match maker for 30 minutes instead of 10? Oh yes, that's a vast improvement.


There is no matchmaker in FP, you just gotta hope you get a good team, or you could always find some guys in TS and make a good team.

#92 R Valentine

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Posted 31 May 2018 - 09:26 AM

View PostEisenhorne, on 31 May 2018 - 09:22 AM, said:


There is no matchmaker in FP, you just gotta hope you get a good team, or you could always find some guys in TS and make a good team.


For FP? Sure, FP shouldn't even have a solo queue, but for QP? Why is it too much to ask for a decent solo experience somewhere in MWO? I don't get it. If it's supposed to be teams only, why is solo even an option? Asking for a decent match maker in solo queue is not unreasonable.

#93 Eisenhorne

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Posted 31 May 2018 - 09:39 AM

View PostKiran Yagami, on 31 May 2018 - 09:26 AM, said:


For FP? Sure, FP shouldn't even have a solo queue, but for QP? Why is it too much to ask for a decent solo experience somewhere in MWO? I don't get it. If it's supposed to be teams only, why is solo even an option? Asking for a decent match maker in solo queue is not unreasonable.


If you want a good solo experience where you're guaranteed the entire team is equal to your skill, solaris 1v1 is an option.

#94 Nightbird

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Posted 31 May 2018 - 10:08 AM

The current match maker is great in the sense that if you're a good pilot, it undervalues you and as a result you win most of your matches in solo QP.

Now, if you're a terrible pilot, it'll do the opposite and overvalue you... but rejoice, you don't need PGI to fix your piloting, you can do it anytime you want!

#95 Anastasius Foht

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Posted 31 May 2018 - 10:09 AM

Did you read this, guys? https://mwomercs.com...pdate-30052018/

#96 Tarl Cabot

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Posted 31 May 2018 - 10:31 AM

View PostAnastasius Foht, on 31 May 2018 - 10:09 AM, said:

Did you read this, guys? https://mwomercs.com...pdate-30052018/

Stop it.Posted Image .. Of course that is Paul talking about adjustments to the MM itself but he did not make any mention of actual PSR modifications ....Posted Image Tis still based on a static thresholds, and as long as a player is consistently hitting the minimum threshold there is upward movement, and PSR has not had a realignment since going live.

Edited by Tarl Cabot, 31 May 2018 - 10:34 AM.


#97 BWS2K

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Posted 31 May 2018 - 10:55 AM

View PostRando Slim, on 31 May 2018 - 09:05 AM, said:

You know what im really tired of hearing? "The common denominator is you, git gud" non-argument.


In a QuickPlay match, I have just as much opportunity to build a 'mech the way I want as any other player (some more recent 'mechs not yet available for in-game purchase notwithstanding). I have just as much a chance to end up on a team of veteran players as novices (regardless of tiers). I have just as much chance to have disconnects as anyone else (assuming there's no local issues that might affect my connection). The only thing that isn't equal that I do have control over is me. That's what that means. Since everything else is equal, I'm the variable that I can change. The MatchMaker might be broken but it's broken for everybody equally. So if I'm finding I'm constantly experiencing losses then it might mean I need to try some new tactics or a new build or whatever but, honestly, this is MWO: it might also mean the MatchMaker is still haunted or you've been cursed by posting too much on the forums or something.

Case in point - I have, to date, about a hundred Escort missions. I have been on the Attacking side less than ten times. These things just happen.

It'll be interesting to see what Paul's sorcery does for us though.

#98 Cnaiur

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Posted 31 May 2018 - 11:47 AM

View PostRando Slim, on 31 May 2018 - 09:05 AM, said:

You know what im really tired of hearing? "The common denominator is you, git gud" non-argument. That's those same people who when confronted with economic issues, say **** like: "well your just not working hard enough, just get a better job or invent something like I did!" Like yea, that sounds nice for your exceptionalist, rags to riches, Clint Eastwood pull yourself up by your own bootstraps cowboy fantasy you buy into......but it's not reality and its pretty much just burying your head in the sand and ignoring any and all nuance of the problem being discussed..........."of course it's fine that less than 50 people in the world control more wealth and resources than the bottom 3.8 BILLION people.....no problem here, because Almighty Infallible Market forces based on our circular reasoning said So! Working as intended!"

I can handle 6 or 8 or 10 bad matches in a night or in a row even......but 25 out of 30? 3 days in a row of just trash *** teams where seemingly my team is ALWAYS the one that ends up with a disco, or a whole lance worth of heavies and assaults that do 150 damage or less per person, and people that don't bloody pay attention for UAVs, that cower like wet kittens? Wtf, am I supposed to do about that? What am I supposed to do if God forbid I want to skill up a mechs that isn't a heavy or an assault? What if I want to be blasphemous and run not necessarily a troll or noncompetitive lore build, but even something just experimental? I know I'm not a great pilot, but I do belong in tier 2 where it says I am.....provided I actually bring a fully skilled mech with a competitive loadout in a chassis that I like or that is inherently good. I understand there are times where it IS "my fault" if I am in a heavy or assault in a game still hanging in the balance, holding a prime firing position or holding down a corner with a couple teammates holding back a push, and if I die too quick or don't place shots well or lose too many trades it can trigger a "snowball effect". But like last 2 nights I'm trying to level this firestarter I bought and yes I'm playing poorly in it, trying different builds, and have made a few embarrassing mistakes in matches or accidentally ran somewhere I shouldn't and paid for it because apparently firestarters have been utterly ruined by the re-scale and engine desync.......but still it's not MY goddamn fault 5-6 other people suck *** too and the other team somehow has 9 heavies and assaults and they set up nice firing lines and none of their people get too far out of position with their powercreepy 70-90 point alphas.

I try to call out open parts on targets I see, I'm always reliable at pointing out and shooting down UAVs, if I see our team being to passive or going into a place on a map commonly known as a death trap I say something, but I can't MAKE them push somewhere now can I? I'm not a good drop caller, I don't have strategies for every map and game mode or the patience to try and direct everyone and I suck at playing for myself and enduring the stress of reacting to the enemy and helping my team adjust, occasionally I have an epiphany and speak up but mostly I'm just a good flanker, harasser in a medium or some other non-prioroty mech. But you know what? All of that and usually worse is also true of like what.....20 out of any given 24 players in a match anyway regardless if they are on the good or bad team? Most everyone who belongs in t1 and 2 and maybe even 3 can at least aim sort of ok and spread damage and not run off and die aimlessly. So miss me with your stupid common denominator unlogic. What, like you really think out of the thousands and thousands of matches I've done that I'm only as good as 144 damage and no kills with 2 assists? Or that every good game I've had must just be riding the coattails of my betters? GTFO with that. What about all the other actual mathematical factors involved and how it weighs them?


But it IS your fault. When I play fully skilled “meta mechs” that fit my play style, I can carry regularly and pull a W/L over 2. When I play unskilled mechs that aren’t very good or that require a play style I haven’t mastered, I’m lucky to win half of my games. With an average match score around 400, long losing streaks aren’t really a thing. With an average match score around 250, you’re largely at the mercy of your teammates.

The only thing any of us control in solo QP is how we play. And yet some people consistently rack up gaudy W/L ratios while others consistently lose significantly more than they win. After the sample size grows large enough, you can’t blame it on luck. Good players drive wins. I suspect some of your frustration comes from the fact that a player needs to be significantly above average to “feel” it. The difference between a W/L of 1 and 1.15 probably won’t really FEEL too different to most people.

#99 Weeny Machine

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Posted 16 July 2018 - 02:37 PM

View PostExilyth, on 12 May 2018 - 05:42 PM, said:

Is there any way to get PSR fixed without forming an angry mob w/torches and pitchforks?


The point is: tiers do not matter. Sooner or later ALL are T1. How do you expect that there will be a balanced match then when e.g. an LRM hero with bloated stats reaches T1 in no time but cannot even shoot straight with normal weapons face real T1 pilots (for the record, I do not see myself as T1)


View PostCnaiur, on 31 May 2018 - 11:47 AM, said:

But it IS your fault. When I play fully skilled “meta mechs” that fit my play style, I can carry regularly and pull a W/L over 2. When I play unskilled mechs that aren’t very good or that require a play style I haven’t mastered, I’m lucky to win half of my games. With an average match score around 400, long losing streaks aren’t really a thing. With an average match score around 250, you’re largely at the mercy of your teammates.

The only thing any of us control in solo QP is how we play. And yet some people consistently rack up gaudy W/L ratios while others consistently lose significantly more than they win. After the sample size grows large enough, you can’t blame it on luck. Good players drive wins. I suspect some of your frustration comes from the fact that a player needs to be significantly above average to “feel” it. The difference between a W/L of 1 and 1.15 probably won’t really FEEL too different to most people.

It is also strongly depended on mech class. If your team is aggressive, it is easier to play a light mech. If your team cowers in one place and dying in droves, have fun getting a good score.

Edited by Bush Hopper, 16 July 2018 - 02:38 PM.


#100 MW Waldorf Statler

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Posted 16 July 2018 - 06:12 PM

A idea for solution ...Mechclasses binding to Tiers , as T5 you can not drive a assault , only Light and Medium , t4 =Light,Medium,Heavy ,T3 you can first drive Assaults





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