Dear Pgi...
#1
Posted 13 May 2018 - 04:31 PM
BUT
You are killing my unit and it's will to keep playing your game. This in itself may not be a huge worry to you but if you were to look at the creation dates of the profiles involved you would realise there is something far wrong with situation.
The current FP situation is untenable and (this is my opinion but I may be wrong and can accept that) the long term players are looking for something that will proactively encourage a long term involvement in the game.
Since the implementation of the current phase of FP it has lacked direction and involvement for the playerbase: we are left feeling disconnected from the Factions of our choice and the indepth Lore behind the current conflict. The previous iterations encouraged (although without intent) a sort of player driven Lore conflict, backed up by the actual map/planetary fights.
As I have stated many times: I am NOT a programmer, I do not have your skills in this department but PLEASE for the love of this game. Please give some thought to what needs to be done.
#3
Posted 13 May 2018 - 04:44 PM
#4
Posted 13 May 2018 - 05:08 PM
xX PUG Xx, on 13 May 2018 - 04:31 PM, said:
BUT
You are killing my unit and it's will to keep playing your game. This in itself may not be a huge worry to you but if you were to look at the creation dates of the profiles involved you would realise there is something far wrong with situation.
The current FP situation is untenable and (this is my opinion but I may be wrong and can accept that) the long term players are looking for something that will proactively encourage a long term involvement in the game.
Since the implementation of the current phase of FP it has lacked direction and involvement for the playerbase: we are left feeling disconnected from the Factions of our choice and the indepth Lore behind the current conflict. The previous iterations encouraged (although without intent) a sort of player driven Lore conflict, backed up by the actual map/planetary fights.
As I have stated many times: I am NOT a programmer, I do not have your skills in this department but PLEASE for the love of this game. Please give some thought to what needs to be done.
#5
Posted 13 May 2018 - 05:34 PM
xX PUG Xx, on 13 May 2018 - 04:31 PM, said:
BUT
You are killing my unit and it's will to keep playing your game. This in itself may not be a huge worry to you but if you were to look at the creation dates of the profiles involved you would realise there is something far wrong with situation.
The current FP situation is untenable and (this is my opinion but I may be wrong and can accept that) the long term players are looking for something that will proactively encourage a long term involvement in the game.
Since the implementation of the current phase of FP it has lacked direction and involvement for the playerbase: we are left feeling disconnected from the Factions of our choice and the indepth Lore behind the current conflict. The previous iterations encouraged (although without intent) a sort of player driven Lore conflict, backed up by the actual map/planetary fights.
As I have stated many times: I am NOT a programmer, I do not have your skills in this department but PLEASE for the love of this game. Please give some thought to what needs to be done.
ccrider, on 13 May 2018 - 05:08 PM, said:
Me as well, QP and FP need to be well for all of us.
#6
Posted 13 May 2018 - 05:47 PM
PGI just put 10x the effort into Solaris as they ever put into FW. FW has had 100x the players as Solaris. If FW had gotten the same investment and attention to detail it would still have thousands of players.
It's a bitter irony and frustrating to think about. Solaris was chasing players from other games who would never come to MWO while the people who did and would play were never the audience they wanted.
I hope MW5 is amazing and I hope this is all lessons learned. It seems like PGI feels like they screwed up FW ANF it's just a broken hot mess they don't want to touch it.
We are not the community PGI wanted or needed, we are the one they deserved.
#7
Posted 13 May 2018 - 06:01 PM
MischiefSC, on 13 May 2018 - 05:47 PM, said:
PGI just put 10x the effort into Solaris as they ever put into FW. FW has had 100x the players as Solaris. If FW had gotten the same investment and attention to detail it would still have thousands of players.
It's a bitter irony and frustrating to think about. Solaris was chasing players from other games who would never come to MWO while the people who did and would play were never the audience they wanted.
I hope MW5 is amazing and I hope this is all lessons learned. It seems like PGI feels like they screwed up FW ANF it's just a broken hot mess they don't want to touch it.
We are not the community PGI wanted or needed, we are the one they deserved.
#8
Posted 13 May 2018 - 08:07 PM
MischiefSC, on 13 May 2018 - 05:47 PM, said:
Do you *really* think MW5 is going to be good? I dropped a bunch of money on the Founders pack for MWO when they were promising a good Mechwarrior experience with faction play. The promises being made about MW5 sound similar. Fool me once....
#9
Posted 14 May 2018 - 01:22 AM
Pro Tip: From Battletech universe not from playing Call of Duty!
You want money? Here i am grown up (or pretend to be) and have money. I spent this year about 300-400 € only for games (not including hardware)
You want me to buy MW 5?
ONLY WITH MY GODDAMNED FACTION PLAY WHICH IS THE ONLY THING WORTH TO PLAY OF YOUR PACKAGE OF ACCIDENTS CALLED SOFTWARE !!
You are NOT the reason i still stay here, my freinds are. And we dont play in QP because that makes no sense to get tonnage punishment because we have friends. Solaris can you put in where the sun never shines
You hear me? My friends are the point of playing MWO, not the genius of Russ and his design decisions! Better say: Altough Russ is trying to keep me away from playing MWO, my friends manage it that i stay.
You want to serve childish fps-call of duty players AND old veterans from the 1980's TT ?
Possible, but difficult. Perhaps it would make sense to create a Quick game mode for quick fun for f2p fps player...just lets call Quickplay (smart huh?)
AND it would be smart to create a game mode for the immersive universe slower plyaer which enjoy BT on its own and want bigger experince with tactical moments and friends aiding into battle...For the Factions of this great universe. Just lets call that Faction Play.
Mh..me is smart..me doing both, then MWO is prospering!
#10
Posted 14 May 2018 - 05:49 AM
#11
Posted 14 May 2018 - 06:01 PM
I played. 40K,CAV,Heroclixs, Battle Tech,etc..Probably spent alot more $$$$, not that I have not spent an exorbitant amount of money on MWO.
#12
Posted 14 May 2018 - 09:08 PM
xX PUG Xx, on 13 May 2018 - 04:31 PM, said:
You are killing my unit and it's will to keep playing your game. This in itself may not be a huge worry to you but if you were to look at the creation dates of the profiles involved you would realise there is something far wrong with situation.
You unit? That and every other unit for the most part. We've gone from 100+ regularly active down to about 10...
But according to Russ the population, the one that logs in but plays no games, has remained stable.
#13
Posted 15 May 2018 - 02:06 AM
#14
Posted 15 May 2018 - 03:18 AM
Shame out of my 152 games on Steam this one has most hours played followed by FF14 that is in a far, far second with 463 hours played since 2016... guess i need to find another fix for the evenings coz this is just meh now.
#15
Posted 15 May 2018 - 03:22 AM
-PUSH-, on 15 May 2018 - 03:18 AM, said:
Shame out of my 152 games on Steam this one has most hours played followed by FF14 that is in a far, far second with 463 hours played since 2016... guess i need to find another fix for the evenings coz this is just meh now.
8v8 is against the entire spirit of Faction warfare.
This is for big unrestricted fights between units.
#16
Posted 15 May 2018 - 03:26 AM
#17
Posted 15 May 2018 - 05:22 AM
Johnathan Tanner, on 15 May 2018 - 03:26 AM, said:
"Improvement" over what we have now...
... then again we would prolly end up with the crappy clan voice reading us IS information...
If PGI is unable/unwilling to program a reason or purpose for us to become immersed or stay immersed in the core principle of Battletech, dominance of the Inner Sphere, then a 'simple' copy/paste from Sarna or the three decades of source material would go a long way.
#18
Posted 15 May 2018 - 08:37 AM
I think that despite what Russ or the rest of PGI thinks the bulk of the people who play this game are Battletech and or Mechwarrior fans. I think most people want a viable and dynamic Faction War system where factions matter and each have their own flavor, perks, and flaws. Or at the very least we want control over the map. This setting has some of the best lore in Sci-Fi but it's almost entirely absent form most of the game. They did a good job adding it to Solaris and I'm glad they added it but I don't think it has been as big a hit as they convinced themselves it would be. As others have said they did a heck of a lot better job trying to get the Solaris feel than they ever did with any phase of Faction Warfare. It's sad really.
#19
Posted 15 May 2018 - 10:42 AM
justcallme A S H, on 14 May 2018 - 09:08 PM, said:
You unit? That and every other unit for the most part. We've gone from 100+ regularly active down to about 10...
Yeah, Sunday night was a real eye-opener. I jumped around the various TS servers I have bookmarked and was really depressed by the lack of activity in any of them. Comstar NA was perhaps the busiest but almost all groups were dropping in QP and there wasn't that many of them.
Spare Parts Bin, on 15 May 2018 - 02:06 AM, said:
I hate to say it but the big reasons are too big and most likely require a "clean slate" to rectify. Something I imagine PGI would not be willing or possibly able to entertain.
Returning the individual identities (or at the least a "sense" of identity) to the various Factions would be a step in the right direction, for it to truly matter would involve big changes that sections of the playerbase and PGI will most likely not like. However taking the best from previous phases and using them as building blocks would perhaps not be quite so hard to achieve...... getting everyone to agree on what those "best bits" are would be a hard task though lol.
Johnathan Tanner, on 15 May 2018 - 03:26 AM, said:
1. Planetary information: how long has CW/FW/FP been active and 90% of planets have no background information. I could cherry pick information for the majority of the important planets in one night, it's all there on Sarna already.
2. "Enemy satellites are linked with artillery" ..... how long has Long Tom been removed from the game? Hell, I'LL do a voiceover for them if it helps.
That's two easy ones and you already know them Jonathan, the Lore/immersion doesn't have to touch the gameplay (although this needs work too) to give us a sense of engagement/excitement/immersion. It just needs to give us a sense of being involved in something that is bigger than us but that we are an important part of.
#20
Posted 15 May 2018 - 11:55 AM
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