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Matcmaking Is Broken For Faction Play


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#61 Eisenhorne

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Posted 05 June 2018 - 12:01 PM

View PostSniper09121986, on 05 June 2018 - 11:46 AM, said:


Not necessarily any indication. I have been playing for quite a while now but I am a very streaky player. I have returned at the time of RGH-SNS give-away and done well for the next few months, but May has been a poop-hole. What does that say about my skill? Not much. Someday PGI mentioned pulling elements of the S7 matchmaker into QP and that seems to be a step in the right direction, but seeing as it cannot be the case in CW there should be some other delimiters. And the number of matches alone says nothing about the quality of these matches. For all you know the guy could have just lurmed his way through and what would keep him from doing that in CW? A valid option might be to just keep the shark tank open and let Sir Darwin sort them out as it is now.









No, I do not play CW Posted Image


A LRM potato with 4 customized LRM boats is more useful than a completely green player dropping with 4 trial mechs. Not by much, but still more useful. If you can set a minimum bar, no matter how low, it will keep the absolute newbies out until they are experienced enough to know better.

#62 Leone

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Posted 05 June 2018 - 12:14 PM

Neg. It is not the builds, it is the player. I have seen a complete newb with trail mechs stick around an entire night of dropping with Kell's Commandos because despite not knowing the game, they tried to keep up, and they stuck with the group. Everyone, (And I do mean each and every one of us,) wanted them on the team rather'n trusting the pug lotto.

Experience is not what many of these players need. I actually prefer new players as they are at least more often open to learning and trying to shore up their weaknesses, rather'n believing that quickplay nascaring and pug shielding will carry them.

~Leone.

Edited by Leone, 05 June 2018 - 12:16 PM.


#63 MischiefSC

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Posted 05 June 2018 - 12:21 PM

View PostLeone, on 05 June 2018 - 12:14 PM, said:

Neg. It is not the builds, it is the player. I have seen a complete newb with trail mechs stick around an entire night of dropping with Kell's Commandos because despite not knowing the game, they tried to keep up, and they stuck with the group. Everyone, (And I do mean each and every one of us,) wanted them on the team rather'n trusting the pug lotto.

Experience is not what many of these players need. I actually prefer new players as they are at least more often open to learning and trying to shore up their weaknesses, rather'n believing that quickplay nascaring and pug shielding will carry them.

~Leone.


This. 100% absolutely this.

I will take a brand new character in trials who sticks with the team over the pug lotto. Every time.

#64 Jon Gotham

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Posted 05 June 2018 - 12:21 PM

View PostDavegt27, on 03 June 2018 - 01:27 AM, said:

If CW/FP was meant to be hard mode then teams would never be matched against pugs
so we can put that lie and fantasy to bed

there is not anything hard about roll stomping a bunch of seals as some people like to put it

also if it was hard mode you would not be funneling new players
into the mode with offers of free Mech bays (incentivizing)

Final time.
Game is about teamwork.
Game is played best in a team.
Teamwork happens when you communicate.
Game has voip.

These "rollstomps" happen when a load of solos get together, and refuse to communicate. they treat teamwork mode like it's solo queue.
Solo queue has bred this mindset.
No amount of logic dodging or snowflaking can get you around one simple fact:
If you run solo and won't teamwork, YOU are the cause of YOUR OWN problems.

If you refuse to do what you are supposed to do-you don't change the activity to suit your own personal agenda. In this case the activity is teamwork so the hint is....do teamwork-not supersolo.

#65 Fuerchtenichts

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Posted 05 June 2018 - 10:38 PM

View PostDavegt27, on 03 June 2018 - 01:27 AM, said:

If CW/FP was meant to be hard mode then teams would never be matched against pugs
so we can put that lie and fantasy to bed

there is not anything hard about roll stomping a bunch of seals as some people like to put it

also if it was hard mode you would not be funneling new players
into the mode with offers of free Mech bays (incentivizing)


I guess you have the wrong focus. Focus in FP is the team not the solo player.

Everyone who joins FP should bear that in mind. So if you want to be successfull in FP you got to be part of a team. That might range from a bunch of solo players ignoring anyone else, solo players using ig voice or chat to coordinate for a match, small premade groups in LFG, bigger premade groups getting together in teamspeak or discord and organised units with hours of experience playing together and coordinated drop decks.

That is the range you find in FP. Again the more organized you are the more it is likely to win in FP. That's the reality. Be aware of that as a new player to FP and soon you will find ig contacts. Finally everyone has to decide on his own which level of organisation he likes for himself.

Edited by Fuerchtenichts, 05 June 2018 - 10:46 PM.


#66 Captain Caveman DE

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Posted 17 June 2018 - 06:56 AM

View PostMischiefSC, on 05 June 2018 - 12:21 PM, said:


This. 100% absolutely this.

I will take a brand new character in trials who sticks with the team over the pug lotto. Every time.



100% this. and in reverse, I'd rather take my chances with the pug-lottery than getting guys with hundreds of mechs onboard who have proven again and again that they sh*te on the team and just want some meatshields for their farming show.
at least with the pug-in-place, there is hope ;)





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