

Is Lpl Nerfed Practically To Useless-Completely Fine, Mention Clan Laser Nerfs- Lol.
#21
Posted 14 May 2018 - 02:05 AM
#23
Posted 14 May 2018 - 02:27 AM
#24
Posted 14 May 2018 - 03:00 AM
OTOH a simple double LPL RVN-4X is still one of my best performers. I do think that that's at least partially because its quirk didn't get totally gutted.
#25
Posted 14 May 2018 - 03:02 AM
LPL used to be very OP and we dont want to go there again. They can obsolete most ballistics and missiles if overbuffed because they become extremely powerful brawling weapons with hitscan.
LPL right now are large lasers with less range and more heat effectiveness. its up to you to decide if you want that.
Edited by lazorbeamz, 14 May 2018 - 03:04 AM.
#27
Posted 14 May 2018 - 06:03 AM
#30
Posted 14 May 2018 - 06:48 AM

a serious alpha should cause a serious heat spike.
Buuuuut id rather they remove weapon quirks/nodes and just make lazors hot. but thats just me
#31
Posted 14 May 2018 - 06:52 AM
Variant1, on 14 May 2018 - 06:48 AM, said:

a serious alpha should cause a serious heat spike.
Buuuuut id rather they remove weapon quirks/nodes and just make lazors hot. but thats just me
The dreaded 78 damage Hellbringer can only fire its alpha once and then must cool off for a bit over 10 seconds, then about 15 after that. I'd call that some serious heat spike.
#32
Posted 14 May 2018 - 06:54 AM
Champion of Khorne Lord of Blood, on 14 May 2018 - 06:52 AM, said:
qhat percentage of heat does that 78 dmg get it to?

#33
Posted 14 May 2018 - 07:01 AM
Variant1, on 14 May 2018 - 06:54 AM, said:

High 70s with full heat gen nodes, full coolrun nodes, and full heat containment while standing still.
Without skills you generate 69.8 heat and have a 69.5 heat cap. The only thing that keeps it from shutting down when unskilled is that its over a duration so you knock a couple points of heat off due to cooling.
#34
Posted 14 May 2018 - 07:03 AM
Champion of Khorne Lord of Blood, on 14 May 2018 - 06:52 AM, said:
Wow, which build is that? I thought the current HBR meta was 2xHLL+4xERML (can't really stick anything else into torso/head mounts), and that's just 64 points of damage with reasonable heat efficiency.
Edited by DGTLDaemon, 14 May 2018 - 07:19 AM.
#35
Posted 14 May 2018 - 07:07 AM
DGTLDaemon, on 14 May 2018 - 07:03 AM, said:
HBR-PRIME
Its the build everyone complains about when they talk about high alpha, other ones lose out to IS on their damage/tick pretty bad. Your 64 damage build having 41 damage per tick, while this one has 50, while IS standard issue 3LL+6ERML has 52 after rounding.
#36
Posted 14 May 2018 - 07:11 AM
Champion of Khorne Lord of Blood, on 14 May 2018 - 07:01 AM, said:
Without skills you generate 69.8 heat and have a 69.5 heat cap. The only thing that keeps it from shutting down when unskilled is that its over a duration so you knock a couple points of heat off due to cooling.
Thank you kind sir. PGI should not have done with ghost heat. The real problem here is the weapon quirks/nodes, they make high alphas much cooler than they should be. So instead of adding ghost heat and nerfing weapon they should just remove weapon nodes/quirks. Dont you agree?
#37
Posted 14 May 2018 - 07:17 AM
Champion of Khorne Lord of Blood, on 14 May 2018 - 07:07 AM, said:
HBR-PRIME
Its the build everyone complains about when they talk about high alpha, other ones lose out to IS on their damage/tick pretty bad. Your 64 damage build having 41 damage per tick, while this one has 50, while IS standard issue 3LL+6ERML has 52 after rounding.
Ah, I see. That's a bit too extreme for me

#38
Posted 14 May 2018 - 07:22 AM
Variant1, on 14 May 2018 - 07:11 AM, said:
Personally I find no problem with this high alpha build due to the ease that its damage can be spread. I don't see its high damage output as worth the cost in heat and sustainability in a fight or the potential return fire it takes during its long duration. The thing crumples the instant someone doesn't just sit back and let it take cover. It seems mostly to be a build that is only dangerous to people who let it be by not torso twisting and not pushing or trading effectively. I'm also of the opinion that TTK should actually be lower rather than higher, as that would improve tactics of the game by making flanking and sneeking more viable.
That said, skill tree or not it still only gets one alpha off then must wait to cool. Without skill tree it takes about 15 seconds while with it it takes about 10 on first shot then 15 after each consecutive shot as it has used up the little bit of spare heat it had. In either case the thing should be dead by the time it fires again if it cannot get behind cover. If it can get behind cover then they're practically identical.
#40
Posted 14 May 2018 - 10:03 AM
They need to throw more crazy agility and armor quirks at IS mechs, especially the underperformers.
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