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Is Lpl Nerfed Practically To Useless-Completely Fine, Mention Clan Laser Nerfs- Lol.


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#21 MW Waldorf Statler

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Posted 14 May 2018 - 02:05 AM

..all this planless nerfs for the Clientel thats crys and whines ...its like the Heat for ACs ...the Weapon thats paid her Damage with Weight , Slots for Ammunition (and explosion Risk) now make Heat like a Large Laser by use more as one

#22 Nema Nabojiv

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Posted 14 May 2018 - 02:16 AM

View PostMortalcoil, on 13 May 2018 - 07:44 PM, said:

Tell me more about IS favoritism.

What if you put all your posting power you waste on butthurt and go poke russ on twitter so he buffs LPLs?

#23 lazorbeamz

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Posted 14 May 2018 - 02:27 AM

Clan LPL is a bit bad.

#24 Alexander of Macedon

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Posted 14 May 2018 - 03:00 AM

Both LPLs are pretty bad right now. cLPL is probably worse off, if only because they have plenty of other viable large energy weapons.

OTOH a simple double LPL RVN-4X is still one of my best performers. I do think that that's at least partially because its quirk didn't get totally gutted.

#25 lazorbeamz

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Posted 14 May 2018 - 03:02 AM

I think its fine right now with both LPL. they find their use on the things like shadow cat, black knight and ebon jaguar or marauder II.

LPL used to be very OP and we dont want to go there again. They can obsolete most ballistics and missiles if overbuffed because they become extremely powerful brawling weapons with hitscan.

LPL right now are large lasers with less range and more heat effectiveness. its up to you to decide if you want that.

Edited by lazorbeamz, 14 May 2018 - 03:04 AM.


#26 Johnathan Tanner

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Posted 14 May 2018 - 04:33 AM

View Postlazorbeamz, on 14 May 2018 - 02:27 AM, said:

Clan LPL is a bit bad.

I swear they nerfed the **** out of cLPL just because of the obligatory shadow cat that camps the walls on HPG....

#27 Sjorpha

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Posted 14 May 2018 - 06:03 AM

I'd like the IS LPL buffed back to 11dmg 7heat and the cLPL should get a duration buff to 0.9 so it syncs with cMPL.

#28 Lykaon

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Posted 14 May 2018 - 06:34 AM

View PostMortalcoil, on 13 May 2018 - 07:44 PM, said:

Tell me more about IS favoritism.


go play inner sphere then?

#29 Mystere

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Posted 14 May 2018 - 06:39 AM

View PostMortalcoil, on 13 May 2018 - 08:17 PM, said:

The genie is out of the bottle now. Any future nerfs, no matter how small will be met with the same level of cry.


You are excused for not knowing that this has been happening since open beta. <shrugs>

#30 Variant1

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Posted 14 May 2018 - 06:48 AM

Its time lazor vomit started paying the heat taxes!! nerf all the lazors!Posted Image
a serious alpha should cause a serious heat spike.
Buuuuut id rather they remove weapon quirks/nodes and just make lazors hot. but thats just me

#31 Champion of Khorne Lord of Blood

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Posted 14 May 2018 - 06:52 AM

View PostVariant1, on 14 May 2018 - 06:48 AM, said:

Its time lazor vomit started paying the heat taxes!! nerf all the lazors!Posted Image
a serious alpha should cause a serious heat spike.
Buuuuut id rather they remove weapon quirks/nodes and just make lazors hot. but thats just me


The dreaded 78 damage Hellbringer can only fire its alpha once and then must cool off for a bit over 10 seconds, then about 15 after that. I'd call that some serious heat spike.

#32 Variant1

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Posted 14 May 2018 - 06:54 AM

View PostChampion of Khorne Lord of Blood, on 14 May 2018 - 06:52 AM, said:

The dreaded 78 damage Hellbringer can only fire its alpha once and then must cool off for a bit over 10 seconds, then about 15 after that. I'd call that some serious heat spike.

qhat percentage of heat does that 78 dmg get it to?Posted Image

#33 Champion of Khorne Lord of Blood

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Posted 14 May 2018 - 07:01 AM

View PostVariant1, on 14 May 2018 - 06:54 AM, said:

qhat percentage of heat does that 78 dmg get it to?Posted Image


High 70s with full heat gen nodes, full coolrun nodes, and full heat containment while standing still.

Without skills you generate 69.8 heat and have a 69.5 heat cap. The only thing that keeps it from shutting down when unskilled is that its over a duration so you knock a couple points of heat off due to cooling.

#34 DGTLDaemon

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Posted 14 May 2018 - 07:03 AM

View PostChampion of Khorne Lord of Blood, on 14 May 2018 - 06:52 AM, said:

The dreaded 78 damage Hellbringer can only fire its alpha once and then must cool off for a bit over 10 seconds, then about 15 after that. I'd call that some serious heat spike.

Wow, which build is that? I thought the current HBR meta was 2xHLL+4xERML (can't really stick anything else into torso/head mounts), and that's just 64 points of damage with reasonable heat efficiency.

Edited by DGTLDaemon, 14 May 2018 - 07:19 AM.


#35 Champion of Khorne Lord of Blood

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Posted 14 May 2018 - 07:07 AM

View PostDGTLDaemon, on 14 May 2018 - 07:03 AM, said:

Wow, which build is that? I thought the current HBR meta was 2xHLL+4xERML (can't really stick anything else into torso/head mounts), and that's just 60 points of damage with reasonable heat efficiency.


HBR-PRIME

Its the build everyone complains about when they talk about high alpha, other ones lose out to IS on their damage/tick pretty bad. Your 64 damage build having 41 damage per tick, while this one has 50, while IS standard issue 3LL+6ERML has 52 after rounding.

#36 Variant1

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Posted 14 May 2018 - 07:11 AM

View PostChampion of Khorne Lord of Blood, on 14 May 2018 - 07:01 AM, said:

High 70s with full heat gen nodes, full coolrun nodes, and full heat containment while standing still.

Without skills you generate 69.8 heat and have a 69.5 heat cap. The only thing that keeps it from shutting down when unskilled is that its over a duration so you knock a couple points of heat off due to cooling.

Thank you kind sir. PGI should not have done with ghost heat. The real problem here is the weapon quirks/nodes, they make high alphas much cooler than they should be. So instead of adding ghost heat and nerfing weapon they should just remove weapon nodes/quirks. Dont you agree?

#37 DGTLDaemon

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Posted 14 May 2018 - 07:17 AM

View PostChampion of Khorne Lord of Blood, on 14 May 2018 - 07:07 AM, said:


HBR-PRIME

Its the build everyone complains about when they talk about high alpha, other ones lose out to IS on their damage/tick pretty bad. Your 64 damage build having 41 damage per tick, while this one has 50, while IS standard issue 3LL+6ERML has 52 after rounding.

Ah, I see. That's a bit too extreme for me :)

#38 Champion of Khorne Lord of Blood

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Posted 14 May 2018 - 07:22 AM

View PostVariant1, on 14 May 2018 - 07:11 AM, said:

Thank you kind sir. PGI should not have done with ghost heat. The real problem here is the weapon quirks/nodes, they make high alphas much cooler than they should be. So instead of adding ghost heat and nerfing weapon they should just remove weapon nodes/quirks. Dont you agree?


Personally I find no problem with this high alpha build due to the ease that its damage can be spread. I don't see its high damage output as worth the cost in heat and sustainability in a fight or the potential return fire it takes during its long duration. The thing crumples the instant someone doesn't just sit back and let it take cover. It seems mostly to be a build that is only dangerous to people who let it be by not torso twisting and not pushing or trading effectively. I'm also of the opinion that TTK should actually be lower rather than higher, as that would improve tactics of the game by making flanking and sneeking more viable.

That said, skill tree or not it still only gets one alpha off then must wait to cool. Without skill tree it takes about 15 seconds while with it it takes about 10 on first shot then 15 after each consecutive shot as it has used up the little bit of spare heat it had. In either case the thing should be dead by the time it fires again if it cannot get behind cover. If it can get behind cover then they're practically identical.

#39 Jay Leon Hart

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Posted 14 May 2018 - 09:56 AM

View PostMortalcoil, on 13 May 2018 - 07:44 PM, said:

Tell me more about IS favoritism.

It's a myth.

...

What next? Lunch?

#40 LordBraxton

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Posted 14 May 2018 - 10:03 AM

I only use Clan Tech cause it is way better in quickplay. Im hoping Clan gets nerfed in someway, someday, so I can use IS again and not feel like a gimp. The ghost heat nerf did seem kind of dumb, cause it was gonna hurt my linebacker more than my meta clan mechs.

They need to throw more crazy agility and armor quirks at IS mechs, especially the underperformers.





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