Is There Any Up-To-Date High Quality User.cfg With Low Particles/shadows/effects?
Started by Obiwayne, May 19 2018 02:26 AM
7 replies to this topic
#1
Posted 19 May 2018 - 02:26 AM
My search was fruitless. So far I only found pretty old ones that may or may not work or are intended to run on lower system specs.
If not, any advice to smoothen the fps via user.cfg without sacrificing lots of quality?
Right now this seems to work okay for me but I suspect there might be more I could change:
; 0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection
r_MultiThreaded = 2
;CPU used for physics "-1"=No CORES "0"=CORE1, "1"=CORE2, "2"=CORE3, "3"=CORE4
sys_physics_CPU = 3
; MaxVRam
sys_budget_videomem = 4096
sys_MaxFPS = 59
--; Enable the JobSystem | 1) enabled, each job is invoked in one of the worker threads / 0) disabled, each job is executed in its invoking thread.
sys_job_system_enable = 1
sys_job_system_max_worker = 8 <---- I read in a post that this helped a lot to some people but I dont know if it is correct or has any effect on my machine.
These are the ones I deactivated because I didnt see any performance improvements:
; 0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection
r_MultiThreaded = 2
; MSAA fix for ATI - toggle as needed. FSAA can work with injector.
; r_PostMSAA = 0 - unknown command
; r_PostProcessEffects = 0
; r_FSAA = 0 - unknown command
; GameEffects (in cvars, does not load in, can be dropped from your user.cfg if desired, included for ;reference)
; i_lighteffects = 0 - unknown command
; r_DepthOfField=0
; Water quality
; e_HwOcclusionCulling_Water = 0 - unknown command
; e_WaterOceanBottom = 0
; e_WaterWaves = 0
; e_WaterOceanFFT = 0
; r_WaterReflectionsMGPU = 0
; r_WaterReflectionsMinVisiblePixelsUpdate = 0
; r_WaterReflectionsUseMinOffset = 0
; e_WaterTessellationAmountX = 0
; e_WaterTessellationAmount = 0
; e_WaterTessellationAmountY = 0
; e_WaterTessellationSwathWidth = 0
; r_WaterCaustics = 0
; r_WaterGodRays = 0
; r_WaterReflections = 0
; r_WaterReflectionsQuality = 0
; r_WaterReflectionsMinVisiblePixelsUpdate = 0
; q_ShaderWater = 0
; e_ShadowsOnWater = 0
; r_WaterUpdateFactor = 0
; ? what is it?
; e_GsmCache = 1
; ? does it work?
; e_SkyUpdateRate = 0
; e_lods = 0
Regards
If not, any advice to smoothen the fps via user.cfg without sacrificing lots of quality?
Right now this seems to work okay for me but I suspect there might be more I could change:
; 0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection
r_MultiThreaded = 2
;CPU used for physics "-1"=No CORES "0"=CORE1, "1"=CORE2, "2"=CORE3, "3"=CORE4
sys_physics_CPU = 3
; MaxVRam
sys_budget_videomem = 4096
sys_MaxFPS = 59
--; Enable the JobSystem | 1) enabled, each job is invoked in one of the worker threads / 0) disabled, each job is executed in its invoking thread.
sys_job_system_enable = 1
sys_job_system_max_worker = 8 <---- I read in a post that this helped a lot to some people but I dont know if it is correct or has any effect on my machine.
These are the ones I deactivated because I didnt see any performance improvements:
; 0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection
r_MultiThreaded = 2
; MSAA fix for ATI - toggle as needed. FSAA can work with injector.
; r_PostMSAA = 0 - unknown command
; r_PostProcessEffects = 0
; r_FSAA = 0 - unknown command
; GameEffects (in cvars, does not load in, can be dropped from your user.cfg if desired, included for ;reference)
; i_lighteffects = 0 - unknown command
; r_DepthOfField=0
; Water quality
; e_HwOcclusionCulling_Water = 0 - unknown command
; e_WaterOceanBottom = 0
; e_WaterWaves = 0
; e_WaterOceanFFT = 0
; r_WaterReflectionsMGPU = 0
; r_WaterReflectionsMinVisiblePixelsUpdate = 0
; r_WaterReflectionsUseMinOffset = 0
; e_WaterTessellationAmountX = 0
; e_WaterTessellationAmount = 0
; e_WaterTessellationAmountY = 0
; e_WaterTessellationSwathWidth = 0
; r_WaterCaustics = 0
; r_WaterGodRays = 0
; r_WaterReflections = 0
; r_WaterReflectionsQuality = 0
; r_WaterReflectionsMinVisiblePixelsUpdate = 0
; q_ShaderWater = 0
; e_ShadowsOnWater = 0
; r_WaterUpdateFactor = 0
; ? what is it?
; e_GsmCache = 1
; ? does it work?
; e_SkyUpdateRate = 0
; e_lods = 0
Regards
#2
Posted 19 May 2018 - 08:48 AM
watch the Rules thats you not become Problems by to many modifications 
https://mwomercs.com...wo-game-client/
https://mwomercs.com...wo-game-client/
Quote
Code of Conduct:
Quote
The following actions are strictly forbidden:
• Modifying any game client files aside from those expressly listed below:
- User.cfg
- Game.cfg
- Attributes.xml
- Actionmaps.xml
...
Quote
The following actions are strictly forbidden:
• Modifying any game client files aside from those expressly listed below:
- User.cfg
- Game.cfg
- Attributes.xml
- Actionmaps.xml
...
Edited by Old MW4 Ranger, 19 May 2018 - 08:51 AM.
#3
Posted 19 May 2018 - 09:17 AM
OP specificity is asking about the "user.cfg" which some variables have been allowed.
I would like to maximize my aging CPU/GPUs myself using legal/non-cheating means ..... any help would be welcomed.
I would like to maximize my aging CPU/GPUs myself using legal/non-cheating means ..... any help would be welcomed.
Edited by FireDog, 19 May 2018 - 09:21 AM.
#4
Posted 19 May 2018 - 10:11 AM
Mine is below, you can add the disabling parts in addition but this gives me 100 fps with most maps so is sufficient for my comp:
sys_job_system_enable = 1
sys_job_system_max_worker = 8
e_ParticlesThread = 7
e_StatObjMergeUseThread = 6
r_MultiThreaded = 1
sys_limit_phys_thread_count = 4
sys_main_CPU = 5
sys_physics_CPU = 4
sys_streaming_CPU = 6
ca_thread = 1
ca_thread0Affinity = 0
ca_thread1Affinity = 1
sys_TaskThread0_CPU = 2
sys_TaskThread1_CPU = 3
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 1
sys_TaskThread4_CPU = 2
sys_TaskThread5_CPU = 3
sys_limit_phys_thread_count = 1
p_num_threads = 4
p_num_jobs = 6
sys_job_system_enable = 1
sys_job_system_max_worker = 8
e_ParticlesThread = 7
e_StatObjMergeUseThread = 6
r_MultiThreaded = 1
sys_limit_phys_thread_count = 4
sys_main_CPU = 5
sys_physics_CPU = 4
sys_streaming_CPU = 6
ca_thread = 1
ca_thread0Affinity = 0
ca_thread1Affinity = 1
sys_TaskThread0_CPU = 2
sys_TaskThread1_CPU = 3
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 1
sys_TaskThread4_CPU = 2
sys_TaskThread5_CPU = 3
sys_limit_phys_thread_count = 1
p_num_threads = 4
p_num_jobs = 6
Edited by Nightbird, 19 May 2018 - 10:12 AM.
#5
Posted 19 May 2018 - 11:59 AM
Old MW4 Ranger, on 19 May 2018 - 08:48 AM, said:
watch the Rules thats you not become Problems by to many modifications 
https://mwomercs.com...wo-game-client/
https://mwomercs.com...wo-game-client/
Did you actually read the OP?
#6
Posted 19 May 2018 - 12:48 PM
The workaround subforum has multiple threads on modifying the user.cfg
e.g. https://mwomercs.com...urrent-usercfg/
e.g. https://mwomercs.com...urrent-usercfg/
#7
Posted 01 October 2018 - 01:00 PM
Nightbird, on 19 May 2018 - 10:11 AM, said:
Mine is below, you can add the disabling parts in addition but this gives me 100 fps with most maps so is sufficient for my comp:
sys_job_system_enable = 1
sys_job_system_max_worker = 8
e_ParticlesThread = 7
e_StatObjMergeUseThread = 6
r_MultiThreaded = 1
sys_limit_phys_thread_count = 4
sys_main_CPU = 5
sys_physics_CPU = 4
sys_streaming_CPU = 6
ca_thread = 1
ca_thread0Affinity = 0
ca_thread1Affinity = 1
sys_TaskThread0_CPU = 2
sys_TaskThread1_CPU = 3
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 1
sys_TaskThread4_CPU = 2
sys_TaskThread5_CPU = 3
sys_limit_phys_thread_count = 1
p_num_threads = 4
p_num_jobs = 6
sys_job_system_enable = 1
sys_job_system_max_worker = 8
e_ParticlesThread = 7
e_StatObjMergeUseThread = 6
r_MultiThreaded = 1
sys_limit_phys_thread_count = 4
sys_main_CPU = 5
sys_physics_CPU = 4
sys_streaming_CPU = 6
ca_thread = 1
ca_thread0Affinity = 0
ca_thread1Affinity = 1
sys_TaskThread0_CPU = 2
sys_TaskThread1_CPU = 3
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 1
sys_TaskThread4_CPU = 2
sys_TaskThread5_CPU = 3
sys_limit_phys_thread_count = 1
p_num_threads = 4
p_num_jobs = 6
It would help to post your CPU config.....
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