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Can I Haz Some Hitreg Please?


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#21 IIXxXII

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Posted 20 May 2018 - 03:52 PM

View PostCara Carcass, on 20 May 2018 - 01:49 PM, said:

The fps numbers are active in the upper left corner
they are stable. i also checked frame times - as usual

i didnt change anything on teh network setupo - its still ym 200mbit down 40 mbit up connection which does just fine in every test on servers all around teh world without hickup.


Well then.

If you live in say... the state of california.

ISP issues like this can be common:

https://arstechnica....-phone-outages/

Lots of people in california developing lag for no reason.

Edited by IIXxXII, 20 May 2018 - 03:53 PM.


#22 Dr Cara Carcass

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Posted 20 May 2018 - 03:59 PM

View PostIIXxXII, on 20 May 2018 - 03:52 PM, said:


Well then.

If you live in say... the state of california.

ISP issues like this can be common:

https://arstechnica....-phone-outages/

Lots of people in california developing lag for no reason.


No, i live in the north of germany. whats wired is that on eu server with 30ms ping the phenomenon is more present, than on us servers with 100-120ms ping.

#23 Dr Cara Carcass

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Posted 20 May 2018 - 04:18 PM

If the maddog at the end still causes people to tell me that i actually did do damage and its jsut the crosshair not flashing....

Well, then i dont know what else to say........



Just to make that clear - i am talking about the alser shots - Gauss works perfectly at the moment. No Hitreg issues with balistics in the last 4 hours.

Edited by Cara Carcass, 20 May 2018 - 04:28 PM.


#24 Hestan

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Posted 20 May 2018 - 04:39 PM

View PostCara Carcass, on 20 May 2018 - 04:18 PM, said:

If the maddog at the end still causes people to tell me that i actually did do damage and its jsut the crosshair not flashing....

Well, then i dont know what else to say........




At what time mark do you think the hitreg problem is happening?

#25 Dr Cara Carcass

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Posted 20 May 2018 - 05:02 PM

View PostHestan, on 20 May 2018 - 04:39 PM, said:


At what time mark do you think the hitreg problem is happening?


How about you watch the video to the end. hint hint....

#26 Jackal Noble

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Posted 20 May 2018 - 05:35 PM

Why the F don't you use the R' key? Ugh players like that piss me off.
It's like, go stroke your epeen somewhere else that isn't a team based game.

#27 Hestan

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Posted 20 May 2018 - 05:38 PM

View PostCara Carcass, on 20 May 2018 - 05:02 PM, said:


How about you watch the video to the end. hint hint....


Hope your not counting that last laser shot as a hitreg issue, because it wasn't. The target was already dead server side but it just hadn't registered on your client yet. You don't get any credit or damage for already dead targets. Your team mate off to the left of the screen stole your kill. He fired a fraction of a second before you.

#28 Dr Cara Carcass

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Posted 20 May 2018 - 05:48 PM

View PostHestan, on 20 May 2018 - 05:38 PM, said:


Hope your not counting that last laser shot as a hitreg issue, because it wasn't. The target was already dead server side but it just hadn't registered on your client yet. You don't get any credit or damage for already dead targets. Your team mate off to the left of the screen stole your kill. He fired a fraction of a second before you.


Please go troll someone else.

Gauss hit - laser not registered - gauss hit - laser not registered - do you think that the mech weas walking alive on my screen doing evasive manouvers for 3 cooldown times?
If that is the case, you are simply out of your mind.

The mech is clearly not taking damage from two laser volleys in a row.
Is it that you made a mistake earlier and dont want to admit it? Is that why you are doubeling down here now with your ********?

For everybody else who is not trolling....

at the end when it come sto the last mech standing...
here is what happens in chronological order:

1.) At 1:12 - lasers hit - i might hit the damage reduction zone and therefore the damage to the center might be neglectible

2.) at 1:16 Gauss hits fine, again damage reduction zone.

3.) at 1:18 lasers are fired, heat builds up, lasers do nothing, HEAT GETS RESET WITHOUT USING A COOLSHOT. The server says no you didnt shoot and RESETS the heat, while the client says yes you did shoot here is your cooldown

4.) at 1:21 gauss works perfect, i just miss the center.

5.) at 1:23 lasers again dont do **** while beeeing perfectly on the center, same ******** with the heat again.

Notice, that i also shot before the warhammer takes it shot, again disproveing hestans argument here.
Watch the video at half the speed, its very clear that the 2nd time the crosshair should have flashed too.

i cant stress point 3 enough..... this is the most ****** up part.

Edited by Cara Carcass, 20 May 2018 - 06:09 PM.


#29 Dr Cara Carcass

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Posted 20 May 2018 - 06:05 PM

View PostJackalBeast, on 20 May 2018 - 05:35 PM, said:

Why the F don't you use the R' key? Ugh players like that piss me off.
It's like, go stroke your epeen somewhere else that isn't a team based game.


Why do i have to hit the r key, wen i can most of the time see what zone i have to shoot?
If you want to stay behind in cover and not share your armor with your lrm boat, fine, do that in someone elses game.
I am marking enemys with the wheel, and most often, when time actually allows it, take locks for longer.
However this is not usefull when in a poke duell, where i only get to see teh enemy for half a second.
However, i stop locking in enemys, when i see that my team is lrm heavy and we have 4-6 ppl not sharing armor. I am not your spotter. I wont run in to get locks just to waste my own game, so that you can shoot something from safety. Get your own locks.

Edited by Cara Carcass, 20 May 2018 - 06:08 PM.


#30 DaZur

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Posted 20 May 2018 - 09:04 PM

I have no empirical to sustain this... But my experience is when there's hitreg issues, it swings both ways. As such, I don't get too bent over it.

#31 Dr Cara Carcass

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Posted 20 May 2018 - 11:27 PM

View PostDaZur, on 20 May 2018 - 09:04 PM, said:

I have no empirical to sustain this... But my experience is when there's hitreg issues, it swings both ways. As such, I don't get too bent over it.


It does, i can show you situations , where i can see an enemy cool down in front of me in heatvision without shooting for quite a while.

Also often you get that hey i wa hit ahrd moment, but nothing happened to me.

Edited by Cara Carcass, 22 May 2018 - 03:06 AM.


#32 Jackal Noble

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Posted 21 May 2018 - 12:53 AM

View PostCara Carcass, on 20 May 2018 - 06:05 PM, said:


Why do i have to hit the r key, wen i can most of the time see what zone i have to shoot?
If you want to stay behind in cover and not share your armor with your lrm boat, fine, do that in someone elses game.
I am marking enemys with the wheel, and most often, when time actually allows it, take locks for longer.
However this is not usefull when in a poke duell, where i only get to see teh enemy for half a second.
However, i stop locking in enemys, when i see that my team is lrm heavy and we have 4-6 ppl not sharing armor. I am not your spotter. I wont run in to get locks just to waste my own game, so that you can shoot something from safety. Get your own locks.


If you actually take the time to support the team, I might actually have sympathy for your case. Until then, I could care less about one's selfish esteem.

#33 D V Devnull

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Posted 21 May 2018 - 01:34 AM

Hi there, ... I noticed you said you have 0.15% Packet Loss. Gaming connections need to have 0% Packet Loss. You ought to get that fixed, because that's what happens to be causing the Server to reject information from your Client. Basically, your firing packet gets lost in-transit, and so the Server won't accept what might just be the thing actually happening. Good luck trying to get through to the right people at your ISP, though. Generally speaking, ISP's love to take your $$$, while failing to give good support. :(

~D. V. "Generally not having these issues due to 0% Packet Loss..." Devnull

#34 Dr Cara Carcass

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Posted 21 May 2018 - 03:22 AM

View PostD V Devnull, on 21 May 2018 - 01:34 AM, said:

Hi there, ... I noticed you said you have 0.15% Packet Loss. Gaming connections need to have 0% Packet Loss. You ought to get that fixed, because that's what happens to be causing the Server to reject information from your Client. Basically, your firing packet gets lost in-transit, and so the Server won't accept what might just be the thing actually happening. Good luck trying to get through to the right people at your ISP, though. Generally speaking, ISP's love to take your $$$, while failing to give good support. Posted Image

~D. V. "Generally not having these issues due to 0% Packet Loss..." Devnull


That is absoluitely wrong.

On days with 1% packetloss i have better games converning the hitreg.

Sure 0.15% might occasionally give you a pöroblem, but it will not
give you guass hit - laser miss - gauss hit - laser miss consitently as if every second shot was not taken.

Compare the canyon pattern with the crimson pattern. They are equal.

0.15% is outstandingly good as average over a long time.

Keep in mind, that packet loss can be acounted for by resent packages, which then just gives you an update later. This is a core part of TCPIP. Its expected and should be. Also during gamews wher i have more problems packet loss does not increase.

I mean look at that solaris 7 match i also posted. I think its too far fetched to say that exactly every 2nd shot gets lost.

And i have to add, that the packet loss occurs at teh beginning of a game when you get out of teh dropshit and for a few secodns everythignw arps and stutters. Not alter when the game runs.

I have to figure out how to record 2 monitors at the same time. I might post the moitor with the network tool. I am using PRTG's network monitor. I can see exactly when packet loss happens. Haveing it open on a second screenw hile gaming now. Packet loss occurence and hitreg problems do not happen at the same time. :(

Edited by Cara Carcass, 21 May 2018 - 03:54 AM.


#35 PocketYoda

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Posted 21 May 2018 - 04:29 AM

As an Aussie i can understand the OP completely i was seeing this everyday..

#36 Dr Cara Carcass

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Posted 21 May 2018 - 05:08 AM

View PostJackalBeast, on 21 May 2018 - 12:53 AM, said:

If you actually take the time to support the team, I might actually have sympathy for your case. Until then, I could care less about one's selfish esteem.


You did not read waht i wrote or did you?

#37 Vorpal Puppy

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Posted 21 May 2018 - 05:49 AM

I have had very similar problems when playing on the EU servers, not so much with lasers but with all varieties of PPCs. I finally just removed the EU servers from my list after seeing erppcs pass through shutdown mechs one too many times. Almost never have this problem on the NA servers. I'm bad enough I don't need the game helping the red team!

#38 D V Devnull

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Posted 21 May 2018 - 10:19 AM

View PostCara Carcass, on 21 May 2018 - 03:22 AM, said:

<<<snip>>>

That is absoluitely wrong.

On days with 1% packetloss i have better games converning the hitreg.

Sure 0.15% might occasionally give you a pöroblem, but it will not
give you guass hit - laser miss - gauss hit - laser miss consitently as if every second shot was not taken.

Compare the canyon pattern with the crimson pattern. They are equal.

0.15% is outstandingly good as average over a long time.

Keep in mind, that packet loss can be acounted for by resent packages, which then just gives you an update later. This is a core part of TCPIP. Its expected and should be. Also during gamews wher i have more problems packet loss does not increase.

I mean look at that solaris 7 match i also posted. I think its too far fetched to say that exactly every 2nd shot gets lost.

And i have to add, that the packet loss occurs at teh beginning of a game when you get out of teh dropshit and for a few secodns everythignw arps and stutters. Not alter when the game runs.

I have to figure out how to record 2 monitors at the same time. I might post the moitor with the network tool. I am using PRTG's network monitor. I can see exactly when packet loss happens. Haveing it open on a second screenw hile gaming now. Packet loss occurence and hitreg problems do not happen at the same time. Posted Image

Well, I think I just found your problem with some tools I have to check my own connection, albeit I'm not being affected due to 0.00% Packet Loss. During the Game Rounds, the connections used for MWO switch to UDP, which last I checked operates in a 'stateless' manner, and unfortunately means that Packet Resends might not be happening. Like I said before, you'll need to talk with your ISP and get your connection tuned up to not have trouble with packets. Otherwise, you're likely looking at this issue continuing to persist, as UDP continues to be an under-handled pain-in-the-neck on the internet even these days. :huh:

~D. V. "You're not dealing with just TCP/IP here, but also UDP/IP..." Devnull

#39 Jackal Noble

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Posted 21 May 2018 - 01:08 PM

View PostCara Carcass, on 21 May 2018 - 05:08 AM, said:


You did not read waht i wrote or did you?


Yes I did and there is a severe fallacy with that mindset, that revolves around disdain for a certain type of player. The fact that you are not accounting for the other portion of your team, the non lrmers, only hinders the overall viability of the team as a whole. Yes cowardly players exist, that's never going to change. But what can change is how you work with your other teammates. It's kind of like an honor system and works well when it is utilized.
You are right, in stating more or less that it's your game and will play as you see fit. Some of us just play it as a greater whole, while others prefer YOLO solo all the time. Just an observation. Since the game core mechanics are unlikely to change a whole lot, maybe try changing how you look at it.


Just to pull an addage from another well known universe, "Knowledge is power."

#40 Dr Cara Carcass

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Posted 21 May 2018 - 01:28 PM

View PostJackalBeast, on 21 May 2018 - 01:08 PM, said:

Yes I did and there is a severe fallacy with that mindset, that revolves around disdain for a certain type of player. The fact that you are not accounting for the other portion of your team, the non lrmers, only hinders the overall viability of the team as a whole. Yes cowardly players exist, that's never going to change. But what can change is how you work with your other teammates. It's kind of like an honor system and works well when it is utilized.
You are right, in stating more or less that it's your game and will play as you see fit. Some of us just play it as a greater whole, while others prefer YOLO solo all the time. Just an observation. Since the game core mechanics are unlikely to change a whole lot, maybe try changing how you look at it.


Just to pull an addage from another well known universe, "Knowledge is power."


1.) I do press R - if you had watched the video carefully you could have seen me getting targets.

thats the main problem thats why i answerted a bit frustrated. You acuse me of not pressing r, whe you can see that i do get locks.

2.) Your mindset is ****** in the same way, you rely on others getting locks for you while you are not shareing armor, hiding behidn a rock.
You frustration is the frustrastion of an player who hides in an lrm boat behind a hill and lets the team do the dying becacuse aiming is hard and lrms are so easy - when we lose its coz of locks.... i know these responses quite well.

3.) I work with other teammates, i use the command wheel i write in the chat what i think would be a good position or where a lot of enemys are. Your post here comes totally out of nowhere. Just watch the video again, i actuall y press r when i have a hand free and not turning to the right.

4.) this thread is about hitreg - perhaps shut up about that point now? you had enough time in the spotlight, to make a complete *** off yourself now.

View PostD V Devnull, on 21 May 2018 - 10:19 AM, said:

Well, I think I just found your problem with some tools I have to check my own connection, albeit I'm not being affected due to 0.00% Packet Loss. During the Game Rounds, the connections used for MWO switch to UDP, which last I checked operates in a 'stateless' manner, and unfortunately means that Packet Resends might not be happening. Like I said before, you'll need to talk with your ISP and get your connection tuned up to not have trouble with packets. Otherwise, you're likely looking at this issue continuing to persist, as UDP continues to be an under-handled pain-in-the-neck on the internet even these days. Posted Image

~D. V. "You're not dealing with just TCP/IP here, but also UDP/IP..." Devnull


i have the same problem today - 0% packet loss over 2 hours - same in game behaviour.
i strongly doubt it sthe internet connection, when this happens regularily after a major update, be it new map or solaris or whatever. Its highly unlikely that my isp ***** up everytime in perfect sync with pgi rolling out something new.


i also looked at duplicate packets, packets that are sent in the wrong order and so on.... however, my tool tells me its tcp not udp - i am a bit concerned about that.

Edited by Cara Carcass, 21 May 2018 - 01:40 PM.






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