Has all the bits I would expect from a full on city map from the sprawling suburbs where the streets twist and turn a lot more to the high rise metropolis with the longer and larger freeways and elevated transit system creating varied terrain and approaches.
There are also enough open areas and longer freeway sections to mix up the ranges a bit.
That there are areas the larger mechs cannot get through creates challenges for a team to move through and protect their flanks.
It creates the opportunity for mech guerrilla warfare, makes the 'deathball' a little harder to maintain and encourages greater lance based tactics as part of the larger team.
Most importantly, the map provides us with a different experience when we fight on it.
Overall, I'd give this map a big thumbs up and a 'well done' to the all the devs that put it together.
So what next?
There was a good discussion about a 'Farmlands' map.
I would like to see a variation on the metropolis map as more of a destroyed metropolis, barren and long forgotten.
A winding Forest/River Valley?
Ice caves?
Lunar Crevasse?
It would be great to see more maps added, though we might have to look at removing the option to vote on the maps..... though we nearly have enough for the match maker to provide a theme to select from. ie. All ice maps, all forest maps etc.
So, let's get behind the team there. It would be great to see another map or two this year.
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