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Why Do People Seem To Avoid Hot Maps?

Maps

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#61 FupDup

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Posted 26 May 2018 - 09:29 AM

View PostChampion of Khorne Lord of Blood, on 25 May 2018 - 07:00 AM, said:

No one sane is sacrificing heatsinks for the sake of alpha.

IMO I actually go in the opposite direction to an extent, such as preferring 4 ERML + 2 HLL instead of 5-6 ERML that some people swear by. Being able to shoot 2-3 volleys back-to-back is IMO more useful than one volley that can't be followed up for a while.

#62 MischiefSC

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Posted 26 May 2018 - 10:21 AM

Because the only thing a hot map does is slow down how much I shoot. I like shooting, it's fun. If heatscale had dynamic penalties it might be more relevant but currently there's no real strategic relevance to hot maps. I build and play mechs in QP that work on any map - which in turn reduces mech variety because I need to build a generalized mech for QP.

That's not a good thing.

#63 Champion of Khorne Lord of Blood

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Posted 26 May 2018 - 10:24 AM

View PostFupDup, on 26 May 2018 - 09:29 AM, said:

IMO I actually go in the opposite direction to an extent, such as preferring 4 ERML + 2 HLL instead of 5-6 ERML that some people swear by. Being able to shoot 2-3 volleys back-to-back is IMO more useful than one volley that can't be followed up for a while.


I generally just swap to IS if I want back to back repeat alphas, and Clan for single huge alphas. Both tend to work out pretty well, target rich environments really demand the ability to make repeated shots, and the lower amount of waste damage means you're ripping off components back to back rather than overkilling one and then having to wait awhile.





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