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Scouting In Quick Play Pointless?


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#1 Eatit

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Posted 25 May 2018 - 09:00 AM

Today I took my Raven 3L out for some scouting. I used Narcs, I tried capping on Assault matches. My PSR didn't go up in matches we won. Even though me pulling a few of the reds out of the fight to come get me off their base was a significant help to my team winning. Why would that be the case? I narced and kept half the enemy team spotted for an entire match that we won and still no PSR increase.

PSR is strictly based on damage output? No wonder the percentage of light mechs is so low. There should be some consideration for scouts and more people would do it.

This is just my humble opinion. You are entitled to yours so comment below.

#2 Nightbird

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Posted 25 May 2018 - 09:03 AM

Correct

#3 Old-dirty B

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Posted 25 May 2018 - 09:07 AM

Scouting is pointless and wont do the team and yourself much good. You and the team are better off in the end by combat contributions - take care of a few assault or take out critically damaged opponents.

#4 Simbacca

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Posted 25 May 2018 - 09:10 AM

Depends on the map. A good scout/spotter can actually motivate the team to do better as they know the location of the enemy...

#5 Prototelis

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Posted 25 May 2018 - 09:17 AM

Only scout long enough to find where the enemy is moving.

If I'm in a light I try to rotate between flanks to keep track of things, but there is no reward in that.

#6 Haipyng

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Posted 25 May 2018 - 09:19 AM

View PostEatit, on 25 May 2018 - 09:00 AM, said:

Today I took my Raven 3L out for some scouting. I used Narcs, I tried capping on Assault matches. My PSR didn't go up in matches we won. Even though me pulling a few of the reds out of the fight to come get me off their base was a significant help to my team winning. Why would that be the case? I narced and kept half the enemy team spotted for an entire match that we won and still no PSR increase.

PSR is strictly based on damage output? No wonder the percentage of light mechs is so low. There should be some consideration for scouts and more people would do it.

This is just my humble opinion. You are entitled to yours so comment below.


Correct. Damage is the only thing that is really rewarded in QP. PGI wouldn't raise points for non-combat roles and objectives because of the potential for abuse (agree or disagree). There is no doubt that AMS, ECM, Spotting, TAGing, and Scouting are all very useful things and help your team win (which itself is not really rewarded appropriately). The result is win or lose, damage is the most important thing to players. You can get actually get grief from people for trying to complete game mode objectives even if your team is losing. Posted Image

It doesn't make sense to us either, but it's what we got.

View PostOld-dirty B, on 25 May 2018 - 09:07 AM, said:

Scouting is pointless and wont do the team and yourself much good. You and the team are better off in the end by combat contributions - take care of a few assault or take out critically damaged opponents.


Agreed. Most everyone meets in the middle. Scouting is not needed.

#7 Eatit

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Posted 25 May 2018 - 09:31 AM

View PostHaipyng, on 25 May 2018 - 09:19 AM, said:


Correct. Damage is the only thing that is really rewarded in QP. PGI wouldn't raise points for non-combat roles and objectives because of the potential for abuse (agree or disagree). There is no doubt that AMS, ECM, Spotting, TAGing, and Scouting are all very useful things and help your team win (which itself is not really rewarded appropriately). The result is win or lose, damage is the most important thing to players. You can get actually get grief from people for trying to complete game mode objectives even if your team is losing. Posted Image

It doesn't make sense to us either, but it's what we got.



Agreed. Most everyone meets in the middle. Scouting is not needed.



I agree with what you said. My concern it that this way of thinking from PGI discourages the use of lights. They made the piranha OP in dmg output and it gets played a lot. Lights aren't meant to be frontline damage dealers. They are meant for scouting and harassing. Playing it like it's meant to be played is not rewarded.

I think they could curb abuse by giving points for scouting activities like narc or tag or capping a higher weight in match score for light mechs only. Maybe even mediums but that's math for the brainiacs to figure out. I just want to see more lights doing their thing.

#8 Nightbird

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Posted 25 May 2018 - 09:49 AM

https://mwomercs.com...es-light-mechs/

TL:DR: Lights OP needs more nerfs

#9 Haipyng

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Posted 25 May 2018 - 09:49 AM

View PostEatit, on 25 May 2018 - 09:31 AM, said:



I agree with what you said. My concern it that this way of thinking from PGI discourages the use of lights. They made the piranha OP in dmg output and it gets played a lot. Lights aren't meant to be frontline damage dealers. They are meant for scouting and harassing. Playing it like it's meant to be played is not rewarded.

I think they could curb abuse by giving points for scouting activities like narc or tag or capping a higher weight in match score for light mechs only. Maybe even mediums but that's math for the brainiacs to figure out. I just want to see more lights doing their thing.


Absolutely. You can see this thinking in the design in many of the early light mech designs. They are not competitive to new release lights at all in terms of raw firepower. Once upon a time when they allowed map choice and there was an active subset of alternate mode players. Conquest was a blast with a dozen lights running around.

They do award points, but it just doesn't compare to what you get doing active damage. They gave them a small boost once, but not enough to save QP roles and alternate game modes.

#10 Old dirty B

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Posted 25 May 2018 - 09:49 AM

View PostEatit, on 25 May 2018 - 09:31 AM, said:

Lights aren't meant to be frontline damage dealers. They are meant for scouting and harassing. Playing it like it's meant to be played is not rewarded.


In MWO every weight class in intended to do damage and participate in combat. You can or may scout, but whats it worth when i know before the game has already been started where most players will be located and where combat will happen? Scouting is worthless because we all do the same old *** every *** day...

I can tell you from personal experience that (some) lights are more then capable to do combat, to contribute to the battle and influence the outcome of the game. In the end, most of it comes down to pilot skills and not the type of mech or build, this goed for every weight class.

#11 LowSubmarino

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Posted 25 May 2018 - 09:53 AM

Screw scores and dmg.

Good players will know and see what you do, if you completly disrupt enemy lines, opening windows of opportunity for them, or bottling down an assault that cant disengage, stopping their nascar or splittiing them. You an do a lot in scouting mechs. Fast mechs. Can win the game like that.

#12 Darian DelFord

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Posted 25 May 2018 - 11:26 AM

View PostEatit, on 25 May 2018 - 09:00 AM, said:

Today I took my Raven 3L out for some scouting. I used Narcs, I tried capping on Assault matches. My PSR didn't go up in matches we won. Even though me pulling a few of the reds out of the fight to come get me off their base was a significant help to my team winning. Why would that be the case? I narced and kept half the enemy team spotted for an entire match that we won and still no PSR increase.

PSR is strictly based on damage output? No wonder the percentage of light mechs is so low. There should be some consideration for scouts and more people would do it.

This is just my humble opinion. You are entitled to yours so comment below.



You will love this.



#13 Angel of Annihilation

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Posted 25 May 2018 - 12:11 PM

Well the act of scouting is actually very beneficial to your team, however it is not really rewarded unfortunately.

#14 TWIAFU

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Posted 25 May 2018 - 01:16 PM

View PostEatit, on 25 May 2018 - 09:00 AM, said:

Today I took my Raven 3L out for some scouting. I used Narcs, I tried capping on Assault matches. My PSR didn't go up in matches we won. Even though me pulling a few of the reds out of the fight to come get me off their base was a significant help to my team winning. Why would that be the case? I narced and kept half the enemy team spotted for an entire match that we won and still no PSR increase.

PSR is strictly based on damage output? No wonder the percentage of light mechs is so low. There should be some consideration for scouts and more people would do it.

This is just my humble opinion. You are entitled to yours so comment below.


Don't scout in QP UNLESS you have a TEAM to utilize your scouting.

That means you MUST communicate with your side at a minimum.

To maximize your 'role' Group.

You cannot efficiently Scout when your side has 11 others doing their own thing. You need a TEAM.

#15 Cloves

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Posted 25 May 2018 - 02:05 PM

Scouting can effect your win percentage if you do it well. You do get a slight cbill bonus for winning. If you are Narcing, you do get paid for that. If you are spotting for LRMs, you do get paid for that. If you just click on a few mechs once in radar, you will not get paid much at all (and only if you are first to target them), but this really does very little for your team. So unfortunately, if you are doing no damage at all, you need to boost the team’s ability to do damage by about 500 points (arbitrary number based on a 250 match score, which PGI arbitrarily decided was the breakpoint for “good”). Scouting alone rarely does this. A good squirrel with proper timing can. I am a sad panda because they never figured out how to make this pay more than the marginal w/l differential. My time in lights was some of my best w/l ratio, but god was the pay/exp awful compared to doing all the damage in an assault.

#16 Lucky Noob

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Posted 25 May 2018 - 02:20 PM

just had an Game this Eveneing where is was in my Scout Spider, UAV Spotting 8... C Bill for UAV Spotting 2.000 C Bills. not realy worth the UAV 40.000 C Bills.

Edit says, fully Skilled UAV ofc.

Edited by Lucky Noob, 25 May 2018 - 02:20 PM.


#17 Lykaon

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Posted 25 May 2018 - 02:23 PM

View PostSimbacca, on 25 May 2018 - 09:10 AM, said:

Depends on the map. A good scout/spotter can actually motivate the team to do better as they know the location of the enemy...



Yet no or limited rewards for doing so.

Option one: Use a Raven 3L and NARC loads of enemy mechs,plant UAVs in advantageous locations,Draw enemy mechs off the battle lines with feigned base caps and in general be a highly effective spotter and recon platform for the team and earn an = for PSR on a win

or....

Take a Clan light machine gun monstrosity and mash your 8 - 12 MG alpha strike and run around playing for your own stats (be damned teamwork) and frequently earn an = for losing.

#18 Pain G0D

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Posted 25 May 2018 - 03:12 PM

You want to make cbills play In a heavy mech . If you wanna have fun play scout

#19 Zibmo

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Posted 25 May 2018 - 04:58 PM

View PostOld dirty B, on 25 May 2018 - 09:49 AM, said:


In MWO every weight class in intended to do damage and participate in combat. You can or may scout, but whats it worth when i know before the game has already been started where most players will be located and where combat will happen? Scouting is worthless because we all do the same old *** every *** day...

I can tell you from personal experience that (some) lights are more then capable to do combat, to contribute to the battle and influence the outcome of the game. In the end, most of it comes down to pilot skills and not the type of mech or build, this goed for every weight class.


And to make lights "competitive", they gave them tiny little hitboxes. Many times a straight on shot, no deflection, into CT of a Cheetah, and no damage recorded. 5mpls and no damage taken. running in a straight line.

That's how they mad them competitive.

#20 Darian DelFord

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Posted 25 May 2018 - 08:11 PM

View PostZibmo, on 25 May 2018 - 04:58 PM, said:


And to make lights "competitive", they gave them tiny little hitboxes. Many times a straight on shot, no deflection, into CT of a Cheetah, and no damage recorded. 5mpls and no damage taken. running in a straight line.

That's how they mad them competitive.



Hate to burst your bubble there buddy but This affects 100 ton mechs as well. Love it when people think Hit Reg ONLY affects lights





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