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Nerf The Mg's


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#21 Y E O N N E

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Posted 28 May 2018 - 10:02 AM

View Postdario03, on 28 May 2018 - 09:47 AM, said:


They also lack range.


To be fair, lack of range on 'Mechs moving 150 kph is not really an issue in MWO except on maps like Polar.

#22 Prototelis

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Posted 28 May 2018 - 11:23 AM

The only time the PIR does it in 3 seconds or less is on unskilled mechs, from the rear, without them moving, they have ammo in their CT, and you hit all of the dice rolls.

Seriously.

As someone who has spent a lot of time backstabbing in various lights I can tell you that all you really have to do is start moving. and put them infront of you. It isn't hard, people do it to me all the time. If you had started moving and put shots in their direction they will probably **** off. If they don't back your *** up to a wall and wiggle around without giving your back. Wait for a good shot instead of panic spamming your weapons. You'll be aight.

Edit; The numbers a PIR puts up are an illusion. It gets huge numbers because of the way damage is awarded on torso destruction when they still have an arm or a bunch of CT armor. They could probably change this, but it would drastically reduce epeen length across the assault and heavy classes, and we can't just go around "nerfing" the two most important classes in the game (sarcasm there, in case you missed it)

Edit2: The most satisfying PIR kills are the ones I'm not awarded. As in when your opponent shits themself to death on that override button.

Edited by Prototelis, 28 May 2018 - 11:31 AM.


#23 dario03

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Posted 28 May 2018 - 11:28 AM

View PostYeonne Greene, on 28 May 2018 - 10:02 AM, said:


To be fair, lack of range on 'Mechs moving 150 kph is not really an issue in MWO except on maps like Polar.


Depends on how the teams are engaging. It might not be a big deal but it is a disadvantage.

#24 mistlynx4life

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Posted 28 May 2018 - 12:16 PM

My little heart is overwhelmed!

I see the thread and think I need to come in and link to the half-dozen threads I've shutdown citing all the weaknesses of MGs boats, the silliness of the Nerf MG Movement, etc... and you've all already made them! Such a proud moment for me, personally! ;)

#25 Snowbluff

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Posted 28 May 2018 - 12:29 PM

View PostJay Leon Hart, on 28 May 2018 - 07:23 AM, said:

660 damage, you say? Blink of an eye, you say? Hm...

Max ammo HMG PIR-1
DPS = 18
Damage per round = 0.15
Rounds = 6,500
Max damage = 975
Time to deal max damage = ~54.2s
Time to deal 660 damage = ~36.7s

Max ammo MG PIR-1
DPS = 12
Damage per round = 0.1
Rounds = 19,000
Max damage = 1,900
Time to deal max damage = ~158.3s
Time to deal 660 damage = 55s

So where did the nasty PIR-1 touch you, and how long where you stood still picking your nose?

I hate these builds. Add 2 HML. For more armor busting and DPS. o.o
PIR-1

Edited by Snowbluff, 28 May 2018 - 12:34 PM.


#26 TWIAFU

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Posted 28 May 2018 - 12:29 PM

Love Clan MG rushes.

Easy to beat with the right tool.

#27 Mainhunter

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Posted 28 May 2018 - 12:36 PM

I didn't say, that he only used MG`s. And I also said it was on Solaris, no teams involved. The third time I shot his legs off, but this isn't the point. A light, with such a firepower is a joke and feels totally unrealistic.

Let be the crit monster, but after the armor is gone.

#28 Snowbluff

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Posted 28 May 2018 - 12:38 PM

View PostMainhunter, on 28 May 2018 - 12:36 PM, said:

A light, with such a firepower is a joke and feels totally unrealistic.

"Lights being good is unrealistic."
Posted Image

#29 Mainhunter

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Posted 28 May 2018 - 12:40 PM

View PostTWIAFU, on 28 May 2018 - 12:29 PM, said:

Love Clan MG rushes.

Easy to beat with the right tool.


Not when you expect a Assault in Div 2.

Again, the point isn't because I lost, it's because it feels not right.

Edited by Mainhunter, 28 May 2018 - 12:43 PM.


#30 Prototelis

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Posted 28 May 2018 - 12:46 PM

View PostMainhunter, on 28 May 2018 - 12:40 PM, said:


Not when you expect a Assault in Div 2.

Again, the point isn't because I lost, it's because it feels not right.


So you're upset because you lost in a fair fight.

#31 JediPanther

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Posted 28 May 2018 - 12:49 PM

Just image how much faster you'd have died if those nasty OP pirs has the Ember's 25% mg rof? You wouldn't even see the damage indicator. You poor poor 100 ton paper weight. Maybe put some of that 130 armor on your back instead of just 4-5.

#32 Battlemaster56

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Posted 28 May 2018 - 01:07 PM

View PostMainhunter, on 28 May 2018 - 12:40 PM, said:


Not when you expect a Assault in Div 2.

Again, the point isn't because I lost, it's because it feels not right.

It feels right or not does not matter when comes to situation like this, demanding a nerf for a mech because it beat you in a fair fight is down right stupid, and bout your comment about a light having some sort of formidable firepower is unrealistic, pal we can with enough search find more mechs with enough firepower to worry a heavy and a assault.

#33 Flutterguy

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Posted 28 May 2018 - 01:33 PM

View PostMainhunter, on 28 May 2018 - 12:40 PM, said:


Not when you expect a Assault in Div 2.

Again, the point isn't because I lost, it's because it feels not right.

Maybe you should play Div 1. It's a safe zone from light mechs.

#34 Phyrce

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Posted 28 May 2018 - 01:35 PM

View PostJay Leon Hart, on 28 May 2018 - 07:23 AM, said:

660 damage, you say? Blink of an eye, you say? Hm...

Max ammo HMG PIR-1
DPS = 18
Damage per round = 0.15
Rounds = 6,500
Max damage = 975
Time to deal max damage = ~54.2s
Time to deal 660 damage = ~36.7s

Max ammo MG PIR-1
DPS = 12
Damage per round = 0.1
Rounds = 19,000
Max damage = 1,900
Time to deal max damage = ~158.3s
Time to deal 660 damage = 55s

So where did the nasty PIR-1 touch you, and how long where you stood still picking your nose?



Your math is correct, but it doesn't take criticals or component destruction into account. Ive had a PIR-1 strip 50% of my weapons without even taking off a torso. Obviously blind luck but it does happen. Machine guns are fine, the issue is the piranha, not the weapon. I don't find the Mist Lynx or the cheetah to be particularly problematic. There really is no way to put the PIR-1 on the same level of the other lights without making it useless. it already doesn't have ECM or Jump so I think the PIR-1 being an assault killer is a fair trade off for how fragile it is. Communication with the team will shut down light rushes every time, assuming your team listens.

TLDR: PIR-1 is a great pub stomper but terrible if your team coordinates and machine guns are fine.

#35 mistlynx4life

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Posted 28 May 2018 - 01:42 PM

View PostPhyrce, on 28 May 2018 - 01:35 PM, said:

I don't find the Mist Lynx or the cheetah to be particularly problematic.


:: makes mental note to yell at all the Lynx pilots not being problematic - You have ONE JOB! ::

#36 Battlemaster56

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Posted 28 May 2018 - 02:01 PM

View Postmistlynx4life, on 28 May 2018 - 01:42 PM, said:


:: makes mental note to yell at all the Lynx pilots not being problematic - You have ONE JOB! ::

I find Myst Lynx pilots unnaturally more bloodlusted compare to Piranha pilots, maybe something in their minds hardwire them to be such a state.

#37 The Lost Boy

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Posted 28 May 2018 - 02:03 PM

Seismic is still a thing if they are sneaking up on you. Dont go off by yourself. And one of the hardest things in an Assault is positioning.

#38 JudauAshta

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Posted 28 May 2018 - 02:17 PM

Biggest predator of lights is skill crow aka storm crow with 6 ssrm 6s

#39 mistlynx4life

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Posted 28 May 2018 - 02:22 PM

View PostBattlemaster56, on 28 May 2018 - 02:01 PM, said:

I find Myst Lynx pilots unnaturally more bloodlusted compare to Piranha pilots, maybe something in their minds hardwire them to be such a state.


:: blushes::

It's because everyone called us trash 'mechs until we got all those machine guns on one of our variants and now we've skipped straight to being called OP EZ 'mechs. We will never regret a terrible ELO in Solaris if it means an occasional victory against an Assault using only an ERPPC on our right arm. Winning a match, surviving a match, ranking up... these things don't matter to us. We just want people to cry salty tears when we take them apart on the battlefield. We are the Keepers of Equilibrium - stick to your buddies and focus fire and I promise we'll die like we should. Run off alone though, or lob LRMs from a 'safe distance', and we will find you, kill you slowly, and make fun of you in public places.

#40 Clydewinder

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Posted 28 May 2018 - 03:04 PM

it would be par for the course to nerf a weapon across the board that only the Piranha can abuse due to stupid hardpoints.





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