

Refunds For The Blood Asp If Changes Go In
#241
Posted 19 June 2018 - 01:49 PM
Any significant drop and I'll put in a partial refund request (because invested SP on some variants mean more to me than a few £££).
#242
Posted 19 June 2018 - 02:14 PM
#243
Posted 19 June 2018 - 02:20 PM
#244
Posted 19 June 2018 - 02:27 PM
PS: my most played mechs are Clan at this point
Edited by LordBraxton, 19 June 2018 - 02:27 PM.
#245
Posted 19 June 2018 - 03:16 PM
I also like that with a 90 FOV you can just see the mounts in the top right and top left of the cockpit. I've been doing the current event so haven't gotten into my Blood Asps to try them out in anger but so far I like the change.
Jay Leon Hart, on 19 June 2018 - 01:49 PM, said:
Any significant drop and I'll put in a partial refund request (because invested SP on some variants mean more to me than a few £££).
Remember though that there was a change made to component damage - taking off a torso used to get the arm damage too but now it doesn't so damage numbers will likely fall compared to before the change to component damage.
#246
Posted 19 June 2018 - 03:17 PM
Ruccus, on 19 June 2018 - 03:16 PM, said:
Which was also present last Season, AFAIK.
Plus there's more than just AvgMS to check.
#247
Posted 19 June 2018 - 03:48 PM

Edited by Virtually Dark, 19 June 2018 - 03:53 PM.
#248
Posted 19 June 2018 - 04:02 PM
Virtually Dark, on 19 June 2018 - 03:48 PM, said:
You do know that PGI can't out right copy MW4's (owned by Microsoft) designs? They can emulate it and make close approximations, but they aren't permitted to literally take it right on over.
Though... thinner might be better... (Not disagreeing with you.)
#249
Posted 19 June 2018 - 04:04 PM
Tesunie, on 19 June 2018 - 04:02 PM, said:
You do know that PGI can't out right copy MW4's (owned by Microsoft) designs? They can emulate it and make close approximations, but they aren't permitted to literally take it right on over.
Though... thinner might be better... (Not disagreeing with you.)
I didnt state they should use MW4 design I stated "using original non recycled assets" the picture is simply for comparison!
#250
Posted 19 June 2018 - 04:17 PM
Virtually Dark, on 19 June 2018 - 03:48 PM, said:

Damn Blood Asp Pods got THICC x100.

#251
Posted 19 June 2018 - 04:23 PM
I say this because if they might be able to equip two or even three weapons there, the mounts need to be large enough to actually fit two or three weapon meshes into the slot.
But I will also comment... It isn't as bad as most every missile weapon mech in the game. HUGE drums or shoulder pods appear once you take a missile system in that location, often times making that location more susceptible to damage. A good example of that, Battlemaster. Place a missile in it's side torso slot, and this big shoulder box comes up, which makes that side torso far more likely to be targeted/take damage/destroyed.
#252
Posted 19 June 2018 - 04:32 PM

#253
Posted 19 June 2018 - 04:38 PM
Quote
[color=#959595]Though... thinner might be better... (Not disagreeing with you.) [/color]
FYI, this is the blood asp that made it into MW4 (made by MekTek):

Edited by DeadMetal89, 19 June 2018 - 04:47 PM.
#254
Posted 19 June 2018 - 04:58 PM
#255
Posted 19 June 2018 - 04:58 PM
Edited by Nightbird, 19 June 2018 - 04:59 PM.
#256
Posted 19 June 2018 - 05:01 PM
Nightbird, on 19 June 2018 - 04:58 PM, said:
Politeness does wonders. Something about attracting flies with honey... or something?

#258
Posted 19 June 2018 - 07:36 PM
#259
Posted 19 June 2018 - 07:40 PM
Infamati Et Obliterati, on 19 June 2018 - 07:36 PM, said:
Making this remark is not informative, as I have no idea which specific comments those happened to be...

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users