Appogee, on 07 June 2018 - 08:54 PM, said:
This. Leave it 12 v 12.
Slapping yet another quick-fix band aid over the
symptoms isn't going to solve
the actual root cause problems of MWO that lead to symptoms like poor/slow matchmaking and reduced player activity.
New Player Experience:
- Put some effort into easing the learning curve and produce more resources.
- Accelerate new player acquisition of viable Mechs, instead of disheartening them with gimped trial Mechs.
New Player & Mid Term Player Retention:
- Matchmake based on actual player skill. Reset the now-meaningless PSR rankings and replace it by redistributing active players across a normal curve. Players go up or down based on their performance.
- More variety through randomised spawns and planetary conditions (eg. variable gravity).
- Maps! Accept, validate and go live with at least one community created map per month.
- Fix broken game modes like Escort.
- QoL improvements like Skill Tree cutting and pasting, build saving and loading (yes I know).
Long Term Player Activity Level- Give Faction Play depth and meaning by introducing logistics, economy, careers.
- Give players a real reason to fight for planets.
- Give players a reason to become genuine top tier Mechwarriors.
- Leverage the rich BattleTech lore in the map and through the game, including event design.
Community Engagement- Leverage the passionate and committed Mechwarriors who care about the franchise, and who have stuck with it and with you throughout. You have a volunteer army at your disposal who desperately want you to succeed. Yet you hold them at arms length like they are an annoyance or the enemy.
And there I go again. Another 20 minutes wasted typing out solutions for the benefit of a company that won't even read them, let alone actually consider adopting them.
There is a crazy-fast acquisition boost for new players. Check the bonuses for each of a new player's first 25 games. They're listed under the achievements as "Cadet Bonuses".
The first game gives a bonus of 800,000 CBills, in addition to normal match rewards. The bonus drops by 25,000 CBills, each match, ending at 200,000 CBills for the 25th match. The 25th match also includes a bonus of 48,000 GXP.
That's a total of 12,500,000 CBills, in addition to whatever rewards the new player got from the actual matches ... probably 15,000,000 or so, total. That will give the new player quite a head-start on filling the first 4 mech bays. You can buy a few Inner Sphere mechs for 15M.
I'm not sure that community-created maps are a great idea. Solaris City is ****** up quite enough.
They're doing some of the build improvements that you're suggesting, actually. Check the "Roadmap for June, July, and August" heading, under News:
June
New Feature: Build Profile Saving and Sharing- You will be able to save and load 'Mech loadouts and Skill Tree builds with ease with this new feature!
- You can export your favorite 'Mech loadout and Skill Tree builds to share with other fellow MechWarriors or even choose to import other MechWarriors' builds for your own use.
- Sharing build codes has been made much easier as well with a small update to the Floating Chat system.
July
Build Profile Saving and Sharing Improvements:- Allowing players to try out imported 'Mech loadouts using Testing Grounds.
- Showing invoice for extra cost of using imported loadouts.
Edited by Looming Dementia, 07 June 2018 - 09:26 PM.