Quick Play And 8V8
#701
Posted 10 April 2019 - 12:24 PM
Just do it, place a beta queue for it, see what sticks and what doesnt. Other awful gamemodes have been added, why not try it at least.
In advance, it will stick. Its so obvious that the 12v12 game is stale and should be played only for Conquest mode, where splitting matters. Any other awful gamemode is blobbing and popping people. 8v8 on the other hand makes Dominion interesting at least, even MVP could make a comeback if one player gets the designated role
DO IT. DO IT NOW DAMMIT
#702
Posted 05 May 2019 - 07:03 AM
#703
Posted 05 May 2019 - 08:55 AM
Rakia Time, on 05 May 2019 - 07:03 AM, said:
The original thread was from June 2018...atm PGI does not have the ability to switched number of pilots per pilot. I would go for switching up from 12vs12 to 10vs10 , IS formation and Clan formation but it is not going to happen.
#704
Posted 13 May 2019 - 08:41 PM
#705
Posted 28 May 2019 - 05:04 PM
#706
Posted 01 June 2019 - 08:44 PM
#707
Posted 02 June 2019 - 07:56 AM
If wheels are coming off the cart MWO wise, i would suggest make bots at this point to fill in if the community is that small now.
#708
Posted 04 June 2019 - 10:33 AM
Change it up with a straight up Clan v IS drop using the 10 on 12 ratios common within lore.
Don't whine about "not fair"; the PGI team has made the Clan mechs and weapons systems more robust than IS ones right out of the box since inception.. regardless of how much they try to disprove it the IS does NOT have an abundance of ECM+JJ+ALLtheWEAPONslots configurations that the Clans enjoy. They do not. At all. And the Light engine is NOT a fair compensation for the integral and unexploding power plants driving Clan mechs.... Accept it. Embrace it... and configure the match making system to read the IS/Clan designation and stack up accordingly.
Allow us to continue using the maps as available - they are fine... perhaps remove the skirmish option so that the game win condition will not allow a mech hiding to protect some KDR during this format. I
In all ways, this should be an IS / Clan Bar fight where the best pilots try to prove that their side has what it takes...
Consider this option, perhaps, Heritage Hard Mode and let the mechs fall where they may.
my 2 cents
Cmdr I. M. Gofer
Annihalus Irregulars
#709
Posted 04 June 2019 - 05:21 PM
But if they were to do it now after Russ's latest updated it would kill in positive hopes for MWO's future.
#710
Posted 06 June 2019 - 08:56 PM
#711
Posted 07 June 2019 - 04:32 AM
BayouDeputy, on 06 June 2019 - 08:56 PM, said:
It's worth a try.. would be nice to be able to drop with a friend in qp without worrying about not finding a match.. if it turns out to be a disaster, they can limit the group size to a max of 4.
#712
Posted 13 June 2019 - 05:00 AM
DAEDALOS513, on 07 June 2019 - 04:32 AM, said:
Except they've already done that. And it led to half the player population leaving the game due to not wanting to pick which friends they want to drop with and which they don't. If you want to kill what is left of actual units in game, then sure, go ahead.
#713
Posted 13 June 2019 - 06:08 AM
PhoenixFire55, on 13 June 2019 - 05:00 AM, said:
If you think that's why the population left... you're not seeing the forest for the trees..
#714
Posted 13 June 2019 - 10:32 AM
DAEDALOS513, on 13 June 2019 - 06:08 AM, said:
I know for a fact that half of my unit left because of THAT exactly, but hey, you can see whatever forests you want tbh, not like it matters anymore.
#715
Posted 13 June 2019 - 11:23 AM
Edited by Ed Steele, 13 June 2019 - 11:24 AM.
#716
Posted 13 June 2019 - 11:26 AM
Kaptain, on 23 November 2018 - 11:14 PM, said:
Quicker match making
Better match making (less Tier spread)
Less guns on the field
More freedom of movement
Easier to keep track of enemies
Easier to communicate with your team
Easier to organize 7 strangers vs 11
Better game performance (FPS)
Playing the 4x4 test server games always makes me miss the 8v8 days.
All that said we need an actual ranking system.
As a fellow closed-beta player, I can attest that all of this is accurate. And don't forget that the game would run better on lower-end computers because there are 8 less mechs for your computer to keep track of and render.
Edited by Ed Steele, 13 June 2019 - 11:28 AM.
#717
Posted 14 June 2019 - 10:49 AM
#718
Posted 18 June 2019 - 06:07 PM
The reason I like 8v8 is because it makes matchmaking a little easier, with mistakes being less punishing. I'd like quickplay to be 8v8, with team play and Faction Warfare 12v12. That way you get a slightly different game experience with more difficulty in the more competitive arenas.
#719
Posted 18 June 2019 - 11:22 PM
Void Angel, on 18 June 2019 - 06:07 PM, said:
The reason I like 8v8 is because it makes matchmaking a little easier, with mistakes being less punishing. I'd like quickplay to be 8v8, with team play and Faction Warfare 12v12. That way you get a slightly different game experience with more difficulty in the more competitive arenas.
You can watch videos on Youtube of MWO from before they changed it to 12 V 12. I like 12 V 12 in Faction Play, but 8 V 8 was better for Quick Play.
#720
Posted 19 June 2019 - 02:15 AM
Ed Steele, on 18 June 2019 - 11:22 PM, said:
You can watch videos on Youtube of MWO from before they changed it to 12 V 12. I like 12 V 12 in Faction Play, but 8 V 8 was better for Quick Play.
I would like PGI to allow both, or have a switch that would allow the game to run 8vs8, 10vs10, 12vs12, run each for 2-3 weeks, at least 2 cycles each. 8vs8, a majority of the time allowed a max 4-man while 10vs10 pays homage to Clans with 2 Stars each.
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