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Kill Premades During Low-Pop Times?


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#1 MovinTarget

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Posted 03 June 2018 - 04:21 AM

Just wondering if it would make sense to prevent groups from dropping in FP during "off-times"...

I have no idea if this could be implemented, but if there was only pug vs pug in those times when one side usually can't even muster a full team, it may actually attract players during those time periods and players then may actually get a better taste for FP if they are not getting repeatedly curb stomped.

During peak EU & NA hours (SEA?) you would be able to drop in groups.

Terrible idea?

#2 TWIAFU

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Posted 03 June 2018 - 04:59 AM

View PostMovinTarget, on 03 June 2018 - 04:21 AM, said:



Terrible idea?


Yes it is.

Instead of banning premades playing in the premade queue, how about banning solo's from playing in the premade queue at all times?

Then we do not have solo's complaing about playing premades in the premade queue. Could force all solos into a group/premade so they cannot complain about not being in a group in the group queue. Force them all to have VOIP on. That way it is all on them if they cannot teamwork in the teamwork queue.

If you do not want to get clubbed as a solo in the group queue Moving, you know where to find us so that does not happen anymore.

#3 Tarl Cabot

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Posted 03 June 2018 - 06:37 AM

Wouldn't work anyhow. Sync dropping. And no, PGI would not code it to check for unit attachment or other such things.

#4 UnKnownPlayer

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Posted 03 June 2018 - 08:59 AM

Even if they could people would just make loads of mini units *cough* CbR1 *cough* :P

#5 ccrider

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Posted 03 June 2018 - 09:24 AM

View PostUnKnownPlayer, on 03 June 2018 - 08:59 AM, said:

Even if they could people would just make loads of mini units *cough* CbR1 *cough* :P
we have so many units because I found out you can kill your team mates without penalty if your units drop against each other. :)

#6 MovinTarget

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Posted 03 June 2018 - 10:20 AM

View PostTWIAFU, on 03 June 2018 - 04:59 AM, said:


Yes it is.

Instead of banning premades playing in the premade queue, how about banning solo's from playing in the premade queue at all times?

Then we do not have solo's complaing about playing premades in the premade queue. Could force all solos into a group/premade so they cannot complain about not being in a group in the group queue. Force them all to have VOIP on. That way it is all on them if they cannot teamwork in the teamwork queue.

If you do not want to get clubbed as a solo in the group queue Moving, you know where to find us so that does not happen anymore.


I doubt it will play out like this, we've been trying to get solos to group up for AGES. they.don't.want.to.

I'm not saying do this during prime time, mind you. just for a few hours a day between prime times.

BTW you guys aren't on at 9am EST or I would group up with you, you start coming on in the afternoons when I've been getting more work getting in the way. Besides I can tolerate seal clubbings just a little bit longer, I'm under 30k LP from rank 20 and then I'm going back to finish Merc. This suggestion is not about what I want or need, it is simply a thought I had.

Besides, it would be kind of interesting if we had split stats to see how people do as part of a group vs their solo-dropping stats... Sure for some it wouldn't change much. Can't say I wouldn't love being able to call out the trolls that talk trash when curbstomping pugs but are skerred to solo drop.

View Postccrider, on 03 June 2018 - 09:24 AM, said:

we have so many units because I found out you can kill your team mates without penalty if your units drop against each other. Posted Image


[IDI] needs to have individual units for each member then!

View PostTarl Cabot, on 03 June 2018 - 06:37 AM, said:

Wouldn't work anyhow. Sync dropping. And no, PGI would not code it to check for unit attachment or other such things.


Yes, you could get a godd chunk of your "group" in on a sync drop, but you'd be unlikely to get a full 12, and maybe not even 8 because anyone already queued up would get in with you. If players knew it was solo-friendlier during that time, the chance of a massive, effective sync drop would be lessened.

Edited by MovinTarget, 03 June 2018 - 10:21 AM.


#7 S O L A I S

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Posted 03 June 2018 - 10:58 AM

In my opinion we should be focusing on trying to get players to group up and work together, and not make it easier for people to derp around. There are already too many players who are regulars in CW that are anti-social and refuse to work with whatever team their on.

There is already quick play for folks who want to do their own thing. You have the freedom to do whatever in CW as well, which is probably a good thing (yay freedom), but you'll be less successful and the mode is focused around teams fighting it out for the universe.

Anything that takes away from teams/groups in CW should not even be a consideration. This is the place for them to do their thing.

#8 xX PUG Xx

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Posted 03 June 2018 - 11:12 AM

View PostMovinTarget, on 03 June 2018 - 10:20 AM, said:

[IDI] needs to have individual units for each member then.


Quoted for truth..... 50 points or you're not trying hard enough and PGI's team damage timer doesn't seem to kick in until 200 points, they know who we are ;)

View PostS O L A I S, on 03 June 2018 - 10:58 AM, said:

There are already too many players who are regulars in CW that are anti-social and refuse to work with whatever team their on.


TBH I can think of a couple UNITS that act this way.

Unfortunately I can't think of anything that could be done to alleviate the "problem" of inexperienced solo players dropping solo and getting stomped. Punishing (by over-regulating) those players that have learned to use the available tools to increase their chances and paid heed to the fact that teamwork trumps individual skill by grouping up is simply going to push MORE of them away from an already faltering game mode. The population of the full game is already low, I don't think this idea would help it in any constructive way.

Sorry Movin' I know why you're asking but back to the drawing board ;)

#9 MischiefSC

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Posted 03 June 2018 - 11:33 AM

Honestly you could kill premades in low pop times.

You just need to group up, play as a team and bring a good deck.

We do it all the time.

#10 Mochyn Pupur

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Posted 03 June 2018 - 12:33 PM

Four drops today, all pugs v pre-mades - sad thing is, the pre-mades actually started camp spawning which ended up with 17 players ejecting/quiting across the 4 matches because they quickly got fed up of being farmed. Just meant folk like me who fought to the end suffered from both sides . . . . .

Sort the buckets out and take a moment to think how as a pre-made (and we're talking some of the well known high end units) you are further damaging the FW experience. By all means join up later and have your full unit fun, just ease up and take responsibility for your actions in the lower population times . . .

#11 S O L A I S

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Posted 03 June 2018 - 12:54 PM

View PostxX PUG Xx, on 03 June 2018 - 11:12 AM, said:


TBH I can think of a couple UNITS that act this way.



Yeah I think most that are regulars pretty much have a few unit tags that especially come to mind.

Am also (I think) with you in that the current freedom to play and not bar anyone is the best we can currently do with all of what we currently have. People pugging should be able to see very quickly that soloing is hard, even for those with above average skills. Am amazed so many pugs however don't catch on and seemingly play hoping to get some hot pug on pug action, which is fine if you don't get upset when you face a bunch of teams.

After a few matches though I will probably be back on the ban pure pug teams bandwagon....

#12 MovinTarget

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Posted 03 June 2018 - 01:08 PM

My experience with premades is that they don't feel responsible for the pug's experience (and certainly not for xXPUGXx's experience!)

To an extent they are right, having said that, I've witnessed lots of poor sports on the premade side that seem to relish in the stomping of pugs... There's no reason for it amongst the mature, at least.

So back to the drawing board eh? my only other thought, which PGI has never considered, it seems is to give players a chance to acclimate to FP. Something liiiiiike.....

A WHOLE FREAKING SECTION OF THE ACADEMY DEDICATED TO UNDERSTANDING OBJECTIVES WHEN IN INVASION MODE, INCLUDING,
- How to open a friggin gate
- How to Kill OGens
- How to Kill Omega
- Walkthrough of drop deck concepts
- Warnings about penalties
- Other shtuff?

One cannot do FP until they've completed this section of the Academy, if they still play like potatoes, then they have no excuse.

#13 TWIAFU

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Posted 03 June 2018 - 01:21 PM

View PostMovinTarget, on 03 June 2018 - 10:20 AM, said:


I doubt it will play out like this, we've been trying to get solos to group up for AGES. they.don't.want.to.




Sorry if I sounded crass friend, not my intent.

o7

Well, if solo do not want to partake in the primary design intent of the mode why should those that do be banned from doing so?

Wouldn't it be better for everyone involved with the mode to actually take part in the primary design intent? Solo CW is a sh*t experience when you face people that are playing CW as designed. Group CW is, well, Battletech - best we can achieve right now. Nothing better in this game, IMO, then group v group in CW. Win or loose, a hard fought battle as a team is THE experience I and those I drop with seek. Maybe I am just old now and think more of "we" instead of "I" as an enjoyable experience.

Should the group queue be turned off for groups in off peak times so solo can play in it because they do not want to group?

It is a choice they have made. If the result of that choice is not acceptable, make a different choice so the outcome is acceptable.

#14 TWIAFU

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Posted 03 June 2018 - 01:27 PM

View PostMischiefSC, on 03 June 2018 - 11:33 AM, said:

Honestly you could kill premades in low pop times.

You just need to group up, play as a team and bring a good deck.

We do it all the time.



That's the problem, they just do not want to do that. At all.

Do not want to group.

Do not want to play as part of a team.

And decks, well, you have seen what they have taken, we all have.


Why should there be any sympathy for any pilot that will not, some simple refuse, to take part in the teamwork queue?

They bring QP mentality and being used to 12-1 stomps into CW and are surprised none of that works and won't make any personal decisions to change that.

#15 TWIAFU

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Posted 03 June 2018 - 01:34 PM

View PostPeppaPig, on 03 June 2018 - 12:33 PM, said:

Four drops today, all pugs v pre-mades - sad thing is, the pre-mades actually started camp spawning which ended up with 17 players ejecting/quiting across the 4 matches because they quickly got fed up of being farmed. Just meant folk like me who fought to the end suffered from both sides . . . . .

Sort the buckets out and take a moment to think how as a pre-made (and we're talking some of the well known high end units) you are further damaging the FW experience. By all means join up later and have your full unit fun, just ease up and take responsibility for your actions in the lower population times . . .


It is NOT the premades fault for playing in the queue made primarily for them.

Not even in any one of those drops and can safely bet the pugs never left the DZ area after the first push.

They were there playing QP w/respawn and sorry Peppa you had to suffer though that crap. How many outside of yourself even took the warning to heart and was prepared for what they were warned about? 1? 2? Can't be many more then they with all those pilots quitting because they had a fight.

Bet not a single one of them learned a damn thing but blamed PGI, premades, MM, Clan OP instead of doing the very minimum requirements to drop.

#16 Eisenhorne

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Posted 03 June 2018 - 01:36 PM

The solution is to no longer allow trial mechs in faction play. Pug players will have a better experience if they can be assured there are not absolutely green players on their team. New players will need to spend some time learning how to play before they can just jump into faction play.

I'd rather sit around waiting 30 minutes for a drop than get a drop faster with terrible players.

Edited by Eisenhorne, 03 June 2018 - 03:11 PM.


#17 MischiefSC

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Posted 03 June 2018 - 02:19 PM

View PostTWIAFU, on 03 June 2018 - 01:27 PM, said:



That's the problem, they just do not want to do that. At all.

Do not want to group.

Do not want to play as part of a team.

And decks, well, you have seen what they have taken, we all have.


Why should there be any sympathy for any pilot that will not, some simple refuse, to take part in the teamwork queue?

They bring QP mentality and being used to 12-1 stomps into CW and are surprised none of that works and won't make any personal decisions to change that.


Then they will get crushed. That's not a game design problem.

If I said I only wanted to play using a steering wheel and with 2 buttons but use laservomit builds and then complained that everyone else was more accurate and better at the game the problem is that in an idiot. Over elected to play an accuracy based FPS but not use the right tools. I'm not even using LRMs or the like - I'm intentionally making a bad choice in how I play and then raging that I'm getting bad results.

There is no way to play CW without dropping in a team. Because of respawns and gamemode it is even more skewed toward teamwork. If I refuse to use teamwork then I'm an idiot and deserve to get crushed by those who do. This isn't them, they're playing the game how it's designed. I'm ignoring the actual warnings I accepted when I got into it, all common sense and every bit of advice about the game and failing.

I have no more empathy on the subject. Yes, clubbing seals is dull - I would rather my opponents make smart choices and play well. We all have more fun. But if I'm in QP in an LRM boat and a guy in an Anni with an XL on the other team waddles right into the open and starts moving slowly toward me in the open I'm not going to say "wow, what an idiot, clearly he has a disability. I'm not going to shoot him, he's way out of position it wouldn't be fair". No, I'm going to rain death on him and my whole team is going to blast him to oblivion. Because he's being an idiot. I'm not mean for shooting him - he's just making really stupid choices.

If you're pugging in FW and not busting your ads to make teamwork happen you're a total ******* idiot and you deserve, absolutely deserve, to get farmed in the most brutal way possible. I realize this sounds harsh but this isn't new. FW has been going for years. There are warnings before you play. Every single bit of info you can get on it makes this clear. The game design itself makes it clear. We are past the point where there's any justifiable form of ignorance or misunderstanding or learning curve. If you're still pugging in FW and not using all the teamwork you can you're an idiot and SHOULD get smashed like the guy wandering around in the open on Polar in an XL Anni. The other team and game developers are not required to change the game to account for your terrible choices.

If FW fails because it isn't tailored towards the stupidest possible behavior anyone can make then please, dear god, shut it down. Otherwise we need to accept that there's an expectation that the players employ the basic skills required to win in a given more or lose to those who do.

#18 TWIAFU

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Posted 03 June 2018 - 02:53 PM

View PostEisenhorne, on 03 June 2018 - 01:36 PM, said:

The solution is to no longer allow trial mechs in faction play.


A first step to protect pilots from ruining the mode for themselves and those on and against the team.

If they are unable or unwilling to do it, nanny state has to do it for them.

These are the very same people that need warning labels on milk that it has lactose and peanut butter has peanuts.

#19 MovinTarget

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Posted 03 June 2018 - 03:00 PM

Okay, look guys, i can't disagree with you. I know exactly what i am getting into when i queue solo. I am surprised when i see lifers that drop solo and still whine... well okay not really surprised...

I guess my point is why can't there be a kiddie pool in FP for people to sample the mode w/o getting turned off by curbstomps?

The population is not growing, due in no small part to the inherently high learning curve to the game + the mode. You throw in curbstomps and you have very little motivation to stick to it.

Yes we can throw our hands up and say "not our problem" i don't fault you if you do, i still think, for all its faults, FP is the best mode in the game, would hate for it to die...


#20 S O L A I S

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Posted 03 June 2018 - 03:26 PM

View PostMovinTarget, on 03 June 2018 - 03:00 PM, said:

Okay, look guys, i can't disagree with you. I know exactly what i am getting into when i queue solo. I am surprised when i see lifers that drop solo and still whine... well okay not really surprised...

I guess my point is why can't there be a kiddie pool in FP for people to sample the mode w/o getting turned off by curbstomps?

The population is not growing, due in no small part to the inherently high learning curve to the game + the mode. You throw in curbstomps and you have very little motivation to stick to it.

Yes we can throw our hands up and say "not our problem" i don't fault you if you do, i still think, for all its faults, FP is the best mode in the game, would hate for it to die...


Although officially BCMC is not recruiting you, you are always welcome to come drop with them when they are IS.





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