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Assault Mechs


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#41 Prototelis

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Posted 05 June 2018 - 09:29 PM

View Postyrrot, on 05 June 2018 - 09:22 PM, said:


Really? Not sure, all you lights look the same to me. Posted Image


Lol.

I definitely take note when you're on the enemy team. You always seem to be nearby when I'm about to paste someone for not paying attention.

#42 Vellron2005

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Posted 05 June 2018 - 11:03 PM

View PostWil McCullough, on 05 June 2018 - 12:04 AM, said:

Your argument is self defeating.

To argue that armor sharing doesn't mean anything is the equivalent of arguing that no damage is inefficient/ineffective damage. Armor sharing works because not all damage is created equal. Any heavy and assault mech needs to know how to move up, spread damage and share armor to MAXIMIZE your team's firepower. Doing so allows your damaged teammates to rotate out to the back and keep firepower on the field.

Your argument of a urbanmech tanking displays EXACTLY how effective sharing armor and understanding efficient damage is. If a light mech with a pilot who understands this concept can out tank a clueless pilot In an assault, you have to be jumping through sOme serious mental hoops to be convincing yourself that it's an argument that sharing armor doesn't work.

You're not supposed to go uo front and stand still while everyone shoots you in the ct. That's not armor sharing. That's idiocy.



I disagree..

You've obviously not killed many assaults while piloting a light..

Armor sharing is just something brawlers say to make non-brawlers feel bad and tank for them. It is an outdated notion drawn from previous iterations of mechwarrior games. It has no practical application in a PVP environment.

Also, maximizing firepower is much easier to do when you have 1 or less mech exposed and multiple firing on the same target, rather than having multiple exposed and firing on the same target. You don't need to share armor if you deny armor.

#43 Wil McCullough

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Posted 06 June 2018 - 12:34 AM

View PostVellron2005, on 05 June 2018 - 11:03 PM, said:



I disagree..

You've obviously not killed many assaults while piloting a light..

Armor sharing is just something brawlers say to make non-brawlers feel bad and tank for them. It is an outdated notion drawn from previous iterations of mechwarrior games. It has no practical application in a PVP environment.

Also, maximizing firepower is much easier to do when you have 1 or less mech exposed and multiple firing on the same target, rather than having multiple exposed and firing on the same target. You don't need to share armor if you deny armor.


My stats disagree.

I also played an entire season in a light. You know which were the mechs i had to work to kill? The ones in the front. Stragglers are easy to take down because i have no worries about an enemy behind me. I think twice before engaging a front line mech because he has teammates around that one one shot me by virtue of me being in a light.

Armor sharing works.

The less targets the opfor has to shoot, the easier they can focus fire. That's why the concave is so effective, why firing lines win matches and why comp teams are so aggressive. Even with poke mechs, coordinated poke is king where multiple mechs poke a single target at the same time.

Aggression and trading is the most meta of meta. Even a team of randoms have a chance of beating kcom if they just straight man up and rush them. If you play "you first, no you first", you just get rolled. Hard.

#44 JediPanther

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Posted 06 June 2018 - 08:29 AM

My biggest gripe for assaults is they are simply too slow for me. A very skilled assault pilot can do much to help the team win and I've spectated some very good atlas pilots that no longer play. All my attempts to get better with them just fail hard often with under 200 damage yet I can do far better in a light or my c1.

Spectated an as7-s last night rocking srm6s,ac20,mpls and he was slaughtering late match winning a very close 12-10 match on hpg.

#45 Eisenhorne

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Posted 06 June 2018 - 08:45 AM

View PostVellron2005, on 05 June 2018 - 11:03 PM, said:



I disagree..

You've obviously not killed many assaults while piloting a light..

Armor sharing is just something brawlers say to make non-brawlers feel bad and tank for them. It is an outdated notion drawn from previous iterations of mechwarrior games. It has no practical application in a PVP environment.

Also, maximizing firepower is much easier to do when you have 1 or less mech exposed and multiple firing on the same target, rather than having multiple exposed and firing on the same target. You don't need to share armor if you deny armor.


... I think you have a flawed understanding of what "sharing armor" means. If your mech is drawing fire, you are sharing armor. If you pop out of cover, fire a shot, and dodge the return fire by getting back to cover fast enough, you're effectively sharing armor without actually even taking hits. Just be in the fight, forcing the enemy to shoot at you. You don't have to be a brawler to share armor. If you're hiding behind cover firing LRM's, you are NOT sharing armor, because the enemy isn't shooting at you at all. Which is why if you use LRM's, you should use artemis + tag and try to get LoS on enemies you're shooting at.

It is 100% practical in the current iteration of Mechwarrior. If your team presents multiple targets across a large front, it will dilute the enemy firepower across all your mechs. If you present one target, it will get blown away, and you'll be down 1 mech's firepower. Nobody is asking anyone to "tank" for them, just to actually, you know, be in the fight.

Edited by Eisenhorne, 06 June 2018 - 08:45 AM.


#46 yrrot

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Posted 06 June 2018 - 11:11 AM

^This. Even a "sniper" or LRM mech should be drawing fire and attention away from the front when they can. With LRMs or ATMs, it isn't a bad practice to peak and shoot rather than always shooting over terrain. Even if you are back into cover before the enemy shots get to you, you are drawing those guns towards you--and getting the enemy to waste heat shooting your way. Obviously, they don't want to just stand in the open, but shooting with LOS and falling back is way better than derping off on the edge of the map not drawing any attention to yourself.

The point here being that "tanking" isn't all about armor sharing as it is about holding aggro (just like any MMO you might have played). You might be using your armor, but you are really trying to cause the enemy to split fire as much as possible while generally focusing on a single target with the team. "Little dakka for you, little dakka for you, then the rest on the primary" type deal, for example.

#47 Brain Cancer

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Posted 06 June 2018 - 03:55 PM

View PostVellron2005, on 05 June 2018 - 11:03 PM, said:

Armor sharing is just something brawlers say to make non-brawlers feel bad and tank for them. It is an outdated notion drawn from previous iterations of mechwarrior games. It has no practical application in a PVP environment.


Math disagrees. 100 damage to one target is enough to hole it. 50 damage to two might. 25 to four almost certainly won't. You don't have to literally share armor, but splitting your exposure extends the lifespan of everyone concerned, meaning you keep more guns firing on the opponent longer to try and shred HIS robots. Likewise, reducing the number of targets means your opponent has fewer distractions and puts a critical amount of damage sooner on any given one, if there are fewer to shoot at.





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