Savage Wolf, on 05 June 2018 - 05:36 AM, said:
@Asym
You are absolutely correct... if we were talking about novels, RPGs or single player games.
But MWO is a multiplayer only game and then balance and game mechanics are king and lore is secondary. So you are not wrong, the problem is that Battletech is simply not a good universe for a competitive multiplayer game.
I disagree; it is the perfect environment....!!! PGI "just didn't 'get it' and screwed it up ! And now look what PGI is reverting to, hmmmmmmm? Stock builds for eSports..... Why? Because balance is not culturally and technically achievable.
You are correct, BT, novels and the SPG's are in the era of the cold war, somewhere else... Balance never works. All FPS games have 'solutions' players work on, sometimes for a long time, but, all "levels" of SPG's are solvable and all levels of FPS create unforeseen complexities that balance only makes worse ..
On line games don't have SP story arc's and linear solutions and that is fine......what causes huge issues is that the legacy of the SPG's comes with the IP and franchise.....there are
cultural expectations and no amount of rhetoric will changes those decades old expectations. I.e. you see an Atlas and the first response is "oh crap..." Even though the Atlas isn't the "sure death" it was 10 years ago.....
Once you start blurring the cultural expectations, anarchy starts to set in.... Then, everybody wants everything and then nobody gets anything of real value.... Arms races usually means that 'balance has run amok' and now, the game is so far beyond 'balanced control', the game itself starts to fall apart in the precision level and execution of damage in the game...
You are correct but, in the end, the solution is always
the opposite of balance.... And, stock mechs are the answer and we see this just now being considered and advertised.........and, I might be mistaken...