ExRedux, on 11 June 2018 - 03:27 PM, said:
The real driving force behind the community balance patch has been through subreddits, discord, and a few youtube videos by repected individuals. Most notably through OutreachHPG, and competitive group's inner circles. Many iterations and updates were posted for community feedback through these channels, and a tremendous amount of feedback was given by large clans, and competitive teams looking at both faction warfare and quickplay. It was also posted here a handful of times. But to be completely honest a large portion of the active community ignores the official forums these days.
I'll state, as much as I respect comp players, they are not the end all and be all of everything. They might be able to spot disturbances in the
force balance, but that doesn't always mean they always know the solution. It's one thing to recognize an issue, but another to come to a solution that is practical and functional. It's also easy to make suggestions that favor "what you want" rather than "what is needed".
I might also mention that, several possible points of balance was proposed. Each time, people slammed it down because "it's a nerf to my mech", even if it might very well be better for the game. Sometimes, it's better to nerf rather than buff... Then again, I've seen people swing from "PGI makes too drastic of changes" and then next time when smaller changes are made "PGI doesn't make enough changes". So, sometimes we have only ourselves to blame.
Also, I think it's sad when people don't use these forums. I find the forums to be easy to use, unlike those other places. Maybe if more people used these forums, we'd have less diverse places for "discussion", on top of the fact that maybe more official posts would be discussed here, rather than on twitter. (Yes, this is a problem as much Russ's/PGI's fault as it is the player bases.)