Shadow1212, on 07 August 2018 - 09:45 PM, said:
your major and overall approach is broken read the lore the clans were always more powerfull but had to fight in smaller numbers and sustainable alpha laser damage is still in is favor clearly you don't play clan mechs did you ever stop to consider when looking at the overall picture your approaching it the wrong way I have played a lot of cw and as a clan pilot there is almost no way to beat a first drop of 8 duel heavy gauss builds with the 4 mechs behind them running mrm 140 builds no matter what the clans bring seeing as you have killed all of our 100 tonners beyong even being usable
Just a tip about LORE. Lore did NOT have a mechlab, where ANYONE could change up their load out in a hearbeat...Have you ACTUALLY reviewed stock mechs for both IS and Clans and Star League? Clan mechs fielded way more weapons, more specialized setups, aka omni mechs, than IS or Star League mechs, which were more swiss knife type setups, a little bit at different ranges and encounters.
Or to put it in a ANOTHER way, when FASA playtested Clans with their batchall and such, Clans were using STAR LEAGUE era mechs/technology.. ya know, isXL isERLL, isML, etc and IS forces brought Clans to a STANDSTILL very early. That is when FASA developed Clan tech and Omnimechs, mechs that allow a commander to instruct the techs on how to set them up, allowing omnimechs to be reconfigured in a few hours with a specific payload. That is as far as anyone got to a quick mechlab. For battlemechs one would be looking at weeks or months to make changes and said changes may not even work at 100%.
So no, when speaking of Lore and the power of the Clans, one has to look at it without the use of a mechlab. Nor are we rolling dice where averagfe Clan pilots have better gunnery/piloting skills than average IS pilots.
Edited by Tarl Cabot, 08 August 2018 - 07:27 PM.