

So, Who Runs New Purchases Stock The First Match Or Two Still?
#1
Posted 13 June 2018 - 11:48 AM
#2
Posted 13 June 2018 - 11:51 AM
#3
Posted 13 June 2018 - 12:11 PM
#4
Posted 13 June 2018 - 12:18 PM
SHS energy builds are not good

The closest I get to running stock now is running OmniMechs with stock OmniPods, before settling on a handful of builds I like
#5
Posted 13 June 2018 - 12:36 PM
I remember when I first started, I had to grind stock because I had no idea what I was doing and I was super broke. The good old Hunchback 4G with a 200 standard engine.
Edited by BrunoSSace, 13 June 2018 - 12:40 PM.
#6
Posted 13 June 2018 - 12:56 PM
BrunoSSace, on 13 June 2018 - 12:36 PM, said:
I remember when I first started, I had to grind stock because I had no idea what I was doing and I was super broke. The good old Hunchback 4G with a 200 standard engine.
I recommend that hunchback for newbies because it's playable stock and an excellent teaching tool. Most old stock mechs only appeal to the folks that are over forty and played the old game on the tabletop.
#7
Posted 13 June 2018 - 03:05 PM
Well I will try my Flea stock for the funz, but I fear a mild breeze will throw my balance off..
Edited by Tordin, 13 June 2018 - 03:06 PM.
#8
Posted 13 June 2018 - 05:33 PM
Alex Morgaine, on 13 June 2018 - 11:48 AM, said:
With T1 being so diluted by lowbies, I can probably run many of those mechs stock and still get 300-500 damage per match.
#9
Posted 13 June 2018 - 07:54 PM
#10
Posted 13 June 2018 - 08:06 PM
the other day I bought an awesome 8Q and ran that almost stock.. just upped the engine and dropped a few heatsinks.
#11
Posted 13 June 2018 - 08:09 PM
El Bandito, on 13 June 2018 - 05:33 PM, said:
With T1 being so diluted by lowbies, I can probably run many of those mechs stock and still get 300-500 damage per match.
You know i almost wonder if this is by design.. If T1 was nothing but top players and top builds and great people, when exactly could you screw around and not totally tank your team? the way things are now if your a good player you can just play well in a mech and have fun and a decent chance to win often enough.
I am more and more getting to the mindset that higher level play really needs to go into the FW/group areas.. QP is just the wildwest, run what you brung and try to have fun.

#12
Posted 13 June 2018 - 08:11 PM
JC Daxion, on 13 June 2018 - 08:09 PM, said:
You know i almost wonder if this is by design.. If T1 was nothing but top players and top builds and great people, when exactly could you screw around and not totally tank your team? the way things are now if your a good player you can just play well in a mech and have fun and a decent chance to win often enough.
I am more and more getting to the mindset that higher level play really needs to go into the FW/group areas.. QP is just the wildwest, run what you brung and try to have fun.

No, PGI just need to make PSR zero sum. I don't like GQ cause of tonnage limitations, and FP is a totally different beast. I want to drop into SQ and not be drowned in potatoes, and I am willing to wait for 5 minutes for that.
8v8 implementation would make it even smoother.
Edited by El Bandito, 13 June 2018 - 08:13 PM.
#13
Posted 14 June 2018 - 02:55 PM
*sigh* it's rough sometimes...
Oh and I didn't buy the Flea. I don't like Lights. Never have.
#14
Posted 14 June 2018 - 03:04 PM
Edited by Throe, 09 November 2018 - 12:20 PM.
#15
Posted 14 June 2018 - 05:01 PM
#16
Posted 14 June 2018 - 06:42 PM
I have 1 mech that is stock as far as I can recall and its the NVA S, I think I tweaked the armor values a bit but it has stock pods and cMPL to go along with its quirks.
Since many of the mechs out there have 1/3rd their maximum armor or less the first thing I do is change armor values, and you can't add 3-4 tons of armor on a mech and keep the stock engine. Only someone who doesn't like to win would run a mech with 36 front 10 back armor in the CT when it can hold 60-80.
JM6-DD
Just try to justify running that thing stock. I'm sure if you play 10,000 matches in it you'd end up with a handful that were 1000 damage matches but I'm also sure that you'd die before doing 100 a good portion of those
matches.
I'm on a few discord servers that have a lot of I.S. only guys and a few of them are stock only guys as well. The kind that get literally upset and complain whenever they are given a free clan mech.
Edited by Xetelian, 14 June 2018 - 06:46 PM.
#17
Posted 14 June 2018 - 10:35 PM
Xetelian, on 14 June 2018 - 06:42 PM, said:
I have 1 mech that is stock as far as I can recall and its the NVA S, I think I tweaked the armor values a bit but it has stock pods and cMPL to go along with its quirks.
Since many of the mechs out there have 1/3rd their maximum armor or less the first thing I do is change armor values, and you can't add 3-4 tons of armor on a mech and keep the stock engine. Only someone who doesn't like to win would run a mech with 36 front 10 back armor in the CT when it can hold 60-80.
JM6-DD
Just try to justify running that thing stock. I'm sure if you play 10,000 matches in it you'd end up with a handful that were 1000 damage matches but I'm also sure that you'd die before doing 100 a good portion of those
matches.
I'm on a few discord servers that have a lot of I.S. only guys and a few of them are stock only guys as well. The kind that get literally upset and complain whenever they are given a free clan mech.
Xetelian, it's not about running the mech stock forever - just for the first match after you buy it.
It's kind of an old MWO tradition from beta.
#18
Posted 15 June 2018 - 11:47 AM
Christof Romulus, on 14 June 2018 - 10:35 PM, said:
It's kind of an old MWO tradition from beta.
Playing it stock shows you how the designers intended it to play, maybe shows you some strengths and weaknesses, but probably nothing you could not figure out in the mechlab. It’s like old time religion.
#19
Posted 15 June 2018 - 02:44 PM
Battletech was born in 1984, the first Mechwarrior game was 1989. All of the Mechwarrior games have various differences but the biggest issue is that due to balancing a PVP game you cannot experience anything remotely like Battletech in MWO.
In 1v1, with both people in stock builds, you can barely try to simulate a Battletech experience, kinda. Except for the ammo boost, the doubling of armor, the pin point accuracy and various balancing factors like LRMs doing 0 damage under 120m and PPCs under 90m as well as the extended range and inability to adjust arm height, melee or look up and down. Projectile speeds, laser durations, massively different heatscaling and even the amount of damage some of these weapons do are outside the scope of Battletech. There are more differences than similarities by a large margin and there isn't much parity.
MWO is not Battletech, it uses some of the properties loosely but it is very very much an arcade shooter before a simulator.
Battletech came out in 1984, before the era of FPSers, Mechwarrior came out in 1989 on DOS and was still quite far removed from a Battletech experience.
Even the simulator mechpods you can sometimes find are far removed from what a table top game is.
Dropping in a stock mech as a ritual is fine I guess, if you don't mind getting a few losses in before you get any wins and want to be a burden on your team's performance.
In the beta it made sense because there were much fewer options and most people were stock. In the repair rearm era (that travesty that initially drove off players) it might have made sense since there wasn't many cBills to be had and upgrades were expensive on top of maintaining a mech.
Today, when the lot of you have billions of cBills and 500 mechs, it just doesn't make any sense.
Even a new player, which I run into from time to time in various outlets, I tell to make sure they have earned 2,000,000 to 4,000,000 cBills more than the mech costs before they buy it.
You can't simulate a table top game with dice and mechs battling it out with a PVP FPS and pin point accuracy.
Give up your flight sticks and foot pedals and play this game as it is intended to be played instead of how you think it is intended to be played. There is a reason this game doesn't have a robust joystick support.
Edited by Xetelian, 15 June 2018 - 02:49 PM.
#20
Posted 15 June 2018 - 02:46 PM
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