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Patch Notes - 1.4.174.0 - 19-Jun-2018


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#41 K O N D O

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Posted 13 June 2018 - 04:39 PM

View PostTina Benoit, on 13 June 2018 - 04:21 PM, said:

We have moved the Sunday time slot to Saturday to better accommodate all time zones.


Thanks Tina.
AP/OC appreciates this.

#42 C337Skymaster

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Posted 13 June 2018 - 04:47 PM

Uhm... So now Ultra Rare supply caches give two cockpit items? What happened to them giving giant XL engines, or mechbays, or 'mechs, even? Things that can be useful to the overall gameplay? It's been bugging the crap out of me that I get even one cockpit item, and that these "Ultra Rare" supply caches give me a cockpit item that I'll never use, and the same old mediocre equipment as the rest of the cache. I sold every single one of the supply caches that had nothing but the crap we've been getting, and only opened the ones that had either a 'mech bay, or a 'mech, or both. I know it's all "free", but it's cluttering my inventory with stuff I don't want and can't sell. (I'd be much less upset if I could sell cockpit items that I don't want).

#43 The Shazbot

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Posted 13 June 2018 - 04:49 PM

Just wanna point out that you get extra ammo by using half tons for both the C-AC20 and C-UAC20 if these numbers are final.

#44 Star Colonel Silver Surat

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Posted 13 June 2018 - 04:52 PM

Very nice work fixing the Blood Asp. Looks like it should now. Thanks PGI.

#45 Pepito Sbazzeguti

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Posted 13 June 2018 - 04:56 PM

Why no Gauss, Machine Gun and AMS ammo increment?

#46 cougurt

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Posted 13 June 2018 - 05:04 PM

View PostYeonne Greene, on 13 June 2018 - 04:18 PM, said:

Wait, LRM ammo supply increased but AMS did not?

PGI, pls.



And MRMs are the only missiles seeing no increase.

HMG should probably be increased to 1500.

MRMs are getting an ammo increase as well, 40 more missiles per ton.

agreed on AMS and HMG ammo buffs.

View PostCatten Hart, on 13 June 2018 - 04:33 PM, said:

It's actually surprising to me that there aren't any real 'nerfs' this patch. Hopefully you aren't just taking extra time to prep that nerfbat swing.

that sounds like exactly what's happening going by the recent posts from paul and chris.

Edited by cougurt, 13 June 2018 - 05:08 PM.


#47 live1991

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Posted 13 June 2018 - 05:28 PM

View PostTina Benoit, on 13 June 2018 - 04:21 PM, said:


An edit had been made to the Comp Play section of the patch notes:
We have moved the Sunday time slot to Saturday to better accommodate all time zones.



Yay, Don't forget there are plenty of community ran leagues out there that have got this all nailed down, might be worth reaching out and talking about ideas and listen to there feedback

#48 Y E O N N E

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Posted 13 June 2018 - 05:32 PM

View Postcougurt, on 13 June 2018 - 05:04 PM, said:

MRMs are getting an ammo increase as well, 40 more missiles per ton.

agreed on AMS and HMG ammo buffs.


that sounds like exactly what's happening going by the recent posts from paul and chris.


I could have sworn that MRM ammo buff was not there when I looked at it last time, and I scanned it three times.

Meh. 11 hour workday and only 4 hours of sleep.

Edited by Yeonne Greene, 13 June 2018 - 05:33 PM.


#49 cougurt

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Posted 13 June 2018 - 05:49 PM

View PostYeonne Greene, on 13 June 2018 - 05:32 PM, said:


I could have sworn that MRM ammo buff was not there when I looked at it last time, and I scanned it three times.

Meh. 11 hour workday and only 4 hours of sleep.

it may not have been, i only went and looked again after you mentioned it.

#50 Levi Porphyrogenitus

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Posted 13 June 2018 - 05:50 PM

I am exceedingly glad that they took my advice and set SRM ammo to 120. It makes so much more sense than 100.

#51 Glowhyena

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Posted 13 June 2018 - 05:54 PM

We will share our build profile? That's really cool! :D

#52 D34DMetal

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Posted 13 June 2018 - 05:56 PM

THE HYPE IS REAL for the blood asp changes Posted Image

#53 Navid A1

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Posted 13 June 2018 - 06:12 PM

Increased ammo is good.

But there is a problem with how they went with the numbers

AC2: got +24 dmg/ton (for a total of 174 dmg/ton)
AC5: got +24 dmg/ton (for a total of 175 dmg/ton)
AC10: got +24 dmg/ton (for a total of 230 dmg/ton)
AC20: got +24 dmg/ton (for a total of 160 dmg/ton)

If AC10 has 1001 problems, ammo is not one of them. But PGI is gonna PGI and give it the most ammo buffs
on the other hand AC20 is in dire need of some extra shots... and it receives the least.

Some might say well... all of them were increased by 16%.
However, when the original numbers are not consistent, a 16% change to all will also result in inconsistency.

A better approach would have been:

AC2: +15 shots per ton (total of 180 dmg/ton)
AC5: +6 shots per ton (total of 180 dmg/ton)
AC10: +2 shots per ton (for a total of 220 dmg/ton)
AC20: +3 shots per ton (for a total of 200 dmg/ton)

Edited by Navid A1, 13 June 2018 - 08:22 PM.


#54 Elizander

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Posted 13 June 2018 - 06:33 PM

View Posttee5, on 13 June 2018 - 03:55 PM, said:

First I thought hurray they are removing negative Quirks from the Timberwolf.

But then I read more in depth, and found out they are only camouflageing the negative Quirks so that nobody sees them anymore.


I guarantee you if you just remove the negative quirk, you will not see billions of Timberwolfs on the map.


The TBR Prime has no negative quirks and a set bonus of +10% accel and +10% decel. I played it with max agility and it still felt nowhere near it's old performance. Posted Image

#55 Y E O N N E

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Posted 13 June 2018 - 06:39 PM

View PostNavid A1, on 13 June 2018 - 06:12 PM, said:

I must remind PGI staff the reason why AC10 has more ammo compared to the others. Back when ACs had triple max range, AC20 was dealing better damage at 450m than AC10 range which made the AC10 the inferior option. The ammo buff on AC10s was done to create an advantage to counter that. Right now, with double max ranges, that problem does not exist but we are still struggling to make the point across to PGI.

Its to be expected tbh... if you care about something, you remember these things. And If you don't... well...


AC/10 ammo buff came long after they had nixed the max range on ACs down to 2x.

What that buff is really doing is attempting to mitigate the terrible tonnage efficiency trade you make when you go from 5 to 10 damage compared to when you jump from 2 to 5 or from 10 to 20. Which is why it was originally a buff only given to the AC/10 and not also the LB-10X, which was a ton and a slot less. Then PGI said bag it, and gave every 10-class AC 200 damage/ton.

Edited by Yeonne Greene, 13 June 2018 - 06:39 PM.


#56 Mikayshen

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Posted 13 June 2018 - 06:49 PM

Personally I like the current Blood Asp shoulders where weapons are more in line with the cockpit. Both for visual reasons as well as gameplay.

#57 Smith Gibson

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Posted 13 June 2018 - 07:37 PM

I'm glad ammunition for all weapons has now been normalized for the doubled armor values of MWO, but I'm flabergasted that it took MWO six years to finally get around to it.

#58 Adamant80

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Posted 13 June 2018 - 07:50 PM

I have MC just sitting... waiting... for Catapult bolt-ons...

#59 Alilua

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Posted 13 June 2018 - 09:53 PM

Some mention of AMS ammo/ton would really reassure the community.

#60 GweNTLeR

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Posted 13 June 2018 - 11:19 PM

BUFF AMS or decrease LRM health!
It is a joke how much you are buffing LRM without actually buffing *ANY* countermeasures.
20% velocity the previous patch and 33% ammo increase this patch ARE YOU SERIOUS??????
MWO is becoming a red square shooting simulator
It is disgusting.

Edited by GweNTLeR, 13 June 2018 - 11:26 PM.






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