Patch Notes - 1.4.174.0 - 19-Jun-2018
#161
Posted 19 June 2018 - 09:24 AM
MWO is good, but fps is suck in AMD
#162
Posted 19 June 2018 - 09:26 AM
The servers are down, the update is happening... let the Fleapocalypse begin!
Now we need PGI to do: Wasp, Stinger, Crusader, Chameleon, and Merlin to have all the first mechs up to BT 2nd ed.
#163
Posted 19 June 2018 - 10:07 AM
#164
Posted 19 June 2018 - 10:12 AM
D V Devnull, on 19 June 2018 - 03:35 AM, said:
/snip
~Mr. D. V. "Just stopping by to wreck a narrow scope of thought about Missile Counters..." Devnull
(p.s.: Obliterati's post was only referenced in a split manner so they could easily pick up in the context of this conversation.)
Alrighty then. Seems my mental acrobatics have been ousted and everyone can see me as the true snake oil salesman that I am.
You know what counters all of those counters? Cover. That's why i said "poptarting" Sure you can be a landlubber with ATMs and it works but it's risky, but like you said ATM mechs can be outranged and you can be poked slowly but surely to your death if you're not familiar with how the game works. This is extended to any weapon with limited range of course so fair enough.
Underunning a 'mech is a given tactic to missile boats I should've placed it in the list but whatever, that can be remedied by thinking ahead by being with friendlies and making sure you're not too far forward and not too far back. Though it is possible to aggressively push in 'mechs like the Summoner with it's high armour, mobility and now paired with overwhelming firepower, though that's psyops and not a given at all times. Sure you'll get underrunned eventually but that's a risk one's gotta take in order to bring in tactical nukes.
Anomalies are sporadic and unexpected, yet as me and my unit have messed around with these things it's pretty easy to do well. Let's take my Summoner for example. 4xATM 6's and 1xATM 3. Each arm does 36 damage with a bit of spread. That means both arms do 72 damage. The ATM 3 is mostly for fluff or for testing against AMS. Still an extra 9 damage though.
72 damage, Devnull. Against a light 'mech or even some mediums that's gonna leave a nasty mark, and you'll only find out if they're ATMs as opposed to LRMs by your damage indicators, or if you're unfortunate enough to seem them coming, how low the arc is and how small the missile stream is. Oh yeah and then there's the HE missile skill which makes you decimate internal structure like a giant sized knife through molten metal.
Now if I want to be helpful about ATMs I'd just tell people to "Git gud", but really it's like any weapon system but provides bigger numbers and feels a bit less rewarding, though it's still a bit of a guilty pleasure.
Wait, now I'm confused since you've gone off track here a bit. What's your position on ATMs?
Oh and please God don't increase the armour again. I kinda like the TTK at this point. Though ATM TTK is a lot shorter than weapons comparable to it's weight.
Jas "Just absolutely confused by your school of thought towards the end there, buckaroo" bo1
#165
Posted 19 June 2018 - 11:13 AM
#166
Posted 19 June 2018 - 11:33 AM
There is no link to download the patch files yet, can you provide one please?
Thanks!
#168
Posted 19 June 2018 - 11:52 AM
Doomich, on 19 June 2018 - 11:43 AM, said:
There was only one mech that I liked so much for the way it looked with this E+M+B weapons loadout, and it was a damn nice feeling when I drive it:
Look at this:
before https://steamuserima...E38ACA07FCF149/
after https://steamuserima...4EE76EF788E63D/
before https://steamuserima...9CD8AD76E2281A/
after https://steamuserima...A32D065BE6C603/
See?..
It not only began to shine too much (I hate these shiny parts in this game), but it also looks terrible.
Why did the standard gauss rifle changed? The patch note says only about 3060 weapons, it means only light and heavy gauss, not standard.
It makes me laugh when I look at this toothpick and remember its previous model.
You can keep it for yourself.
And look at this refrigerator on his shoulder (MRM 30 of course). I think this is not big enough
Damn me, now it looks so stupid and I don't even want to touch it.
Give me an option to return the old look please!
don't pinch my eyes and don't deprive me of my precious!
#170
Posted 19 June 2018 - 11:59 AM
#171
Posted 19 June 2018 - 12:26 PM
Eisenhorne, on 19 June 2018 - 11:49 AM, said:
Sarsaparilla Kid, on 19 June 2018 - 11:52 AM, said:
BattleMaster seems unmolested, so that's nice.
Sleipnir looks unchanged, at least for the loadout I have.
#172
Posted 19 June 2018 - 12:50 PM
#173
Posted 19 June 2018 - 01:52 PM
#174
Posted 19 June 2018 - 01:59 PM
patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_337.zip
#175
Posted 19 June 2018 - 02:22 PM
#176
Posted 19 June 2018 - 03:38 PM
#177
Posted 19 June 2018 - 05:38 PM
#178
Posted 19 June 2018 - 06:19 PM
#179
Posted 19 June 2018 - 07:15 PM
#180
Posted 19 June 2018 - 07:57 PM
You have not tested it. More than half of the retrofits update - bugs
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