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Roadmap To August And Fp


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#61 Major Major Catch 22

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Posted 18 June 2018 - 02:47 AM

I believe that we need more faction. This is the only mode that makes this game unique. If I want 1 v 1 or 2v 2 or 4 v 4 there are many other games,
Ppl who stay in the game, buy mech packs play faction.

thankyou

#62 Alexandra Hekmatyar

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Posted 18 June 2018 - 07:20 AM

You know most suggestions on FP that I've read are way to big, come on guys we are talking about PGI here they hardly make big leaps. :P
You gotta start small and get the little things out of the way.
Like getting rid of Incursion for crying out loud.

#63 Eisenhorne

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Posted 18 June 2018 - 07:36 AM

View PostAlexandra Hekmatyar, on 18 June 2018 - 07:20 AM, said:

You know most suggestions on FP that I've read are way to big, come on guys we are talking about PGI here they hardly make big leaps. Posted Image
You gotta start small and get the little things out of the way.
Like getting rid of Incursion for crying out loud.


Meh, they could leave incursion if they just got rid of killing the base as a loss condition. Make it so you can still kill the base, because you might want to get rid of radar sweeps or jammer, but losing your base isn't a loss.

#64 Bishop Six

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Posted 18 June 2018 - 08:45 AM

View PostEisenhorne, on 18 June 2018 - 07:36 AM, said:


Meh, they could leave incursion if they just got rid of killing the base as a loss condition. Make it so you can still kill the base, because you might want to get rid of radar sweeps or jammer, but losing your base isn't a loss.


But if i cant do Assassins rushes i wont ever win a match again... Posted Image

Edit:
Won't or wouldn't ?! The if-grammar still confuses me.

Edited by Bishop Six, 18 June 2018 - 08:47 AM.


#65 Lyons De Flamand

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Posted 18 June 2018 - 09:39 AM

You are a better man than I am, Bishop

#66 Bishop Six

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Posted 19 June 2018 - 12:38 AM

View PostLyons De Flamand, on 18 June 2018 - 09:39 AM, said:

You are a better man than I am, Bishop


Very kind but untrue, you are all great! I really enjoy playing MWO because of the community. Its very rare i drop with a dude i dont like...most other online games are way more toxic from what i experienced.

And because of this community i try this thread, even it will going into a Spiderman-Thread at some point maybe ;) :D

So Russ announced tonight a delay for MW5 release. My naiv side believes he woke up and dreamed of Ostriches that night and said to himself: "FP improvements? Why the hell not!"

Ok but the bitter truth i guess: MechCon and MW5 are requesting all labour forces of PGI and there is no room for anything else left... :/

Still...i also believe that comm. educ. business administration MUST influence their plannings and im not unused to this. Because of that i CANT imagine they can afford to ignore us and FP.

#67 Karl Streiger

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Posted 19 June 2018 - 01:45 AM

View PostAlexandra Hekmatyar, on 18 June 2018 - 07:20 AM, said:

You know most suggestions on FP that I've read are way to big, come on guys we are talking about PGI here they hardly make big leaps. Posted Image
You gotta start small and get the little things out of the way.
Like getting rid of Incursion for crying out loud.

Its not that those changes are to big - heck 90% of necessary changes might need some data base and gui work and thats it.
not new game mechanics like "energy draw ghost drop but only 2 of a kind" stuff.

You can have season or events that include fighting only on limited number of worlds on limited number of fronts -> GUI and database (mechanic already shown)
You can have events and missions (comStar stuff already done)
You can give loyalists special mechs (already existing) (Really really unique mechs - for example a Zeus-X style for Steiner - or a AS7-K2 or Grand Dragon for Kurita - those Mechs should only be earned by playing FP - not be sold.

PGI had developed all the stuff necessary to make a great game, years ago already - all they need is some my of competence and creativity to use it

#68 Bishop Six

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Posted 19 June 2018 - 01:55 AM

View PostKarl Streiger, on 19 June 2018 - 01:45 AM, said:

Its not that those changes are to big - heck 90% of necessary changes might need some data base and gui work and thats it.
not new game mechanics like "energy draw ghost drop but only 2 of a kind" stuff.

You can have season or events that include fighting only on limited number of worlds on limited number of fronts -> GUI and database (mechanic already shown)
You can have events and missions (comStar stuff already done)
You can give loyalists special mechs (already existing) (Really really unique mechs - for example a Zeus-X style for Steiner - or a AS7-K2 or Grand Dragon for Kurita - those Mechs should only be earned by playing FP - not be sold.

PGI had developed all the stuff necessary to make a great game, years ago already - all they need is some my of competence and creativity to use it


THIS!

I am so active at the moment because of THIS!

I KNOW it can be easily done to improve FP and they promised it!

#69 McHoshi

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Posted 19 June 2018 - 09:41 AM

PGI could easily buff the turrets and raise the hitpoints of the objectives to stop the ******** genrushers around. So they are forced to fight the enemy - guess many would appreciate this! Posted Image

#70 Johnathan Tanner

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Posted 19 June 2018 - 09:54 AM

View PostMcHoshi, on 19 June 2018 - 09:41 AM, said:

PGI could easily buff the turrets and raise the hitpoints of the objectives to stop the ******** genrushers around. So they are forced to fight the enemy - guess many would appreciate this! Posted Image

Actually no. Buffing turrets would do nothing but encourage static play and camping, And the objective is their to prevent the same. Siege is fine as is.

The only mode that is straight up broken in CW is incursion. Which needs to be removed from the mode because the best and only real way to play it is to rush every time. This is not done in quickplay incursion as you would get 1 chance only and switching to kills halfway thru is a recipe for a loss. But as we have respawns it has just devolved into a race between linebackers and assassins.

#71 Bishop Six

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Posted 19 June 2018 - 12:58 PM

View PostJohnathan Tanner, on 19 June 2018 - 09:54 AM, said:

Actually no. Buffing turrets would do nothing but encourage static play and camping, And the objective is their to prevent the same. Siege is fine as is.

The only mode that is straight up broken in CW is incursion. Which needs to be removed from the mode because the best and only real way to play it is to rush every time. This is not done in quickplay incursion as you would get 1 chance only and switching to kills halfway thru is a recipe for a loss. But as we have respawns it has just devolved into a race between linebackers and assassins.


I think Hoshi just wanted to make a little joke about objective pushing OSOs Posted Image Posted Image

But i always will do everything for a win and to have the option of objective finish is element of my tactics. Because it is never wise to let an option out unnecessarily if you are casual.

Edited by Bishop Six, 19 June 2018 - 12:59 PM.


#72 Alreech

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Posted 19 June 2018 - 01:31 PM

Faction play is at the moment nothing about factions and all about grinding cheap Mechbays.
Mechbays as reward in faction play nudge players to switch the faction as soon as possible...

#73 Bishop Six

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Posted 19 June 2018 - 01:41 PM

View PostAlreech, on 19 June 2018 - 01:31 PM, said:

Faction play is at the moment nothing about factions and all about grinding cheap Mechbays.
Mechbays as reward in faction play nudge players to switch the faction as soon as possible...


You are right.

I know its difficult, but discussing the whats and hows are not productive in this Thread, or better, are not productive until PGI give us a sign.

Here i want to underline our interest in FP and to remember PGI that they promised us improvements.

In the poll i want to show them our motivation.

On Twitter we all should write Russ to see this.

The next step would be to gather suggestions how to improve FP in an own Thread.

That would be my idea :)

#74 ibins

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Posted 20 June 2018 - 12:02 AM

Give FP and invasion maps free for the lobby, so the community can create own events and leagues like MRBC.

#75 Bishop Six

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Posted 21 June 2018 - 01:35 AM

https://twitter.com/...488061070266369

https://twitter.com/...737433884348416

Posted Image

Edited by Bishop Six, 21 June 2018 - 01:59 AM.


#76 Bishop Six

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Posted 21 June 2018 - 02:27 AM

CALL TO ARMS !!

https://mwomercs.com...s-need-support/


RESISTANCE IS FUTILE !!!

#77 Jon Gotham

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Posted 21 June 2018 - 06:45 AM

The number one thing PGI NEED to work on is player engagement. they need to actually employ someone who is an expert in this field.
We have a sizable portion of the playerbase who are super solo, can't be bothered/notime/nomic/whatever random excuse who actively avoid community and only ever spam QP over and over. they are the people PGI needs to attract and get them to actually join in with the game's community.
Once you have that strong community a game thrives. Masses of super solos all "doing their own thing" just doesn't work long term.

Edited by Jon Gotham, 21 June 2018 - 06:45 AM.


#78 Johnathan Tanner

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Posted 21 June 2018 - 08:07 AM

View PostJon Gotham, on 21 June 2018 - 06:45 AM, said:

they are the people PGI needs to attract and get them to actually join in with the game's community.
Once you have that strong community a game thrives. Masses of super solos all "doing their own thing" just doesn't work long term.

Those guys you want to attract have been around for years. They are not interested at all in engaging with the community trying to get them on board is a waste of time. You could give 50 mc per drop as a 12 man on comms and they still wouldn't do it. The best that could ever happen is enticing the 1000's who phase 3 ran off to come back. Almost impossible. But the only real option.

#79 UnKnownPlayer

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Posted 21 June 2018 - 08:41 AM

View PostJohnathan Tanner, on 21 June 2018 - 08:07 AM, said:

Those guys you want to attract have been around for years. They are not interested at all in engaging with the community trying to get them on board is a waste of time. You could give 50 mc per drop as a 12 man on comms and they still wouldn't do it. The best that could ever happen is enticing the 1000's who phase 3 ran off to come back. Almost impossible. But the only real option.


Sad but true.

#80 The Basilisk

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Posted 21 June 2018 - 09:51 PM

Pretty much stoped playing.
So I realy couldn't care less.
The wolfpacks and minmax abusers roam freely in FP and as long as those do not get contained or as long as there is no serious incentive to team up (this costs lots of free time I rarely have) to stand up against those I see no point in playing fp.

If I want to get frustrated I ask my boss to give me dubbleshifts...pay of for getting as.f...is simply better.

Also I got the HBS Battletech game that makes a good point of how mech battles should look and feel (no idea why they now want to have faster battles, that is just stupid) and that realy makes MWO feel even more off for me than it already, increasingly so, did in the past years.





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