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Roadmap To August And Fp


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#81 The Basilisk

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Posted 21 June 2018 - 09:56 PM

View PostJohnathan Tanner, on 21 June 2018 - 08:07 AM, said:

Those guys you want to attract have been around for years. They are not interested at all in engaging with the community trying to get them on board is a waste of time. You could give 50 mc per drop as a 12 man on comms and they still wouldn't do it. The best that could ever happen is enticing the 1000's who phase 3 ran off to come back. Almost impossible. But the only real option.


That goes with the assumption you feel "the community" is the loud minority that (whatch the exaggeration trips) minmax abuses the sh...out of the broken mechlab and gangs up to farm seals....see you can look at things from different angles and as long as you got ppl looking at things from contrary position there is no "getting them on board" alas you yourself seem to be unable to simpatize with those you look upon.

#82 xX PUG Xx

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Posted 22 June 2018 - 12:20 AM

Think back to pre-CW and even through Phase 1, the VAST majority of players in the mode were from the various units; there were far more pre-made groups than there were solo droppers. These were the players that had bought into the ideal that was Community Warfare; the players that (mostly) had been around since Closed Beta and had plied PGI/IGP with cash to build the vision that had been presented in the early years.These players are the ones that built the community in Community Warfare and (in my opinion) most definitely ARE the ones that should be targetted when thinking of Faction Play.

Should solos be excluded? Should there be a minimum "bar" for entry into the "big pool"? Should groups/units be segregated??

I truly don't know because I don't know how PGI could programme it without radically altering the games economy AND their chosen form of cash flow ('Mech sales). However, I can say with conviction that blaming groups for using the tools provided OR solos for doing what they feel comfortable with is not going to help us or promote the mode.

#83 Bishop Six

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Posted 22 June 2018 - 12:43 AM

View PostxX PUG Xx, on 22 June 2018 - 12:20 AM, said:

Think back to pre-CW and even through Phase 1, the VAST majority of players in the mode were from the various units; there were far more pre-made groups than there were solo droppers. These were the players that had bought into the ideal that was Community Warfare; the players that (mostly) had been around since Closed Beta and had plied PGI/IGP with cash to build the vision that had been presented in the early years.These players are the ones that built the community in Community Warfare and (in my opinion) most definitely ARE the ones that should be targetted when thinking of Faction Play.

Should solos be excluded? Should there be a minimum "bar" for entry into the "big pool"? Should groups/units be segregated??

I truly don't know because I don't know how PGI could programme it without radically altering the games economy AND their chosen form of cash flow ('Mech sales). However, I can say with conviction that blaming groups for using the tools provided OR solos for doing what they feel comfortable with is not going to help us or promote the mode.


"...blaming groups for using the tools..."
I feel a little bit guilty about yesterday (in the other Thread a ranted about this) because you are right.

I will just focus in future to this project here and everything else shall be decided from other ones. Still, i try to protect the Greenies before the sharks.

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#84 utopian201

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Posted 24 June 2018 - 11:23 PM

Is the population in fp bad now because of the event? Another player and I were dropping as a 2 man looking for a scouting match outside of prime time several times over the course of this weekend - no matches!
It was never this bad, even outside of NA evenings

#85 Bishop Six

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Posted 02 July 2018 - 02:45 AM

TANNER IM COMING TO YOU!

WHERE IS MY CYNICAL PILL?

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#86 Kyrie

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Posted 03 July 2018 - 01:45 PM

Should PGI ever announce plans to implement: https://mwomercs.com.../page__hl__mpbt

.... then my wallet would open, wide wide open.

Or in the alternative, almost any of the ideas located here: https://mwomercs.com...st/page__st__40

But no, we have uniBukkit madness.

#87 TWIAFU

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Posted 16 July 2018 - 04:13 AM

View PostxX PUG Xx, on 17 June 2018 - 01:20 AM, said:


I can't speak for IDI as a unit anymore: we don't have the numbers or simply the willpower to play everyday for hours on end. I believe there is perhaps between 4 and 7 IDI members that play every week and out of those perhaps 2 that play everyday. It's a sad thing to say but as a unit we have mostly lost interest in this game.



You know where to find us PUG. CW is our main game mode. We welcome anyone willing to follow calls and be part of a team, win or loose.

Two days a week we give slot priority to our members for drop night otherwise it is first come first served.

You yourself know how much fun it is to drop with a group of pilots playing as one. We try to achieve that everyday and do pretty well at it. IMO, it is that and the friendships that came from that that keep us going.

#88 tee5

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Posted 02 August 2018 - 05:07 AM

@ Bishop Six: https://mwomercs.com...52#entry6142352

Here you have something being stated over the future of Community Warfare.

#89 Major Major Catch 22

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Posted 02 August 2018 - 10:20 PM

Thanks for this thread bishop, there's a new push by @paul and others for pgi for new discussion group, so congrats for pushing this agenda

#90 Nimnul

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Posted 03 August 2018 - 09:40 PM

I play this game only in FP. Nasсar turns my head....





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