Underrated Old Mech
#1
Posted 17 June 2018 - 05:53 AM
One of the mech he was mentioning was the Banshee, with builds that frankly made me very interested in buying one with the recent sale.
I bought one, gave it a build of 1 LL, 7 ML and 1 HGR with 5 tons of ammo, and I was not disappointed at all.
It seems the Banshee went so under the radar that nobody was sure what to make of it as I melt their face off with my laser and punch hole into them with the heavy gauss rifle.
Now I'm looking forward to purchasing the Kintaro, which has the reputation of being an incredibly ****** mech with its huge CT hitbox but then PGI gave it super high armor quirk and... probably fixed the hitbox? Not a single person I asked could tell, oddly enough.
So, what other underrated mech that you think people should play more, or you know, don't, so you can reap all the benefits of having a completely unknown mech.
#2
Posted 17 June 2018 - 07:16 AM
I also have Banshee, although it's a Champion variant, which I won on some event (and I had it's normal version, so I pretty much did an upgrade. Managed even to get some C-Bills in process)
#3
Posted 17 June 2018 - 08:24 AM
I agree that there are a lot of mech that are very good but not played much.
Lights:
Osiris - I can't say that it is better than its competitors, but I very rarely see the mech while it is better than some mechs I see often.
Mediums:
Wolverine - super fast and agile, firepower is good, one of the best medium mechs. IMO, it is much better than Griffins I see a lot more often.
Enforcer - tanky, heavily quirked medium mech with good amount of hardpoints. Very good for medium ballistics+lasers combos.
Hunchback - the hardpoints on this thing are very good, some variants have pretty crazy quirks. Is it out of fashion?
Hunchback IIC - not as durable as IS variants, but it is THE Clan medium weapon boat (missile/energy/BIG ballistics). It has viable builds that IS mechs have access to starting with 65t mechs.
Kintaro - the KTO-18 is basically an equivalent of Bushwacker BSW-P1. Some people think it is better. For some reason the Bushy is widely used and Kintaro is not. So, if you need something very strong and hipster for Scouting, you may use this.
Heavies:
Summoner - Wolverine of heavies. It has a mobility of agile medium mech, but very tonnage limited. It was a king of poptart meta, now it is almost forgotten. For those, who favor mobility over firepower, it is a very good choice.
Orion - super durable heavy. I believe people are using Roughnecks now instead due to better hardpoints. Orion has better weapon quirks and is very durable. Less love for pocket Atlas than it deserves IMO.
Assault:
Highlander - it is durable and has decent mobility. I don't see those much, the Cyclops is probably to blame.
In the assault class there are far less roles available than in any other class. So it is basically a tank (Atlas), or DPS (MkII, BAS), or better both (Anni, Fafnir). So there are some the best at the role mechs and taking the other feels like handicapping the team.
when you took a Banshee and see a couple of those in your team, while noticing a couple of Annies at the spearhead of enemy team, you know it won't end well.
The only close thing to this is seeing a Locust, Commando and Piranha in enemy team vs allied Panther, Raven 3L and Kit Fox. Yeah, you can only hope that there are some good light hunters in your team and those squirrels are piloted by potatoes..
#4
Posted 17 June 2018 - 09:03 AM
Quote
Probably due to the kintaro's absurd size and ultra easy to hit CT, it and the treb are nearly heavies in terms of weight but in model size are easily the size of some assaults.
#5
Posted 17 June 2018 - 12:11 PM
tutzdes, on 17 June 2018 - 08:24 AM, said:
Osiris - I can't say that it is better than its competitors, but I very rarely see the mech while it is better than some mechs I see often.
For me at least, I tried a lot of close range builds early on and lost interest (srms, MGs and spls builds, which was probably a huge mistake on new, unskilled chassis). But I just went back and watched some of JuJu's videos of one of the variants (-4D with just 6xmlas?) and I was pretty impressed. But then again, he also did like 1200 or 1400 damage in QP on a 4xMlas 4xHMG Ember, and I've never been able to do well in that mech so YMMV, LOL.
#6
Posted 17 June 2018 - 01:53 PM
Xeno Phalcon, on 17 June 2018 - 09:03 AM, said:
Probably due to the kintaro's absurd size and ultra easy to hit CT, it and the treb are nearly heavies in terms of weight but in model size are easily the size of some assaults.
It is not really the case. Kintaro's size is the same as that of Shadow Hawk, Griffin, Wolverine - so it is exactly as big as other 55t humanoid mediums and not any bigger. It does have close to "absurd" "size" of its durability quirks.
Erronius, on 17 June 2018 - 12:11 PM, said:
These super skilled light pilots can make some terrible mechs to perform like ungodly OP machines of destruction, sure :}
I'm an average pilot and I like my mid-range harassment 5xERML OSR-2V a lot (and it is definitely not the best variant/build).
#7
Posted 17 June 2018 - 02:26 PM
#8
Posted 18 June 2018 - 11:45 AM
tutzdes, on 17 June 2018 - 01:53 PM, said:
Thats like saying this fat guy isnt fat cause hes standing in line with four other fat guys. -.-
#9
Posted 18 June 2018 - 02:54 PM
Xeno Phalcon, on 18 June 2018 - 11:45 AM, said:
Thats like saying this fat guy isnt fat cause hes standing in line with four other fat guys. -.-
Fat (tall, big or small) is a comparative term. It means that the thing has some characteristic feature which makes it different from other things of the same other parameters.
For the Kintaro the "same other parameters" are tonnage (55t) and shape (humanoid). It is the same size as all other 55t humanoid mechs, it is slightly bigger than humanoid 50t mechs and slightly smaller than 60t humanoid mechs. You told that Kintaro is of the size of some assaults, which is FALSE. You continue using metaphors instead of facts as arguments. It looks like you weren't mistaken about the size as I assumed at first, but just intentionally spreading misinformation. Which is sad.
#10
Posted 20 June 2018 - 05:55 AM
tutzdes, on 17 June 2018 - 08:24 AM, said:
Quote
Edited by Horseman, 20 June 2018 - 05:56 AM.
#11
Posted 25 June 2018 - 02:34 PM
#12
Posted 30 June 2018 - 05:58 PM
Again, I'm under no illusion that it is some high tier chassis but none of the C-Bill Hunchbacks are bad. They all have their strengths and can do fine in quickplay. Some are a lot more flexible than others but they all have at least one good build.
Edited by IllCaesar, 30 June 2018 - 06:07 PM.
#13
Posted 13 July 2018 - 11:49 AM
what surprises me, is occasionally seeing Victors on the battlefield again! (I'm guessing we have the Heavy Gauss Rifle to thank for that!)
#14
Posted 13 July 2018 - 11:59 AM
Aleksandr Sergeyevich Kerensky, on 13 July 2018 - 11:49 AM, said:
what surprises me, is occasionally seeing Victors on the battlefield again! (I'm guessing we have the Heavy Gauss Rifle to thank for that!)
The Victor VTR-9S is honestly one of the best brawlers, pound for pound, in the inner sphere. Especially after the recent ammo buffs. Mine goes 70 KPH, has jump jets, runs cool, packs 3 ASRM6 + AC20 for a mean punch, and has armor for days because of the armor quirks it gets.
The VTR-9A1 is interesting for it's triple ballistics points, I've been running 3x LBX10 or 2x UAC10 + UAC5 on them and they're quite effective.
The VTR-9B and VTR-9K are both pretty useless though, which is sad. The VTR-DS might get some life back if they ever buff assault jump jets, as 2 HPPC + AC10 might make a decent poptart, but it can't jump well enough to do it ATM.
#15
Posted 13 July 2018 - 08:05 PM
Eisenhorne, on 13 July 2018 - 11:59 AM, said:
The Victor VTR-9S is honestly one of the best brawlers, pound for pound, in the inner sphere. Especially after the recent ammo buffs. Mine goes 70 KPH, has jump jets, runs cool, packs 3 ASRM6 + AC20 for a mean punch, and has armor for days because of the armor quirks it gets.
The VTR-9A1 is interesting for it's triple ballistics points, I've been running 3x LBX10 or 2x UAC10 + UAC5 on them and they're quite effective.
The VTR-9B and VTR-9K are both pretty useless though, which is sad. The VTR-DS might get some life back if they ever buff assault jump jets, as 2 HPPC + AC10 might make a decent poptart, but it can't jump well enough to do it ATM.
^this post brings a smile to my face! Glad to hear your rockin it in the victor! Happy hunting (sad the victors that I own are the ones that are not so good... but I’m very interested in buying the 9A1, and after that, I’ll try your 9S
Edited by Aleksandr Sergeyevich Kerensky, 13 July 2018 - 08:07 PM.
#16
Posted 19 July 2018 - 07:57 AM
#17
Posted 15 September 2018 - 09:57 AM
1 HGauss, 5 Medium lasers and you've got a durable close range brawler. High mount for the HGauss allows you to crest hills and ridges to annihilate 25 points of armor in a second.
#18
Posted 15 September 2018 - 12:24 PM
#20
Posted 16 September 2018 - 01:26 AM
I also get a lot of mileage out of the Banshee Siren, which surprises me more than anyone. The shoulder-height arm MRM mount that doesn't expand its hitbox is super good; it's one of few assault brawlers that can take on mechs at a much higher or lower elevation than itself because it doesn't rely on torso pitch to bring most of its firepower to bear.
The Cataphract 1X was the first mech I ever got in the game back when the Ilya Muromets was just about to become The Meta and tbh it's only gotten better with age (which unfortunately can't be said for the Muromets!). The armor quirks and 20% ballistic cooldown are crazy with an AC/20, and people love to forget how high the shoulder energy mounts are. It's one of an extremely small number of mechs that I willingly put an ER PPC on because it gives the mech some reach and also combines well with the cooldown-boosted ballistic mount with a cooldown bonus of its own.
Edited by Mister Maf, 16 September 2018 - 01:30 AM.
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