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Oh Look It Is Streaks Again

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#81 Mochyn Pupur

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Posted 21 June 2018 - 11:05 AM

View Postdario03, on 21 June 2018 - 09:16 AM, said:


Wheres the video of this 6000 round soaking flea?


Keep trolling Dario . . I really needed a good laugh tonight. Posted Image

#82 Tiyos

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Posted 21 June 2018 - 11:09 AM

I'mma put it in simple terms because people here tend to get a little dense.

Streaks are like lrms. There's no skill and no fun behind it. Weapons that can aim are inherently more effective and downright more fun than streaks. I frequently pilot lights(look up tiyos1017 on jarls list, recent name change) and there is nothing more cheeky and annoying than someone who pilots streaks. Not because they get high damage and a few kills, but rather because there's no fun behind it. Seriously. PGI nerfed gauss/ppc because of players unhappy from getting oneshotted by mechs. Yet streaks still stand and they do the same things to lights. A single shot does crippling damage to a light, and 2 or 3 will most certainly put it down.

Streaks are a sign that you can't aim. A good player will use direct fire weapons and get more kills and same damage. And they'll still get lights. You wanna know why? Because they don't hide behind skill-less weapons and learn actual counters to light mechs.

Shocking, I know. Someone actually trying to use good weapons to get better. I suggest you try it

Edited by Tiyos, 21 June 2018 - 11:12 AM.


#83 Dragonporn

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Posted 21 June 2018 - 11:11 AM

Several misconceptions.

- I can wreck Heavies and Assaults pretty consistently with one of my (Medium) Streak boats. Yeah, it's not super efficient way to do it, but it is possible and it works, especially if you're in something fast, agile with good profile, which can dodge for days. So, saying they are used against Light and maybe Mediums exclusively is not entirely correct. Although IS Streaks are rather on weak (quite useless to be frank) side in comparison to Clan ones.

- I'm running Lights myself, and since topic is generally revolves around quick strikers in general (like Flea) if I'm not mistaken, personally I have absolutely no problem with Streak boaters myself, while I'm running my Osiris or even Raven f.e. Why? Because I never get close to them, and if I do, that's my fault entirely and no one else's.

Thing is, any H. Gauss, other Dakka boats or Laser vomit armed mechs are FAR more dangerous, because they aren't restricted to ~400m, no need time to lock and can kill most Lights in one shot, but again, they can do so, if pilot moves are predictable or not mobile enough for the class. As Light pilot you have to be a little more careful with engagements, and your sensor power should give you all edge you need for that.

Lights are totally OP IMO, but objectively they aren't weak or useless by any means whatsoever. Not many classes have Chassis like PIR/ACH/MLX and etc, plus judging by Jarl's list, there are 3 guys in top 20 who have biggest playtime in Light mechs. If class would be so weak, these guys wouldn't be in the list. I met two of these guys in QP, and yes, they are outstanding pilots for real. So, tis just a simple L2P, issue, not a balance one.

#84 S O L A I S

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Posted 21 June 2018 - 11:26 AM

View PostTiyos, on 21 June 2018 - 11:09 AM, said:

I'mma put it in simple terms because people here tend to get a little dense.

Streaks are like lrms. There's no skill and no fun behind it. Weapons that can aim are inherently more effective and downright more fun than streaks. I frequently pilot lights(look up tiyos1017 on jarls list, recent name change) and there is nothing more cheeky and annoying than someone who pilots streaks. Not because they get high damage and a few kills, but rather because there's no fun behind it. Seriously. PGI nerfed gauss/ppc because of players unhappy from getting oneshotted by mechs. Yet streaks still stand and they do the same things to lights. A single shot does crippling damage to a light, and 2 or 3 will most certainly put it down.

Streaks are a sign that you can't aim. A good player will use direct fire weapons and get more kills and same damage. And they'll still get lights. You wanna know why? Because they don't hide behind skill-less weapons and learn actual counters to light mechs.

Shocking, I know. Someone actually trying to use good weapons to get better. I suggest you try it
A good player will use what is effective. I use streaks in CW on a Bushie all of the time. Not because I can't land shots with srms, but because it is more effective against jumping, running moving lights. Think about what I am thinking about when I see Magic Pain Glove in a light mech....hint the answer is panic if I am not in Streakwhacker. Funny though as I used to only use em when clanning, but smart groups running ECM Commandos and Assassin's got me back into Splat Crow.

#85 Abisha

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Posted 21 June 2018 - 11:32 AM

View PostTiyos, on 21 June 2018 - 11:09 AM, said:

I'mma put it in simple terms because people here tend to get a little dense.

Streaks are like lrms. There's no skill and no fun behind it. Weapons that can aim are inherently more effective and downright more fun than streaks. I frequently pilot lights(look up tiyos1017 on jarls list, recent name change) and there is nothing more cheeky and annoying than someone who pilots streaks. Not because they get high damage and a few kills, but rather because there's no fun behind it. Seriously. PGI nerfed gauss/ppc because of players unhappy from getting oneshotted by mechs. Yet streaks still stand and they do the same things to lights. A single shot does crippling damage to a light, and 2 or 3 will most certainly put it down.

Streaks are a sign that you can't aim. A good player will use direct fire weapons and get more kills and same damage. And they'll still get lights. You wanna know why? Because they don't hide behind skill-less weapons and learn actual counters to light mechs.

Shocking, I know. Someone actually trying to use good weapons to get better. I suggest you try it

funny you say that guess you never seen lag shields. most lights abuse the system by creating lag on purpose.
Streaks will make sure you hit with or without lag shield.

#86 Kubernetes

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Posted 21 June 2018 - 11:33 AM

View PostTiyos, on 21 June 2018 - 11:09 AM, said:


Streaks are a sign that you can't aim. A good player will use direct fire weapons and get more kills and same damage. And they'll still get lights. You wanna know why? Because they don't hide behind skill-less weapons and learn actual counters to light mechs.

Shocking, I know. Someone actually trying to use good weapons to get better. I suggest you try it


This is some serious e-peen-soaked thinking. Streaks aren't a sign of anything other than an efficient way to kill lights. I'm good at direct fire, but sometimes I'll pull out a streak boat in QP for fun (or in CW where late wave Streaks are a sound choice). When there are 5 lights in every match it can be pretty hilarious. Stop trying to psychoanalyze people based on mech loadouts. I know plenty of elite players who run LRMs for the lulz.

#87 Kroete

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Posted 21 June 2018 - 11:52 AM

View PostTiyos, on 21 June 2018 - 11:09 AM, said:

Streaks are a sign that you can't aim. A good player will use direct fire weapons and get more kills and same damage. And they'll still get lights. You wanna know why? Because they don't hide behind skill-less weapons and learn actual counters to light mechs.

Shocking, I know. Someone actually trying to use good weapons to get better. I suggest you try it

Streaks have a low range, use r, read loadout, stay out of their range.
Maybe you should try it?

Until that ill give you a quote from my girl: "If you enemy crys and moans, you must have done something right." Posted Image

Edit:
A good player will use streaks together with some other weapon to exploit the opend sections or to kill some turrents or base objects where streaks are hardcountered with no way to use them. Is there any other weapon who just stops working in a gamemode?

Edited by Kroete, 21 June 2018 - 11:58 AM.


#88 Frantic Fire

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Posted 21 June 2018 - 12:05 PM

Streaks are really not that big of a deal if you have good battlefield awareness, hug terrain, and have proper builds. High alpha ballistics will sometimes make me salty though, but that's usually my fault because I got too greedy.

#89 Akillius

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Posted 21 June 2018 - 01:09 PM

A well piloted Light has no correct position, and its just as dangerous as school of piranha.
Wait nvm those are in game... so an infestation of fleas.
Oh shoot! We have those too hmmm, so a swarm of sandflies?
Yeah lets go with that. *nods*


Streaks are fun to play with, but only because there's a lock time and my radar dep+seismic.
Last couple nights there had been several QP matches with bezerker streakers that get the tunnel vision and chase me all the way back to my team.
Besides all of that lights are for spotting enemies, harassing, hit and run using cover.
As others wrote: a stopped light is 1 shot away from becoming no-light.
Lights that flank to get to the lurm boats backside has a slim chance of working, but its just good clean fun when it works. :D
And thats why you don't pilot a light if worried about useless stats like K/L ratios, etc.

MWO is more of a "rock paper scissors lizard Spock" type game.
But real light pilots know it as:
"Raven Piranha Spider Locust Vulcan" :P

Although new light pilots should avoid flying around MWO saying:
Ebon Jaguars, and Panthers, and Kodiaks! Oh, my!

#90 Scout Derek

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Posted 21 June 2018 - 02:37 PM

Oh no you're getting countered by a weapon that tracks you! the Horror!!!

Adapt, or die. that is the way of the game. If you can't handle getting streaked, then maybe it's time to switch to something heavier or just different overall.

#91 dario03

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Posted 21 June 2018 - 04:27 PM

View PostPeppaPig, on 21 June 2018 - 11:05 AM, said:


Keep trolling Dario . . I really needed a good laugh tonight. Posted Image


Its a legit question. Hitreg in this game isn't perfect but I don't find it any where near as bad as some make it sound, so I would like to see video. Especially if its video of one mech ignoring tons of shots and shows the ping of the shooter, even better if it shows the during game scoreboard so we can see that its not just the whole server going nuts for a second.

Its definitely not bad enough to mean that we just have to have an auto aim weapon to counter the least played, least armored, class in the game.

And when hitreg does mess up its not just for lights. The last time I had a "hey this guy isn't taking damage" moment it was against a heavy.

Edited by dario03, 21 June 2018 - 06:41 PM.


#92 Blindbeard the Pirate

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Posted 21 June 2018 - 05:16 PM

View PostAbisha, on 21 June 2018 - 11:32 AM, said:

funny you say that guess you never seen lag shields. most lights abuse the system by creating lag on purpose.
Streaks will make sure you hit with or without lag shield.


The heck is a lag shield? I can't think of a time where not hitting a light wasn't just poor aim on my part and not accounting for ballistic velocity versus turn speed.

#93 A Headless Chicken

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Posted 21 June 2018 - 06:37 PM

I think lights need to be able to mount a nuke beacon that will drop a nuke to gib heavies and assaults. Obviously boating machine guns at melee range, which requires plenty of facetime, risk and positioning and actual aim is somehow equivalent to the skill needed for a bunch of drooling wrecks aiming their crosshairs with their feet to get locks using streaks just as they see you around the corner 400m away.

You've already nerfed the size of my lights, their mobility, viable weapons(I'm looking at you CSPL) - so why not give lights a nuke beacon?

#94 dario03

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Posted 21 June 2018 - 06:38 PM

View PostAbisha, on 21 June 2018 - 11:32 AM, said:

funny you say that guess you never seen lag shields. most lights abuse the system by creating lag on purpose.
Streaks will make sure you hit with or without lag shield.


Wut?
Are you saying most are purposely messing with their internet to lag out? I could see some doing that, but a pretty small amount. Kind of a big claim to say that most are doing that.

#95 Valyknir

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Posted 21 June 2018 - 07:04 PM

There are too many hard counters to streaks to really complain about them. Their one real job is to kill lights. As many people have explained here, there are a ton of ways to avoid streak boats. There are a few exceptions, but most of them boil down to pilot error.

As a light mech you must use your superior mobility to constantly stay aware of your surroundings. If you see multiple targets, check their loadouts before engaging. When running Seismic Sensor, stop for a moment before rounding an unknown corner. Just checking for seismic pings can mean life or death.

Always remember that you're piloting the mech with the least armor in the game. Any kind of damage is bad for you. And of course people are going to bring streakboats during the week of a light mech release. It's easy kills and they enjoy the salt they create when light pilots complain about it.

Every mech and build in this game has a counter. Elevate your own gameplay, find the counters, and you'll find that streak really aren't that much of an issue.

P.S. You can check my stats if you like. I spend most of my time in light mechs.

#96 SFC174

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Posted 21 June 2018 - 07:09 PM

View Postdario03, on 21 June 2018 - 06:38 PM, said:

Wut?
Are you saying most are purposely messing with their internet to lag out? I could see some doing that, but a pretty small amount. Kind of a big claim to say that most are doing that.


Happens occasionally, but regularly enough that I've seen it a number of times. If you see a light showing a reasonably ok or better ping (sub<150 or so) but it keeps teleporting around the screen there's a good chance it is someone using a lag shield. I see it about once every 100 games (excluding the guys with really bad ping, usually playing on a far away server). Guys like that are easy to spot and get reported by everyone so I suspect that many are getting kicked out.

#97 Carchemish

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Posted 21 June 2018 - 08:12 PM

Yyyeah...when the Piranhas get nerfed into normalcy, I'll stop using my streak crow. Till then, too bad. Tired of regularly seeing 800+ damage on those stupidly overpowered things.

#98 Jungle Rhino

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Posted 21 June 2018 - 08:23 PM

lol - all weapons track my Atlas :P

#99 Fragosaurus Rex

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Posted 21 June 2018 - 08:30 PM

To everyone claiming in one way or another that direct fire weapons aren't effective at dealing with lights; have you perhaps considered that the problem lies less within lights themselves, and more within your personal skill?

#100 S O L A I S

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Posted 21 June 2018 - 09:03 PM

View PostFragosaurus Rex, on 21 June 2018 - 08:30 PM, said:

To everyone claiming in one way or another that direct fire weapons aren't effective at dealing with lights; have you perhaps considered that the problem lies less within lights themselves, and more within your personal skill?


I will use this example again because you will relate. Do you think Magic Pain Glove is easy to kill with direct fire? Most who have played against him, even those who are good shots will not land 100% on him. Actually even with streaks the guy is tough to kill in a light.

Streaks are not the highest skill weapon granted but it is an effective one. There are also really solid counters. Ask ISMO what they do to completely negate streaks in CW.





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