MustrumRidcully, on 27 June 2018 - 12:15 AM, said:
Personally, I would remove the charge-up mechanic and instead cause Gauss only to be able to fire alone.
If any other weapon was fired, all Gauss go on a 0.5 second cooldown. If a Gauss is fired, all other Gauss go on a 0.5 to 2 second cooldown. Pinpoint precision now requires steady and good aim, and you still have to expose yourself for a bit longer. A single Gauss Rifle however is still a very effective weapon, so a Grid Iron for example could still use it well (even better than now.)
How does buffing things lower alpha strikes?
If they want to do is reduce the alpha-strike capabilities of mechs, they can't buff weapons. That can never possibly achieve that goal.
So it's a meaningless suggestion for this topic. You first have to establish why alpha strike potential is actually not as problematic as PGI makes it out to be. (And maybe you'd be right, though I doubt it).
On the cooldown suggestion; it will make the skill gap more apparent though. Considering this is a balance pass aimed at people who can't exactly aim, it only gets more stringent for them to hold the crosshair over a target for longer. The better players who do have a steady and good aim will still be coring all of the rest of the people out.
On the topic of buffs, we're stuck with GaussVom as a result of playstyles being invalidated via nerfs. SPL/SRM brawling is dead with mobility nerfs, CSPL damage nerfs and CSRM spread nerfs. Poptarts with 45 PPFLD are dead with the ghost heat nerf. 2 ERPPC poptarts have been nerfed horribly to 5s CD which results in pathetic DPS. So rather than invalidating yet another playstyle, can we buff other weapons which will bring the other playstyles back into viability?
EDIT: How will it solve the problem? With more playstyles, big damage gauss vomit will be the last of the things you would be afraid of.
Let's also not get started on the (extremely random) nerfs to mobility which made everything a sitting duck.
Edited by A Headless Chicken, 27 June 2018 - 12:35 AM.