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Less Mech, More Map


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#1 Aprion

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Posted 28 June 2018 - 12:15 PM

I don't know about other people, But I for one would like to see say, five or so additional maps being added for quickplay. Rather than yet another dozen mechs to the roster. Its nice to have so many mech choices, but it gets INCREDIBLY boring running the same handful of maps all the time. Solaris City was a breath of fresh air. Please give us some more.

And please, no ice maps. those are terribly dull.

#2 Obiwayne

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Posted 28 June 2018 - 12:38 PM

yes, please.
Im fine with ice maps though. As long as they are INTERESTING somehow. I dont care what biome but we really need more maps.

Edit: Some hot maps that are more than just rocks and mountains. Maybe an industrial metal melting setting on some planet that produces a whole lot of mechs lore wise, with huge furnaces and **** would be pretty cool

Edited by EdSt0nE, 28 June 2018 - 12:41 PM.


#3 KoalaBrownie

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Posted 28 June 2018 - 12:57 PM

They're adding maps on a regular basis, I don't see why that trend is not going to continue.
I hadn't played for a year and there were two new maps in the mix since my absence.

#4 Grus

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Posted 28 June 2018 - 01:23 PM

Just more map.. like 3x more.

#5 Alex Morgaine

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Posted 28 June 2018 - 01:26 PM

We need a claustrophobic QP caves map. Name it "Helm depths" :3

#6 Alex Morgaine

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Posted 28 June 2018 - 02:34 PM

Let's see what was it... Someone suggested something like a cave network with a surface and huge center mountain.
Basically something that goes1-200meters deep with an underground base network. Lets derp and use gundam and Jaburo as an idea, but more tunnels and the base is fairly centralized. The surface is mostly the mountain but something like the dimensions of caustic (half sized would be fairly claustrophobic but would work too) with appropriate depths and branching paths between the surface and inner fortress would allow for a good sized map with multiple engagement areas.

#7 Obiwayne

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Posted 28 June 2018 - 03:56 PM

View PostAlex Morgaine, on 28 June 2018 - 02:34 PM, said:

Let's see what was it... Someone suggested something like a cave network with a surface and huge center mountain.
Basically something that goes1-200meters deep with an underground base network. Lets derp and use gundam and Jaburo as an idea, but more tunnels and the base is fairly centralized. The surface is mostly the mountain but something like the dimensions of caustic (half sized would be fairly claustrophobic but would work too) with appropriate depths and branching paths between the surface and inner fortress would allow for a good sized map with multiple engagement areas.


That could work really well.


Do we actually have a map suggestions subforum here?

#8 KoalaBrownie

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Posted 28 June 2018 - 04:03 PM

View PostAlex Morgaine, on 28 June 2018 - 02:34 PM, said:

Let's see what was it... Someone suggested something like a cave network with a surface and huge center mountain.
Basically something that goes1-200meters deep with an underground base network. Lets derp and use gundam and Jaburo as an idea, but more tunnels and the base is fairly centralized. The surface is mostly the mountain but something like the dimensions of caustic (half sized would be fairly claustrophobic but would work too) with appropriate depths and branching paths between the surface and inner fortress would allow for a good sized map with multiple engagement areas.


How would this map not completely screw-over mechs with LRMs?

#9 LordNothing

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Posted 28 June 2018 - 04:11 PM

less mech more everything. lest remain a one trick pony.

i dont buy mechpacks because i want more mechs, i buy mechpacks because pgi did something with the game other than use it as a cash farm. i bought that anihilator because they added more weapons to the game. that was my last mech purchase. another weapons pack might get me to drop change again. true ffa solaris might also do the same. but as it stands all i see is a cash farm.

Edited by LordNothing, 28 June 2018 - 04:17 PM.


#10 justcallme A S H

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Posted 28 June 2018 - 04:11 PM

View PostKoalaBrownie, on 28 June 2018 - 12:57 PM, said:

They're adding maps on a regular basis, I don't see why that trend is not going to continue.
I hadn't played for a year and there were two new maps in the mix since my absence.


Define, regular?

SOLARIS City was the first new map in a long time. Rubellite was the first new map in 2 years. So 2 new maps in over 2 years ain't really, regular.

Other maps we're just reworks - Terra Therma / Frozen city were essentially just made larger (ie, kinda boring). Forest Colony was minor changes along with HPG.

#11 Tetatae Squawkins

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Posted 28 June 2018 - 04:19 PM

View PostKoalaBrownie, on 28 June 2018 - 04:03 PM, said:


How would this map not completely screw-over mechs with LRMs?


Not knowing what kind of terrain you might fight in is a good reason to bring some backup weapons.

#12 ocular tb

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Posted 28 June 2018 - 04:27 PM

More maps would be nice.

I'd like to see another map like Alpine, believe it or not, but without the snow.

#13 Mechwarrior1441491

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Posted 28 June 2018 - 05:02 PM

I would really like a series of Terran maps with iconic images. Pyramids, Eiffel tower, flowing and rolling hills of England with Stonehenge being able to trample.

#14 Alex Morgaine

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Posted 28 June 2018 - 05:34 PM

View PostKoalaBrownie, on 28 June 2018 - 04:03 PM, said:


How would this map not completely screw-over mechs with LRMs?



Large antichamber rooms and the surface for lrms

View PostMechwarrior1441491, on 28 June 2018 - 05:02 PM, said:

I would really like a series of Terran maps with iconic images. Pyramids, Eiffel tower, flowing and rolling hills of England with Stonehenge being able to trample.


Giant golf course :3

#15 Battlemaster56

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Posted 28 June 2018 - 05:35 PM

Without mechpacks how do maps even be produce? PGI needs revunue to do these things you may not like it but mechpaks are their main source of money to fund map development and so on.

And right now we don't what their next map they developing right as there no roadmap telling us what in the making, maybe mechcon will have more details.

#16 Yosharian

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Posted 28 June 2018 - 08:00 PM

Guess how much money PGI earns off new maps...

Also, they can't make good maps, they just can't. We need procedural map generation, because PGI just isn't talented enough to design good maps.

#17 Davers

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Posted 28 June 2018 - 08:13 PM

View PostYosharian, on 28 June 2018 - 08:00 PM, said:

Guess how much money PGI earns off new maps...

Also, they can't make good maps, they just can't. We need procedural map generation, because PGI just isn't talented enough to design good maps.

LOL And you think a procedural map generator by PGI would be better? Even the Big Boys don't have a good one.

#18 Anjian

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Posted 28 June 2018 - 08:28 PM

View Postocular tb, on 28 June 2018 - 04:27 PM, said:

More maps would be nice.

I'd like to see another map like Alpine, believe it or not, but without the snow.



That will be like Emerald Taiga without the bases.

#19 Mechwarrior1441491

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Posted 28 June 2018 - 08:59 PM

View PostYosharian, on 28 June 2018 - 08:00 PM, said:

Guess how much money PGI earns off new maps...

Also, they can't make good maps, they just can't. We need procedural map generation, because PGI just isn't talented enough to design good maps.



That's how I identify gaming newbs, because Polar gets the worst rep in this game and it is the best map they have designed so far. It replicates actual fluid combat more than any other and would be at home in any self respecting tank simulator game. It isn't difficult to isolate which maps are "game" maps and which actually give a battlefield experience.

What is a "good" map in your opinion?

The transition from the old maps to their new versions was rough and it wasn't because of bad design, it's because we were used to, for the most part maps without any terrain in the way besides hills. We have trees, rocks all sorts of crap you'd expect on an actual battlefield. It means more maneuvering and more forethought put into your actions. This game is designed for thinking 5-10 steps ahead of what you are doing. If you aren't doing that, you are at the complete mercy of those who do.

Alpine is probably the least liked map on my list. I always thought that it could be improved if the giant mountain was hollowed out into a base, with passages leading out of a few exits. Would make threatening the position easier and harder to defend.

Edited by Mechwarrior1441491, 28 June 2018 - 09:08 PM.


#20 KoalaBrownie

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Posted 28 June 2018 - 09:13 PM

I'm sure a new map is down the road but 5+ maps is a bit ambitious a request.

Most of the maps they put out I find to be pretty good. Only map I hate in particular is River City which doesn't have enough opportunity for flanking, don't know why people vote for that. Solaris City is good but I feel the scale is off, or perhaps I've always thought mechs are bigger than they are.





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