Less Mech, More Map
#1
Posted 28 June 2018 - 12:15 PM
And please, no ice maps. those are terribly dull.
#2
Posted 28 June 2018 - 12:38 PM
Im fine with ice maps though. As long as they are INTERESTING somehow. I dont care what biome but we really need more maps.
Edit: Some hot maps that are more than just rocks and mountains. Maybe an industrial metal melting setting on some planet that produces a whole lot of mechs lore wise, with huge furnaces and **** would be pretty cool
Edited by EdSt0nE, 28 June 2018 - 12:41 PM.
#3
Posted 28 June 2018 - 12:57 PM
I hadn't played for a year and there were two new maps in the mix since my absence.
#4
Posted 28 June 2018 - 01:23 PM
#5
Posted 28 June 2018 - 01:26 PM
#6
Posted 28 June 2018 - 02:34 PM
Basically something that goes1-200meters deep with an underground base network. Lets derp and use gundam and Jaburo as an idea, but more tunnels and the base is fairly centralized. The surface is mostly the mountain but something like the dimensions of caustic (half sized would be fairly claustrophobic but would work too) with appropriate depths and branching paths between the surface and inner fortress would allow for a good sized map with multiple engagement areas.
#7
Posted 28 June 2018 - 03:56 PM
Alex Morgaine, on 28 June 2018 - 02:34 PM, said:
Basically something that goes1-200meters deep with an underground base network. Lets derp and use gundam and Jaburo as an idea, but more tunnels and the base is fairly centralized. The surface is mostly the mountain but something like the dimensions of caustic (half sized would be fairly claustrophobic but would work too) with appropriate depths and branching paths between the surface and inner fortress would allow for a good sized map with multiple engagement areas.
That could work really well.
Do we actually have a map suggestions subforum here?
#8
Posted 28 June 2018 - 04:03 PM
Alex Morgaine, on 28 June 2018 - 02:34 PM, said:
Basically something that goes1-200meters deep with an underground base network. Lets derp and use gundam and Jaburo as an idea, but more tunnels and the base is fairly centralized. The surface is mostly the mountain but something like the dimensions of caustic (half sized would be fairly claustrophobic but would work too) with appropriate depths and branching paths between the surface and inner fortress would allow for a good sized map with multiple engagement areas.
How would this map not completely screw-over mechs with LRMs?
#9
Posted 28 June 2018 - 04:11 PM
i dont buy mechpacks because i want more mechs, i buy mechpacks because pgi did something with the game other than use it as a cash farm. i bought that anihilator because they added more weapons to the game. that was my last mech purchase. another weapons pack might get me to drop change again. true ffa solaris might also do the same. but as it stands all i see is a cash farm.
Edited by LordNothing, 28 June 2018 - 04:17 PM.
#10
Posted 28 June 2018 - 04:11 PM
KoalaBrownie, on 28 June 2018 - 12:57 PM, said:
I hadn't played for a year and there were two new maps in the mix since my absence.
Define, regular?
SOLARIS City was the first new map in a long time. Rubellite was the first new map in 2 years. So 2 new maps in over 2 years ain't really, regular.
Other maps we're just reworks - Terra Therma / Frozen city were essentially just made larger (ie, kinda boring). Forest Colony was minor changes along with HPG.
#12
Posted 28 June 2018 - 04:27 PM
I'd like to see another map like Alpine, believe it or not, but without the snow.
#13
Posted 28 June 2018 - 05:02 PM
#14
Posted 28 June 2018 - 05:34 PM
KoalaBrownie, on 28 June 2018 - 04:03 PM, said:
How would this map not completely screw-over mechs with LRMs?
Large antichamber rooms and the surface for lrms
Mechwarrior1441491, on 28 June 2018 - 05:02 PM, said:
Giant golf course :3
#15
Posted 28 June 2018 - 05:35 PM
And right now we don't what their next map they developing right as there no roadmap telling us what in the making, maybe mechcon will have more details.
#16
Posted 28 June 2018 - 08:00 PM
Also, they can't make good maps, they just can't. We need procedural map generation, because PGI just isn't talented enough to design good maps.
#17
Posted 28 June 2018 - 08:13 PM
Yosharian, on 28 June 2018 - 08:00 PM, said:
Also, they can't make good maps, they just can't. We need procedural map generation, because PGI just isn't talented enough to design good maps.
LOL And you think a procedural map generator by PGI would be better? Even the Big Boys don't have a good one.
#19
Posted 28 June 2018 - 08:59 PM
Yosharian, on 28 June 2018 - 08:00 PM, said:
Also, they can't make good maps, they just can't. We need procedural map generation, because PGI just isn't talented enough to design good maps.
That's how I identify gaming newbs, because Polar gets the worst rep in this game and it is the best map they have designed so far. It replicates actual fluid combat more than any other and would be at home in any self respecting tank simulator game. It isn't difficult to isolate which maps are "game" maps and which actually give a battlefield experience.
What is a "good" map in your opinion?
The transition from the old maps to their new versions was rough and it wasn't because of bad design, it's because we were used to, for the most part maps without any terrain in the way besides hills. We have trees, rocks all sorts of crap you'd expect on an actual battlefield. It means more maneuvering and more forethought put into your actions. This game is designed for thinking 5-10 steps ahead of what you are doing. If you aren't doing that, you are at the complete mercy of those who do.
Alpine is probably the least liked map on my list. I always thought that it could be improved if the giant mountain was hollowed out into a base, with passages leading out of a few exits. Would make threatening the position easier and harder to defend.
Edited by Mechwarrior1441491, 28 June 2018 - 09:08 PM.
#20
Posted 28 June 2018 - 09:13 PM
Most of the maps they put out I find to be pretty good. Only map I hate in particular is River City which doesn't have enough opportunity for flanking, don't know why people vote for that. Solaris City is good but I feel the scale is off, or perhaps I've always thought mechs are bigger than they are.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users