What Koniving said at the end, --snip-- At least on his main account, it is his way of protesting PGI PSR setup, which definitely is not even close to be a zero-sum formula. That is, breaking close to even on wins/losses while averaging overall 190-200MS will move you up in tiers, slowly but you will move up.
Have you watched some of the MWOWC finals? Even with 8v8 and both sides running (within the rules) mechs that fits their playstyle/tactics, players who are actually communicating, many of those games were very lopsided, ie sharks to blood in the water.
With that said, a close game usually happens when both sides have made mistakes but neither following up on those mistakes. Where as the more players in a match who are able to bring it and know how to counter/capitalize on those mistakes (ie being aggressive) while bringing most of the team in on it, will slaughter the other team who missed capitalizing on a mistake, usually be not becoming aggressive enough as a team.
The important part of that is a team, using communication (best) and/or situational awareness (okay). If only one person attempts to move in on a mistake/advantage instead of most of the team, that one person may be his team's mistake, which then the other team, if they realize the mistake that was made and pushes, it may very well become a slaughter.
Thus, higher the tier, more players who know how to use and counter, while also being more aggressive. Unfortunately, with how PSR determine, which the MM only use weight class and PSR (have you see solo queue teams w/mismatched weight class?) the percentage of said players decreases, as well as those players who are willing to drop call.
Again, to stress, PSR movement is determined by PSR, with set thresholds with an emphasis on moving most players up out of Tier 5 (newbie land). There are long time players, due to playing on a real potato, health restrictions who are not able to maintain an average 190ish MS with an approx even w/l ratio who reside in Tier 5 or Tier 4. And think about it, there are only 5 tiers. Said tiers are not broken up into subsections themselves, and with current setup does leaves a vast range in abilities within each tier.
Again, Tier 2 and Tier 1 players are simply made up of players who either do okay and have played long enough to move up (age) but it does not necessarily makes them the best, and those who really are sharks in an average person pool, which they are definitely not at fault, considering PGI put them there.
Edited by Tarl Cabot, 01 July 2018 - 06:28 AM.