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The Awesome. Lets Make It Awesome Again.


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#1 IIXxXII

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Posted 02 July 2018 - 11:01 AM

I think everyone who reads these forums has seen the jibe about the awesomes side torsos being the size of "barn doors" at least once. The biggest drawback to the awesome however isnt the size of its pecs.

It is the relatively slow torso rotation causing its crosshairs to lag behind the circle when shifting aim. A person can perfectly shift their aim to bear on a target, only to have to wait a split second for the torso's rotation to catch up. That split second can be the difference between the awesome being useful and completely worthless.

The awesome has a small engine cap and low top speed. It doesnt have a ton of hardpoints. Its acceleration isnt that great. It doesn't have a lot of tonnage to boat a !@#%load of weapons. Its hitboxes arent great. It isnt versatile like the stalker which can mount a huge variation of weapons.

Give the awesome faster torso rotation, please. Being able to snap aim better, like say the linebacker, is what the mech lacks and could make all the difference in the world.

#2 Nightbird

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Posted 02 July 2018 - 11:12 AM

Arm lock

#3 Haipyng

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Posted 02 July 2018 - 11:13 AM

View PostNightbird, on 02 July 2018 - 11:12 AM, said:

Arm lock

You mean arm unlock? :)

#4 Eisenhorne

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Posted 02 July 2018 - 11:18 AM

Saying "make the awesome awesome again" implies it was ever any good. As far as I can recall, it has never been great. Even when it was introduced, the Atlas was almost always a better choice. I think the Stalker came out shortly after, and the Awesome took a back seat to that almost immediately.

#5 Koniving

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Posted 02 July 2018 - 11:21 AM

View PostIIXxXII, on 02 July 2018 - 11:01 AM, said:

Give the awesome faster torso rotation, please. Being able to snap aim better, like say the linebacker, is what the mech lacks and could make all the difference in the world.

Anyone remember when the Pretty Baby had 200* torso twist?

Good times...
Yep not any more.

Or when it was given 400% torso twist speed and great acceleration at the cost of terrible brakes? ...God it was so easy to climb the big formations of Tourmaline Desert and "leap" off of them to attack people from up high, especially since not even lights could get up there thanks to the fact that your brake speed also determines how quickly you're brought to a stop during hill climbing...

Awesomes could use some love again.

Edited by Koniving, 02 July 2018 - 11:22 AM.


#6 IIXxXII

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Posted 02 July 2018 - 11:23 AM

View PostNightbird, on 02 July 2018 - 11:12 AM, said:

Arm lock


Then you have the issue the madcat mk ii has where its yaw is slower than you would like and armlock is the default setting.

Posted Image

#7 Novakaine

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Posted 02 July 2018 - 11:31 AM

Novakaine approves this plea.

#8 MechaBattler

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Posted 02 July 2018 - 11:50 AM

Move the energy hardpoints up near the shoulders in line with the cockpit. Instantly a better mech thanks to high mounts. Course just reducing the width of it would also be a good save. Instead PGI reduced the torso dimensions a bit : /

#9 IIXxXII

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Posted 02 July 2018 - 12:17 PM

View PostMechaBattler, on 02 July 2018 - 11:50 AM, said:

Move the energy hardpoints up near the shoulders in line with the cockpit. Instantly a better mech thanks to high mounts. Course just reducing the width of it would also be a good save. Instead PGI reduced the torso dimensions a bit : /


Mounts are currently near to cockpit level. Raising them above the cockpit doesn't help anything. Cockpit needs line of sight to enable targeting.

Quicker torso twist is what is needed here.

#10 MechaBattler

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Posted 02 July 2018 - 12:36 PM

Wut?

No, they're not. They're a good space below cockpit level. So many times I've chuffed terrain on them sagging PPCs. Course the projectile and terrain hitboxes don't help either. But their placement requires you to expose quite a bit.

Edited by MechaBattler, 02 July 2018 - 12:36 PM.


#11 Alkabides

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Posted 02 July 2018 - 12:54 PM

X4 LL and x1 HPPC is great.... try it

#12 IIXxXII

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Posted 02 July 2018 - 12:55 PM

View PostMechaBattler, on 02 July 2018 - 12:36 PM, said:

Wut?

No, they're not. They're a good space below cockpit level. So many times I've chuffed terrain on them sagging PPCs. Course the projectile and terrain hitboxes don't help either. But their placement requires you to expose quite a bit.


Cue image which show torso mounts near to cockpit level.

Posted Image

Let's say the awesome had higher mounts. That gives it no advantage over a blood asp, kodiak 3 or assault mech which already have high mounts. That would only turn the awesome into an inferior version of the blood asp or kodiak 3: which is lame. It also doesn't make sense as mounts are already high in comparison to other assaults, especially ones with low slung arms like the atlas.

Having a quicker rate of torso twist would give the awesome an advantage over other assaults. It could make the awesome viable on a skill and learning curve basis.

The question here: is the goal to make the awesome like an inferior version of other assaults mechs which already have high mounts, or is it to make the awesome viable and give it advantages to call its own.

Which is your preference?

Edited by IIXxXII, 02 July 2018 - 01:00 PM.


#13 Battlemaster56

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Posted 02 July 2018 - 12:56 PM

What the Awesome need is some good old armor quirks so atleast take a beatin on the field, and mess with it's agility a little bit and boom we be good.

#14 MechaBattler

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Posted 02 July 2018 - 01:30 PM

I would hardly wave away high mounted weapons just because a few other mechs already have them. The Awesome 8Q has some nice PPC and general quirks to make it standout from those mentioned. Not having to expose as much of itself while being able to fire more PPC shots down range than other mechs makes it unique.

#15 Daurock

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Posted 02 July 2018 - 01:31 PM

In My opinion -
What it needs are the same things that ALL mechs with bad Hitboxes and/or low mounts need - (But only some actually possess, like the Orion.) Namely, Armor and Agility advantages over similar tonnage mechs. Giving the Awesome 90 to 95 ton effective armor, and/or Marauder/Thanatos level agility would go a long way towards making it a usable brawler-ish mech.

Except for the 8Q - That things was, is, and shall forever be a PPC Boat. In Leiu of the above quirks, I'd give monster PPC quirks to the 8Q, even larger than currently are found on the mech. Make the thing a Veritable Sniping Powerhouse, capable of putting more lightning bolts downrange than nearly any other mech. It's other poor features will keep it in check.

#16 Bishop Steiner

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Posted 02 July 2018 - 01:36 PM

View PostIIXxXII, on 02 July 2018 - 11:01 AM, said:

I think everyone who reads these forums has seen the jibe about the awesomes side torsos being the size of "barn doors" at least once. The biggest drawback to the awesome however isnt the size of its pecs.

It is the relatively slow torso rotation causing its crosshairs to lag behind the circle when shifting aim. A person can perfectly shift their aim to bear on a target, only to have to wait a split second for the torso's rotation to catch up. That split second can be the difference between the awesome being useful and completely worthless.

The awesome has a small engine cap and low top speed. It doesnt have a ton of hardpoints. Its acceleration isnt that great. It doesn't have a lot of tonnage to boat a !@#%load of weapons. Its hitboxes arent great. It isnt versatile like the stalker which can mount a huge variation of weapons.

Give the awesome faster torso rotation, please. Being able to snap aim better, like say the linebacker, is what the mech lacks and could make all the difference in the world.

Posted Image

View PostHaipyng, on 02 July 2018 - 11:13 AM, said:

You mean arm unlock? Posted Image

ArmCrutch? (cuz aiming two reticles is too hard, apparently)

#17 Prototelis

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Posted 02 July 2018 - 02:23 PM

Too bad those arm shields are useless and only make the arm geometry bigger.

#18 Zigmund Freud

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Posted 02 July 2018 - 02:54 PM

View PostKoniving, on 02 July 2018 - 11:21 AM, said:

Anyone remember when the Pretty Baby had 200* torso twist?


Oh wow, that trailer. I didn't visit the forums or the website much in first few years, and didn't see this trailer, but boy, does it look good. I get that they put dev effort and money in more important stuff than trailers, but still kind of feels sad.

#19 IIXxXII

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Posted 02 July 2018 - 05:45 PM

View PostPrototelis, on 02 July 2018 - 02:23 PM, said:

Too bad those arm shields are useless and only make the arm geometry bigger.


Count your blessings.

If the awesome were anything like the blood asp, we could have petitions to make the arm shields bigger.

#20 Bishop Steiner

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Posted 02 July 2018 - 07:34 PM

View PostIIXxXII, on 02 July 2018 - 05:45 PM, said:


Count your blessings.

If the awesome were anything like the blood asp, we could have petitions to make the arm shields bigger.

shots to the arms aren't shots to the torso. *shrugs*





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