S O L A I S, on 05 July 2018 - 04:15 PM, said:
Any game mode can be ended easily if the enemy doesn't respond to what you're doing. I've capped bases with friends in Assault before more than a couple mechs were killed combined. We've won domination when the enemy team just didn't enter the circle.
If the VIP is easy to kill, get in front of it so they have to shoot you instead. Or get in a position to destroy an enemy if they ignore your attacks and fire on the VIP
Quxudica, on 05 July 2018 - 03:01 PM, said:
Just because people avoid a thing doesn't make it a problem. and just because people actively seek something out doesn't mean it's not a problem. Customers don't know what's good for them or for the game they're playing because their experience is incredibly narrow compared to the overall scope.
You yourself said you lost faith in the company that makes this games years ago, yet here you are. By your own logic, this game and PGI's "minimal effort" style aren't problems because you aren't avoiding playing this game.
Quxudica, on 05 July 2018 - 03:01 PM, said:
Pretty sure I've read on the forums that missions used to be more objective-based and players didn't like it. I've been in Assault games where we've capped base before a handful of kills took place and players complained, I've also been in games like Conquest where someone tells everyone to avoid capping and just fight. The Battletech boardgame doesn't even have objectives, it's just take a lance and throw down- ironic that the video game 30 years later is in many ways the same thing and the players like it that way.
SFC174, on 05 July 2018 - 05:33 PM, said:
The phrase "they would probably change it" means I'm presenting a theory, not a fact. Theories are by definition unproven Asking me for proof is only telling me you don't understand what I wrote. Hopefully it's clear for you now
Or if you're asking for proof that PGI uses metrics, here it is:
Quote
https://mrbcleague.c...php?storyid=240
Edited by KoalaBrownie, 05 July 2018 - 07:39 PM.

















