Why Was It Necessary To Give Er Micro Lasers Gh?
#1
Posted 03 July 2018 - 10:26 PM
#2
Posted 03 July 2018 - 10:29 PM
#3
Posted 03 July 2018 - 10:33 PM
#4
Posted 03 July 2018 - 11:00 PM
#5
Posted 03 July 2018 - 11:01 PM
Vellron2005, on 03 July 2018 - 10:29 PM, said:
well you kind of have to 1-2 punch everything because firing 15 ermics can kill you (the one thing they are good at). and when you do you can keep firing every half a second till the heat bar is full. duration is .75 so you can cycle your lasers without them ever going off without incuring ghost heat. macro that and you got a laser machine gun. though 12 actual machine guns are better.
but they are still anemic. 12 ermicros is well under the 30 damage line pgi has drawn in the sand, but gh kicks in at 8. whole alpha is 36 damage, so its like old school 6x cspl boat without the range, and where if you fire the whole thing you die. ghost heat, sure, but not mech exploding levels of gh should you accidentally shoot early.
Edited by LordNothing, 03 July 2018 - 11:17 PM.
#6
Posted 03 July 2018 - 11:32 PM
#7
Posted 04 July 2018 - 12:57 AM
But micro ERL they just suck imo they just a IS small laser that half the weight, and should get a buff, ans both should a gh buff.
#8
Posted 04 July 2018 - 03:01 AM
I remember seeing them on the civil-war-"paper", and also on the pts.. think that's it.
aside from that "you at least gotta try"-guy that we've all been at least once, nobody uses them anyway;
so ghostheat on a weapon nobody uses doesn't really matter anyway, right?
'cause PGI being PGI
Edited by Captain Caveman DE, 04 July 2018 - 03:02 AM.
#9
Posted 04 July 2018 - 05:35 AM
Vellron2005, on 03 July 2018 - 10:29 PM, said:
I may not agree with you on a fair few things, but on this day? On this day I fully agree, that would have been much more interesting.
Edited by Verilligo, 04 July 2018 - 05:35 AM.
#10
Posted 04 July 2018 - 09:05 AM
Just cuts off shots from your team mates.
#11
Posted 04 July 2018 - 10:37 AM
Vellron2005, on 03 July 2018 - 10:29 PM, said:
Given the current MWO balancing direction I'd say that would make more sense for the Micro Pulse Laser rather than the ER Micro Laser. The ER Micro could instead have a super short duration to the point of being PPFLD (if not just making it literally PPFLD with 0 duration).
#12
Posted 04 July 2018 - 11:06 AM
#13
Posted 04 July 2018 - 01:22 PM
Nightbird, on 04 July 2018 - 11:06 AM, said:
cSPLs have better optimal range, better hardpoint efficiency and way better heat efficiency even before spooky heat. And these are the turbonerfed cSPLs no one seems happy with. If this is really the bar we're measuring micro lasers against, that should tell you how bad off they are.
#14
Posted 04 July 2018 - 01:25 PM
https://mwomercs.com...ta-is-too-good/
Trading tonnage efficiency for hardpoint efficiency seems fair, just that a lot of mechs are hardpoint starved
#15
Posted 04 July 2018 - 07:59 PM
Nightbird, on 04 July 2018 - 01:25 PM, said:
https://mwomercs.com...ta-is-too-good/
Trading tonnage efficiency for hardpoint efficiency seems fair, just that a lot of mechs are hardpoint starved
From that same thread:
Nightbird, on 06 June 2018 - 01:08 PM, said:
Not really, CSPLs are pretty much worthless on every other mech.
So... is the ACH the only mech in the game now, or are they still worthless >90% of the time?
#16
Posted 04 July 2018 - 08:48 PM
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