Angel of Annihilation, on 18 February 2019 - 09:23 AM, said:
No to much if he is standing still letting me fire at him but usually they are running 145 kph or faster and attempting to evade you shooting at them or is this a different experience for you? Of course some times they do just stand still...with their face in you crotch...where you can't hit them with any of your weapons. Doesn't take long for 12 DPS to core you out when those MGs are kicking you in the nuts.
Seriously though I know your trying to be funny or I hope you are anyway, but its pretty common knowledge that lights are relatively hard to hit when they are being evasive and in most cases unless your lucky, you end up just grazing a light mech for a few damage, here and there, when they are zipping about. I mean I would expect everyone has seen a Locust, Flea, Piranha, etc zig-zaging in and out of your entire team, seemingly immune to the fact that 6-8 mechs are trying to take him out. Also when solo any decent light pilot is typically going to be used his enhanced speed and mobility to keep at your back and keep you from being able to engage him if your piloting a slower, less agile mech. At that point your relying on the light pilot to make a mistake that you can capitalize on in order to make a solid hit.
On the other hand your examples are only valid when you have a completely unobstructed view of the enemy light and they are standing completely motionless within range of your full alpha. Sure, then you have a point, but lets try to be realistic here and talk about what really happens in a match.
And again, I am not advocating nerfing the mech, I just want MGs reigned in to something appropriate and reasonable, If the PIR or any other mech that is reliant on MGs can't be competitive after the MG nerf, then buff the mechs individually until they can.
Lights mechs are relatively harder to hit, yes, but ultimately they can't actually dodge incoming fire at the kind of ranges at which MGs are employed. If you miss, it's 100% your own fault.
And, despite your complaint about a single Light mech crotch-hugging you to death, as Jman5 said, this game isn't built around 1v1. Larger mechs can and should form a combat box and peel for each other.
When a Piranha engages me, I have every chance to shoot him down. If he's a literal aimbot and has 100% accuracy, and I'm 50% accurate, I will still kill him before he has the chance to pull one of my legs. And if he's not going for legs, he's not going to get 100% of his damage into a torso because I'll be twisting between my own Alpha strikes. Honestly, it's pretty fair. I've had times when I've missed repeatedly, or engaged whilst heat-capped, and then the Piranha puts me down for a dirt nap. But I've also had times when I've one-shotted or two-shotted it and moved on.
On the other hand, Light mechs with medium-ranged weapons that know how to abuse that range against me? I basically get zoned and poked to death, with hardly a chance to hit back, because at those distances with my projectile velocities, hitting the Light is basically guess work.
But again, as Jman5 said, the game isn't built around 1v1's. My Shadowhawk is built to engage up-close against non-brawler Assaults and Heavies. It's not reasonable to expect a single mech that has the advantage in all situations.
That would be unbalanced.
Edited by YueFei, 18 February 2019 - 11:07 PM.