Angel of Annihilation, on 18 February 2019 - 09:23 AM, said:
Seriously though I know your trying to be funny or I hope you are anyway, but its pretty common knowledge that lights are relatively hard to hit when they are being evasive and in most cases unless your lucky, you end up just grazing a light mech for a few damage, here and there, when they are zipping about
If you are not hitting a light 9 times out of 10 when its inside 300m of you, then its your aim that is the problem. Outside 300m most lights literally do zero damage to you, i.e. being perfectly irrelevant.
Angel of Annihilation, on 18 February 2019 - 09:23 AM, said:
I mean I would expect everyone has seen a Locust, Flea, Piranha, etc zig-zaging in and out of your entire team, seemingly immune to the fact that 6-8 mechs are trying to take him out.
Doesn't matter how much potatoe you put in a bowl, its still won't turn into a fried chicken.
Angel of Annihilation, on 18 February 2019 - 09:23 AM, said:
Also when solo any decent light pilot is typically going to be used his enhanced speed and mobility to keep at your back and keep you from being able to engage him if your piloting a slower, less agile mech.
And who's fault is that you are caught in the open with nothing solid to put your back against and no teammates in line of sight, eh?
Angel of Annihilation, on 18 February 2019 - 09:23 AM, said:
And again, I am not advocating nerfing the mech, I just want MGs reigned in to something appropriate and reasonable, If the PIR or any other mech that is reliant on MGs can't be competitive after the MG nerf, then buff the mechs individually until they can.
Bandaids upon bandaids. Sadly bandaids can't fix stupid.