ShiverMeRivets, on 21 February 2019 - 10:58 AM, said:
You dismiss every assult as being driven by a potato. I say that every 20 ton mech that gets one-shotted is being driven by another potato. The last surviving mechs on the losing team tend to be light mechs. The typical end scene of QP matches is 4 mechs clumsily stomping about while a spastic tiny mech is running between their legs for an extended period of time. Had it been an assault mech it would not have lasted 10 seconds in that situation. When the damage flying around is high, the most valuable armor is not getting hit at all. The stupid undersizing of the light mechs combined with impossible accelerations facilitates that.
Rescale light mechs appropriatly please.
Would be an interesting test to see which mech lasts longest running around in the open and in range of 3 or 4 opponents. My feeling is if both an atlas and a piranha are equally healthy the atlas would last longer. I think the hitpoints would win out over dodge. Of course it's possible there is a skill variable where the atlas goes down faster vs lower skilled players and the piranha goes down faster vs higher skilled players. Either way, would be a fun test.
In real games the reason why they can take a while to kill is because their speed lets them disengage and run off under cover. However if they're running off they're not shooting you (sniper builds aside). Once they're actually engaged and trying to shoot back, they go down pretty quickly.