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Piranha - The Most Broken Mech In Mwo?


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#301 Prototelis

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Posted 13 February 2019 - 09:03 AM

View PostShiverMeRivets, on 13 February 2019 - 08:40 AM, said:

I’d be fine if all of those were deleted from the game, together with the entire 20-25 tonnage range.


Translation; I've been worked over by many lights, most often because I'm alone and out of position.

#302 RickySpanish

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Posted 13 February 2019 - 09:13 AM

View PostBurning2nd, on 13 February 2019 - 02:53 AM, said:

name one mech... that has that meny weapon hardpoints..

any mech any size, that has 16 hardpoints of any weapon type


With respect, go and turn off the display pilot tier option in your forum profile please. Tier 1 is reserved for those players that actually know the game, thanks.

#303 thievingmagpi

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Posted 13 February 2019 - 09:16 AM

View PostRickySpanish, on 13 February 2019 - 09:13 AM, said:

With respect, go and turn off the display pilot tier option in your forum profile please. Tier 1 is reserved for those players that actually know the game, thanks.



if only this were actually the case :(

#304 Bud Crue

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Posted 13 February 2019 - 09:21 AM

View PostJman5, on 13 February 2019 - 08:18 AM, said:


It does allow 16, but AMS counts as a weapon, so you have to pull that off.



Math is hard. Also, I still think it is lame aspect of the mech building model that AMS or for that matter TAG counts as a weapon. Oh well. Anyway, thanks for the clarification.

#305 Angel of Annihilation

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Posted 13 February 2019 - 09:24 AM

The PIR is a beast but I have a hard time saying that it over performs, rather it is the MG variants of it that over perform and it isn't the mech, rather the MG tht is the issue. If stacking 6+ MGs wasn't so over the top then there wouldn't be any issues at all.

Honestly I am usually vehemently opposed to nerfs of any type but I would be dancing in the streets if they nerfed the crit capability of MG. I really do think that it is crazy that a 3 second burst of MGs does more damage than a huge explosion caused by an AC/20 to internal structure not to mentioned the mear seconds it takes for a MG mech to strip every weapons you have from any exposed structure.

#306 Burning2nd

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Posted 13 February 2019 - 09:53 AM

View PostRickySpanish, on 13 February 2019 - 09:13 AM, said:

With respect, go and turn off the display pilot tier option in your forum profile please. Tier 1 is reserved for those players that actually know the game, thanks.

Come put your money where your mouth is freebirth reject, Come out from your closed group.. Join us in Qp and talk that

#307 Xeno Phalcon

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Posted 13 February 2019 - 10:01 AM

View PostRickySpanish, on 13 February 2019 - 09:13 AM, said:

Tier 1 is reserved for those players that actually know the game, thanks.


Ahahahahahahaha.

#308 Prototelis

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Posted 13 February 2019 - 10:03 AM

View PostAngel of Annihilation, on 13 February 2019 - 09:24 AM, said:

rather it is the MG variants of it that over perform


How we can tell when someone doesn't know what they're talking about.

#309 ShiverMeRivets

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Posted 13 February 2019 - 10:06 AM

View PostPrototelis, on 13 February 2019 - 09:03 AM, said:


Translation; I've been worked over by many lights, most often because I'm alone and out of position.

Typical forum rebuttal. Rubbish and pointless as ever.

#310 Prototelis

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Posted 13 February 2019 - 10:24 AM

Oh, you have something to add then?

#311 RickySpanish

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Posted 13 February 2019 - 12:01 PM

View PostBurning2nd, on 13 February 2019 - 09:53 AM, said:

Come put your money where your mouth is freebirth reject, Come out from your closed group.. Join us in Qp and talk that


Sorry my post was a little harsh, although I ought to point out that I'm pledged to Jade Falcon so technically not a Freebirth. I also play QP almost exclusively.

Edited by RickySpanish, 13 February 2019 - 12:01 PM.


#312 dimachaerus

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Posted 13 February 2019 - 12:28 PM

It's not so much the Piranha that is a bit off, it's the current state of machineguns. I prefer driving lights and fast mediums, usually get pulled into driving heavies in group queue for tonnage reasons, but thats neither here nor there.

Biggest issue with the Piranhas that annoys the hell out of me personally, is the good ol' PIR-1 and its 12 no-heat buzzsaw projectors called Clan Machineguns. they produce no heat and simply require ammo to function. When i'm driving any other light, one of these little freaks runs up and starts spewing tinkle-tinkle spray all over my mechs legs, which invariably causes them to fall off.

And yes, the Meta crowd will rebutt with "l2p" and "Gitgud" but, when most light mechs get a structure bonus to their legs instead of armor, and machineguns do triple damage to Structure, you can see where the rub is. Piranha is high risk high reward for sure, but it kinda ruins other light mechs and outright obsoletes many of them.

#313 Racerxintegra2k

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Posted 13 February 2019 - 12:29 PM

I thought the PIR-1 was OP until i learned to play the PIR-2 .

#314 RickySpanish

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Posted 13 February 2019 - 12:34 PM

View PostRacerxintegra2k, on 13 February 2019 - 12:29 PM, said:

I thought the PIR-1 was OP until i learned to play the PIR-2 .


ssssh don't tell anyone...

#315 A Really Old Clan Dude

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Posted 13 February 2019 - 12:34 PM

I dont see the cipher as OP, when comparing it to my assassin which I have been playing with recently and has a similar play style it comes out roughly the same accept damage per game.
All games in quick play

cipher v assassin stats

cipher 78 games 43 wins 35 loss 1.23 W/L 67 kills 50 deaths 1.34 Avg 324 avg damage/game


assassin-27 275 games 149 wins 126 loss 1.18 W/L 254 kills 174 deaths 1.46 Avg 422 avg damage/game

#316 Ruccus

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Posted 13 February 2019 - 12:49 PM

View PostBurning2nd, on 13 February 2019 - 02:53 AM, said:

name one mech... that has that meny weapon hardpoints..

any mech any size, that has 16 hardpoints of any weapon type


Challenge Accepted:

Mr. Gargles' Brawl Vomit

I guess you can put a 17th weapon in there (the build has an unused missile hardpoint), but I just run it like above or with ERMLs in place of the SPLs. It's actually a really fun build with the de-linking of micro lasers.


Here's a build I've never dropped in, but figured with the thread it'd be a nice anti-light mech assault:

GAR-D

Also has 16 weapons, but swaps in a pair of SSRM6es and CAP for those pesky light mechs.

Edit: Just finished a playing session and I tried to put a 17th weapon in the first build but got an error - 16 weapons is the maximum you can drop into a game with.

Edited by Ruccus, 13 February 2019 - 02:08 PM.


#317 JediPanther

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Posted 13 February 2019 - 01:20 PM

View PostGeminiWolf, on 12 February 2019 - 11:22 PM, said:

Funny thing, I do way more damage and produce way more kills with my Locust and Flea mechs, than I do with my Pirahna's.

I'd almost say the same except i've never bought the fish with mc or c-bills. i haven't played in months but the last time I ran an 'OP' clan light I used the trial ach and it felt like god mode after years of expecting death with the xl st loss. I still don't play clan lights much except for when I'm really bored or want to run a whatever build. I still prefer my is light death traps.

#318 Antares102

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Posted 13 February 2019 - 01:22 PM

View PostRacerxintegra2k, on 13 February 2019 - 12:29 PM, said:

I thought the PIR-1 was OP until i learned to play the PIR-2 .

Next thing to learn is to play PIR-3 which only has one energy slot less than the PIR-2 but still got structure quirks and more agility.

Edited by Antares102, 13 February 2019 - 01:22 PM.


#319 Jay Leon Hart

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Posted 13 February 2019 - 01:31 PM

View PostBurning2nd, on 13 February 2019 - 02:53 AM, said:

name one mech... that has that meny weapon hardpoints..

any mech any size, that has 16 hardpoints of any weapon type

16 hardpoints? HAHAHA!

Juggernaut JG-R9T1 has 10E, 16B

#320 tutzdes

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Posted 13 February 2019 - 01:33 PM

View PostShiverMeRivets, on 13 February 2019 - 08:40 AM, said:

I’d be fine if all of those were deleted from the game, together with the entire 20-25 tonnage range.

Since I got Flea pack, I played those pests a lot and was starting to think there could be something true in"Flea OP" claims. In fact, my Flea stats were pretty damn high compared to a lot of other lights I piloted before.

So I switched to some other light and light-alike mechs for a spin recently. I piloted Kit Fox Purifier (30t), Osiris OSR-2V (30t), Mist Lynx MLX-G (25t), Cicada The X-5 (40t). That's what I discovered: either I'm gravitating towards becoming a proper good light-main or lurm-potato levels around are increasing gradually. My recent performance with Osiris was very close to that of when I was piloting Flea FLE-17. Cicada X-5 worked admirably with the playstyle identical to some Flea builds (and it is Division 7 mech). Kit Fox was less killy but average match score was nuts (and W/L was the same as for Fleas). Mist Lynx demonstrated that 1) it is a very good mech, that just performs 2) I don't like MGs and feel more comfortable when less facetime required to deal meaningful damage.

IE: Flea is just another good light mech which performs admirably, yes. Still, the results could be replicated by using any other harasser mech, which is not garbage tier.

If you remove 20-25t mechs from the game, then 30t will be your No1 nemesis. With all lights deleted, you will suffer from Assassins, Vulcans, Vipers, Cicadas, Arctic Wolves (all 40t mechs are awesome IMO :} ). With these deleted there will be "OP, plz nerf" Phoenix Hawks, Uziels (6xMPL UZL-6P <3 ), Wolverine WVR-7D (yeah, with MASC), kiting Fridges, Shadow Cats, and suddenly scary Black Lanners and Linebackers.


View Postdimachaerus, on 13 February 2019 - 12:28 PM, said:

Biggest issue with the Piranhas that annoys the hell out of me personally, is the good ol' PIR-1 and its 12 no-heat buzzsaw projectors called Clan Machineguns. they produce no heat and simply require ammo to function. When i'm driving any other light, one of these little freaks runs up and starts spewing tinkle-tinkle spray all over my mechs legs, which invariably causes them to fall off.

For light vs light situation MG Piranha is the worst of the bunch, unless the opposing light mech lacks good pin-point and is slow as hell. I know very few pilots who are able to keep firing MGs at specific components constantly vs agile light piloted by a good player. If opposing light is able to deny LoS/Range/Elevation for any meaningful time and can aim - PIR-1 is a toast.

As some people here already said, laser Piranhas are actually more versatile (and are much stronger for light vs light situation).





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