Laser Ams Heat
#1
Posted 04 July 2018 - 06:43 AM
even with just one AMS it heats up like you are firing a small laser non-stop
#2
Posted 04 July 2018 - 06:46 AM
#3
Posted 04 July 2018 - 06:49 AM
Tilde toggles on/off
Works as intended (unlimited ammo, seems to work better than reg ams, assisted by range boost)
#4
Posted 04 July 2018 - 07:01 AM
#5
Posted 04 July 2018 - 08:04 AM
#6
Posted 04 July 2018 - 09:56 AM
#7
Posted 04 July 2018 - 10:13 AM
HammerMaster, on 04 July 2018 - 06:49 AM, said:
Tilde toggles on/off
Works as intended (unlimited ammo, seems to work better than reg ams, assisted by range boost)
Bolded in 1. If laser ams is running hot: shut it down for awhile.
If anyone builds a time machine, travel back in time and inform those who mechs blew up from laser ams heat they can turn it off plz.
#8
Posted 04 July 2018 - 10:14 AM
Something I'd definitely suggest trying is setting one of your mouse keys to" Toggle Weaon Group", start of the match highlight your AMS (or ECM/Stealth, it works for them to) and your toggle is on hand, use it.
#9
Posted 04 July 2018 - 11:16 AM
I think it has a niche on 'mechs which are strictly heat neutral otherwise. I'd put it on my Gauss-Jager but it just doesn't have 1.5 tons to spare.
#10
Posted 04 July 2018 - 01:27 PM
C-LAMS is still on the warmish side, but it compares more favorably against C-AMS since its mount cost equates to 1xC-AMS+0.5t ammo; it offers greater endurance for the same investment, if used wisely.
IS LAMS clearly needs a buff. C-LAMS can probably be left alone.
#11
Posted 04 July 2018 - 01:33 PM
#12
Posted 04 July 2018 - 01:46 PM
WrathOfDeadguy, on 04 July 2018 - 01:27 PM, said:
C-LAMS is still on the warmish side, but it compares more favorably against C-AMS since its mount cost equates to 1xC-AMS+0.5t ammo; it offers greater endurance for the same investment, if used wisely.
IS LAMS clearly needs a buff. C-LAMS can probably be left alone.
Yeah, with IS, since LAMS and AMS+1ton are equal tonnage and slot space, you're effectively trading heat efficiency to eliminate the risk of regular AMS running out of 1 ton ammo, or AMS ammo exploding. Neither happens with any frequency, so just not worth it.
#13
Posted 04 July 2018 - 02:10 PM
#14
Posted 05 July 2018 - 01:22 AM
#15
Posted 06 July 2018 - 12:34 AM
that is just lazy programming
#16
Posted 06 July 2018 - 01:22 AM
Maybe if lams worked better?
#17
Posted 06 July 2018 - 03:03 AM
eminus, on 06 July 2018 - 12:34 AM, said:
that is just lazy programming
it does save a ray-terrain collision test though. this game really doesnt have enough object complexity for that to matter though.
Edited by LordNothing, 06 July 2018 - 03:03 AM.
#18
Posted 06 July 2018 - 09:02 AM
WrathOfDeadguy, on 04 July 2018 - 01:27 PM, said:
C-LAMS is still on the warmish side, but it compares more favorably against C-AMS since its mount cost equates to 1xC-AMS+0.5t ammo; it offers greater endurance for the same investment, if used wisely.
IS LAMS clearly needs a buff. C-LAMS can probably be left alone.
Just for S&G I put 3 regular ams and 6 tons of ammo on my severely underpowered cutefox. Last Polar Highlands I made one shot with my MG and ERSL, ran completely out of (6 TONS!) of ams ammo and ended up with a 206 match score. That's...crazy?
#19
Posted 06 July 2018 - 09:26 AM
#20
Posted 06 July 2018 - 09:28 AM
http://www.sarna.net...-Missile_System
"[color=#000000]While solving the frequent lament of the ammunition dependent standard system, the disadvantage is that even with the strength of each laser pulse reduced to the minimum required to destroy missiles, the heat build-up is much more significant."[/color]
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