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Buff Standard Engines


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#41 HammerMaster

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Posted 05 July 2018 - 05:15 PM

/scrap all ideas before.
Ready?
Manufacturer named components. (IS only)
Opens gates for not just engines (vlar 300 STD grants quirk of +10% dissapation for example)
No quirks for LFE or XL
Opens door for more IS named equipment (asking for named weapons FOREVER!)

#42 IIXxXII

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Posted 05 July 2018 - 05:34 PM

View PostTarl Cabot, on 05 July 2018 - 03:38 PM, said:

WGAF? A number of players do but PGI? Over a year since release of the new skill tree with Chris saying he wanted to do something about engines, to bring them more in line with each other, more flavor than using the archaic TT rules where only a piece of it is being used, as in the isXL gaining the same benefits of the cXL/LFE of surviving the loss of one side torso but with all having different non-lethal penalties. Who knows, maybe Chris had an outline but Russ/Paul shot it down... Tis not like Russ nor Paul regularly plays the game and when said gang does they play more like bugs than a team and communicating...

FTA..



It seems as if changes which could improve gameplay and the new player experience are inversely opposed to old hardcore demographics who blindly oppose any attempt @ improvement.

PGI can try to improve things which would appeal to new and younger gamers or they can obstinately stick with catering to older stubborn demographics who want hard sanctioned TT rules and don't care if gameplay suffers because of it.

Can't blame PGI for adhering to what those who buy the most in-game content demand.

If @ some point in the future, money becomes a real issue for PGI. Maybe we will see more attempts at innovation and original content from PGI as they attempt to cater to newer and younger gamers. That would probably be the time to bring up these types of topics. Although it can't hurt to hold up a windsock & see which way the wind is blowing?

Edited by IIXxXII, 05 July 2018 - 05:36 PM.


#43 HammerMaster

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Posted 05 July 2018 - 05:37 PM

Ha ok.
So IP been around 30 years. Let's keep pumping what's in published works. Success
Make up your own (Transverse). How'd that work out?

#44 Jay Leon Hart

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Posted 06 July 2018 - 10:10 AM

View PostTarl Cabot, on 05 July 2018 - 03:38 PM, said:

Over a year since release of the new skill tree with Chris saying he wanted to do something about engines, to bring them more in line with each other, more flavor than using the archaic TT rules where only a piece of it is being used, as in the isXL gaining the same benefits of the cXL/LFE of surviving the loss of one side torso but with all having different non-lethal penalties. Who knows, maybe Chris had an outline but Russ/Paul shot it down... Tis not like Russ nor Paul regularly plays the game and when said gang does they play more like bugs than a team and communicating...

IIRC, the response was "can't code it, no changes"

#45 Tarl Cabot

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Posted 06 July 2018 - 05:57 PM

View PostJay Leon Hart, on 06 July 2018 - 10:10 AM, said:

IIRC, the response was "can't code it, no changes"

Which part ??? Ahh, never mind.. understood... :)

#46 LordNothing

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Posted 06 July 2018 - 08:58 PM

id actually like to see both isxls and stds get intrinsic quirks when equipped.

isxl gets st armor buffs, and agility buffs. st death remains. clan do not get them in favor of no st death.

std gets ct armor and structure buffs, maybe even zombie buffs (like boosting weapon stats when the sts are cleaved off). clan also gets them if they use std, including future mechs like the kingfisher.

lfes remain unchanged as they are already the dominant is engine right now, at least in my inventory.

Edited by LordNothing, 06 July 2018 - 09:01 PM.


#47 Tarl Cabot

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Posted 07 July 2018 - 08:28 AM

View PostLordNothing, on 06 July 2018 - 08:58 PM, said:

id actually like to see both isxls and stds get intrinsic quirks when equipped.

isxl gets st armor buffs, and agility buffs. st death remains. clan do not get them in favor of no st death.

std gets ct armor and structure buffs, maybe even zombie buffs (like boosting weapon stats when the sts are cleaved off). clan also gets them if they use std, including future mechs like the kingfisher.

lfes remain unchanged as they are already the dominant is engine right now, at least in my inventory.


See the quoted part below :)

View PostJay Leon Hart, on 06 July 2018 - 10:10 AM, said:

IIRC, the response was "can't code it, no changes"


#48 Jay Leon Hart

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Posted 07 July 2018 - 08:32 AM

View PostTarl Cabot, on 06 July 2018 - 05:57 PM, said:

Which part ??? Ahh, never mind.. understood... Posted Image

View PostTarl Cabot, on 07 July 2018 - 08:28 AM, said:

See the quoted part below Posted Image

Hey now, I'm only going off memory Posted Image

I recall it being that PGI couldn't add another "engine type" which is why the LFE behaves exactly like the Clan XL. I don't think they mentioned other avenues, like increased agility or what-not.

#49 LordNothing

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Posted 07 July 2018 - 04:56 PM

if pgi cant code then how the hell are they doing all this ui crap? ui code sucks to write and id rather write game logic or work on my physics engine than work on the ui for anything.

#50 Tarl Cabot

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Posted 07 July 2018 - 05:49 PM

You said it.. crap...

#51 LordNothing

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Posted 07 July 2018 - 07:03 PM

View PostTarl Cabot, on 07 July 2018 - 05:49 PM, said:

You said it.. crap...

point is if you are competent enough to do ui work you are competent enough to game logic. i know we all like the 'pgi doesnt have any programmers' meme, but they have a script kiddie at least. and thats all you need to do this kind of game logic.

#52 Tarl Cabot

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Posted 07 July 2018 - 08:09 PM

View PostLordNothing, on 07 July 2018 - 07:03 PM, said:

point is if you are competent enough to do ui work you are competent enough to game logic. i know we all like the 'pgi doesnt have any programmers' meme, but they have a script kiddie at least. and thats all you need to do this kind of game logic.

Posted Image



#53 Teenage Mutant Ninja Urbie

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Posted 10 July 2018 - 05:07 AM

while I do run std engines on a lot of IS mechs and a few clanmechs, they could use a buff of some kind.
atm, you take them mainly because lb20 and hvy-gauss; in some cases because the mechs just has enough tons to run it. but let's be honest:
on anything without those 2 weapons and lighter than hvy/assault, you WANT that xl/lfe, you don't even think about going std.

so.. something is needed to encourage at least thinking about them. called options, called balance. .. 2 words some guys in canada have problems with ;)

#54 VonBruinwald

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Posted 10 July 2018 - 06:38 AM

View PostLordNothing, on 07 July 2018 - 04:56 PM, said:

if pgi cant code then how the hell are they doing all this ui crap? ui code sucks to write and id rather write game logic or work on my physics engine than work on the ui for anything.


You could always offer your services, drop Chris a Tweet.

#55 aardappelianen

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Posted 10 July 2018 - 07:26 AM

How about tying top speeds and acceleration curves to engine type, std engines give you higher speed while xl get better acceleration
Heavy gauss annies get to the action a bit faster and keep up with the rest of the team a bit better while xl engine mechs get to respond quicker to incoming fire and hide their squishy bits

This would give std engines legitimate value for their weight besides enabling some heavy torso weapon combos.
and it would give xl engines some more survivability by giving those mechs a bigger chance to move into cover

Hmm or maybe give std engines better acceleration and xls high speed becuz an annie with an ever worse acceleration might be too easy too pick apart, i dunno just throwing it out there :P

Edited by aardappelianen, 10 July 2018 - 07:28 AM.


#56 VonBruinwald

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Posted 10 July 2018 - 07:49 AM

View Postaardappelianen, on 10 July 2018 - 07:26 AM, said:

How about tying top speeds and acceleration curves to engine type, std engines give you higher speed while xl get better acceleration
Heavy gauss annies get to the action a bit faster and keep up with the rest of the team a bit better while xl engine mechs get to respond quicker to incoming fire and hide their squishy bits

This would give std engines legitimate value for their weight besides enabling some heavy torso weapon combos.
and it would give xl engines some more survivability by giving those mechs a bigger chance to move into cover

Hmm or maybe give std engines better acceleration and xls high speed becuz an annie with an ever worse acceleration might be too easy too pick apart, i dunno just throwing it out there Posted Image


I'm not in favour of tying speed into engine type as that's what the ratings for. If anything you should tie torso movement to engine type, give;

IS XL's more torso speed to get their squishies out the way (lighter engine, faster movement)
Std's more Pitch/Yaw to better brawl with (smaller engine more room to move)

Use the LFE/Clan XL as the baseline.

Edit: That doesn't mean XL's get a range penalty or Std's get a speed penalty, these are incentives.

Edited by VonBruinwald, 10 July 2018 - 07:51 AM.


#57 Nightbird

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Posted 10 July 2018 - 10:18 AM

Still no proof that STD engines are bad.

#58 IIXxXII

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Posted 10 July 2018 - 03:21 PM

View PostLordNothing, on 07 July 2018 - 04:56 PM, said:

if pgi cant code then how the hell are they doing all this ui crap? ui code sucks to write and id rather write game logic or work on my physics engine than work on the ui for anything.


Maybe its written and optimised in 80x86 assembly, FORTRAN or some archaic lang that is not widely supported.

View Postaardappelianen, on 10 July 2018 - 07:26 AM, said:

How about tying top speeds and acceleration curves to engine type, std engines give you higher speed while xl get better acceleration


I would rather standard engines to be improved to close the gap between standard and XL.

Not have both be buffed to ensure the gap between them remains the same.

View PostNightbird, on 10 July 2018 - 10:18 AM, said:

Still no proof that STD engines are bad.




#59 LordNothing

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Posted 10 July 2018 - 04:40 PM

View PostVonBruinwald, on 10 July 2018 - 06:38 AM, said:


You could always offer your services, drop Chris a Tweet.


id rather go work for the living legends people. they need lua and c++ programmers i hear. i can do both those things.

#60 Athom83

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Posted 11 July 2018 - 09:06 AM

Only thing I could get behind is boosting the CT structure based on the rating of the engine. The bigger the STD engine, the more structure you get.





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