Jay Leon Hart, on 05 July 2018 - 03:09 PM, said:
1. A nice thought, but if you make the goals too difficult, you get the "it's not fair!" complainers in droves.
2. I like it!
3. That will cause people to be even more sheepish, until the community figures out the cut-off, then we're back to square one.
4. If only it were that easy.
5. How do you determine who is a bad player who dies a lot and who is doing so intentionally?
1. It wouldn't take much of an increase to make suiciding impractical to simply playing out the match.
2. This would likely be the only fix you'd need anyway.
3. The number of people that would bother doing it wouldn't be high enough for it to even matter enough to get this far in the list.
4. oversimplifications for the win!
5. A player rushing headlong to their death within ~2 minutes of a game starting isn't exactly hard to spot, and it would be up to PGI to determine if their behavior is in bad faith and actionable via montioring them after sufficient reports come in.
Ultimately this is all rather moot. Events are uncommon, suicide yields very little in actual rewards that matter and the number of people that would bother to try is low enough to be less of a concern then the routine disconnects we get every other game anyway.
If the game is so unenjoyable to play that people are falling over themselves in droves to suicide through an event.. then there are far bigger concerns to be worried about.