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Mech Locking Is Archaic, Should Be Removed

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#1 Quxudica

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Posted 05 July 2018 - 02:05 PM

Edit: It occurred to me after posting that the thread title may be misconstrued; This thread is not talking about the "R" lockon functionality, but rather locking out a mech as "in game" until the match ends.

Once upon a time when RnR was still a (terribly misguided) thought, Community Warfare was still supposed to be the actual game, and the original QP modes were still being referred to as place holders; Locking a mech until a game finished made some measure of sense.

In the game that MWO ended up becoming this is no longer true. It does nothing but add an irritant to those that enjoy focusing on one mech at a time. Equally it's removal would do nothing but provide a nice QoL improvement.

Edited by Quxudica, 05 July 2018 - 02:10 PM.


#2 HammerMaster

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Posted 05 July 2018 - 02:12 PM

Ya no.
You're asking for getting rid of the last vestige of giving a f*ck.

#3 Jay Leon Hart

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Posted 05 July 2018 - 02:17 PM

It makes it less appealing to suicide rush during events (like the current loot bag one).

It stays.

#4 Quxudica

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Posted 05 July 2018 - 02:22 PM

View PostJay Leon Hart, on 05 July 2018 - 02:17 PM, said:

It makes it less appealing to suicide rush during events (like the current loot bag one).

It stays.


That's an incredibly silly reason to keep it in. Something easily fixed in any number of other ways.

Quote

You're asking for getting rid of the last vestige of giving a f*ck.


It would change absolutely nothing about what the game currently is. This isn't the mech sim they sold us originally, it doesn't even remotely resemble that game anymore. Moreover you can already circumvent this by just buying a duplicate mech making the mechanic absolutely pointless except as a source of yet more grind.

#5 Jay Leon Hart

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Posted 05 July 2018 - 02:29 PM

View PostQuxudica, on 05 July 2018 - 02:22 PM, said:

That's an incredibly silly reason to keep it in. Something easily fixed in any number of other ways.

OK, give me 10.

Some people love to troll, even in this small community. Please don't make it easier.

#6 MechaBattler

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Posted 05 July 2018 - 02:34 PM

It does prevent people from just kamikazing into the enemy with the same mech over and over. Plus incentivizes people to have more mechs.

#7 Quxudica

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Posted 05 July 2018 - 02:50 PM

View PostMechaBattler, on 05 July 2018 - 02:34 PM, said:

It does prevent people from just kamikazing into the enemy with the same mech over and over. Plus incentivizes people to have more mechs.


Doing that would yield no rewards worth the effort and, again, you can already do this. you just need a duplicate mech, which depending on the weight class is far from difficult.

Quote

OK, give me 10.


Here's five off the top of my head;

1. Set event goals that cannot be reliably accomplished in this manner.
2. Cause a timer lock to trigger if you enter too many new games too quickly (same as the friendly fire/desertion timer)
3. Make matches you are in for less than ~X amount of time invalid for event tallying
4. Make actually playing the game more appealing than actively trying to not play the game by suiciding.
5. Ban/suspend players that abuse the system in such a manner.

Locking out mechs really serves no function worth serving in the current state of MWO, it's just another in a laundry list of inconveniences that make the game tedious to play.

#8 Jay Leon Hart

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Posted 05 July 2018 - 03:09 PM

View PostQuxudica, on 05 July 2018 - 02:50 PM, said:

1. Set event goals that cannot be reliably accomplished in this manner.
2. Cause a timer lock to trigger if you enter too many new games too quickly (same as the friendly fire/desertion timer)
3. Make matches you are in for less than ~X amount of time invalid for event tallying
4. Make actually playing the game more appealing than actively trying to not play the game by suiciding.
5. Ban/suspend players that abuse the system in such a manner.

1. A nice thought, but if you make the goals too difficult, you get the "it's not fair!" complainers in droves.
2. I like it!
3. That will cause people to be even more sheepish, until the community figures out the cut-off, then we're back to square one.
4. If only it were that easy.
5. How do you determine who is a bad player who dies a lot and who is doing so intentionally?

#9 Quxudica

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Posted 05 July 2018 - 03:28 PM

View PostJay Leon Hart, on 05 July 2018 - 03:09 PM, said:

1. A nice thought, but if you make the goals too difficult, you get the "it's not fair!" complainers in droves.
2. I like it!
3. That will cause people to be even more sheepish, until the community figures out the cut-off, then we're back to square one.
4. If only it were that easy.
5. How do you determine who is a bad player who dies a lot and who is doing so intentionally?


1. It wouldn't take much of an increase to make suiciding impractical to simply playing out the match.
2. This would likely be the only fix you'd need anyway.
3. The number of people that would bother doing it wouldn't be high enough for it to even matter enough to get this far in the list.
4. oversimplifications for the win!
5. A player rushing headlong to their death within ~2 minutes of a game starting isn't exactly hard to spot, and it would be up to PGI to determine if their behavior is in bad faith and actionable via montioring them after sufficient reports come in.

Ultimately this is all rather moot. Events are uncommon, suicide yields very little in actual rewards that matter and the number of people that would bother to try is low enough to be less of a concern then the routine disconnects we get every other game anyway.

If the game is so unenjoyable to play that people are falling over themselves in droves to suicide through an event.. then there are far bigger concerns to be worried about.

#10 - World Eater -

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Posted 05 July 2018 - 03:30 PM

Troll thread?

#11 Wil McCullough

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Posted 05 July 2018 - 05:57 PM

If its removed, what's going to stop a pilot from loading up on rocket launchers, hitting override, alphaing to 1shot a mech and moving on to the next game? We don't need more cancer in the game.

#12 Quxudica

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Posted 05 July 2018 - 07:14 PM

View PostWil McCullough, on 05 July 2018 - 05:57 PM, said:

If its removed, what's going to stop a pilot from loading up on rocket launchers, hitting override, alphaing to 1shot a mech and moving on to the next game? We don't need more cancer in the game.


The fact that doing so would provide so little exp and cbills as to be completely pointless? If it was something that really happened enough to be actually considered a problem then thats an issue with rockepods.After all, once again, you can still do this right now all you have to do is buy two cheap missile mechs. The fact this doesn't happen suggests this fear is little more than slippery slope nonsense.

#13 Yosharian

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Posted 05 July 2018 - 07:34 PM

HAHA no.

#14 Wil McCullough

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Posted 05 July 2018 - 08:42 PM

View PostQuxudica, on 05 July 2018 - 07:14 PM, said:


The fact that doing so would provide so little exp and cbills as to be completely pointless? If it was something that really happened enough to be actually considered a problem then thats an issue with rockepods.After all, once again, you can still do this right now all you have to do is buy two cheap missile mechs. The fact this doesn't happen suggests this fear is little more than slippery slope nonsense.


The amount is significant if you factor in volume. For every match you play normally, the suicide pilot could play 5-6 (or more) if he has ticked all servers. This isn't a amount of xp/cbills per match thing. It's an amount of xp/cbills per hour thing.

There's nothing slippery slope about that.

#15 sharknoise

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Posted 05 July 2018 - 11:15 PM

Quote

If its removed, what's going to stop a pilot from loading up on rocket launchers, hitting override, alphaing to 1shot a mech and moving on to the next game?

What's stopping them from doing it now? There's been a mech giveaway every couple of months lately, so I suppose even new players get to own 4-5 mechs very fast. If someone is in suicidal mood, 4-5 mechs is enough to switch between them non-stop. And at 30+ robbits, you stop caring about this rule at all. Even if you are in a mood for a specific archetype, you always have a similar replacement ready. This locking only harms new players who don't have many alternatives to the locked mech yet. They also don't sit upon mounains of gxp/sp yet, so they can't pay for the skill tree without playing this specific mech.

#16 Wil McCullough

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Posted 05 July 2018 - 11:43 PM

View Postsharknoise, on 05 July 2018 - 11:15 PM, said:

What's stopping them from doing it now? There's been a mech giveaway every couple of months lately, so I suppose even new players get to own 4-5 mechs very fast. If someone is in suicidal mood, 4-5 mechs is enough to switch between them non-stop. And at 30+ robbits, you stop caring about this rule at all. Even if you are in a mood for a specific archetype, you always have a similar replacement ready. This locking only harms new players who don't have many alternatives to the locked mech yet. They also don't sit upon mounains of gxp/sp yet, so they can't pay for the skill tree without playing this specific mech.


You need is mechs with enough missile hardpoints. If a pilot wants to do this, it's mainly to farm cbills and mech xp in as quickly a real time time period as possible at the "cost" of wlr and kdr. If you have the cbills and time to already own multiple mechs capable of this, it doesn't make sense to do it anymore.



#17 Anjian

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Posted 06 July 2018 - 01:22 AM

Mech locking is a strange legacy from another game ---- World of Tanks, where you have this same practice on a destroyed tank. You have to wait for the game to finish to get the same tank, or leave, hop into a new game with a different tank.

Some years ago, World of Tanks exploded the PC F2P scene, and a lot of games were looking to replicate the same formula of success, this game included.

#18 Jay Leon Hart

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Posted 06 July 2018 - 10:08 AM

View PostQuxudica, on 05 July 2018 - 03:28 PM, said:

Ultimately this is all rather moot.

Agreed, it's not going to change.

#19 RickySpanish

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Posted 06 July 2018 - 10:22 AM

That's a fantastic idea OP!





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