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A Promo For "war Robots" A Weak Mwo Ripoff/clone


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#1 IIXxXII

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Posted 05 July 2018 - 08:05 PM



Starts around 2:16

The gameplay and mechanics are extremely reminescent of BT/MW.

They even copied jump jet mechanics.

(Except their jump jets actually work wheras MWOs do not lol)

Edited by IIXxXII, 05 July 2018 - 08:07 PM.


#2 Anjian

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Posted 05 July 2018 - 08:27 PM

Its a very strong game, just too much pay to win. Maybe they don't have a mech to sell every month and so they need to wring the towel even more.

Has too many power mechanics going on:

Jump. (Griffin, Rogatka)

Double Jump. (Raven) This greatly lengthens the total distance of the jump and makes a second jump immediately available.

Jump and Stealth (Inquisitor, Specter) The current meta of the game, when the mech jumps, you lose weapons track of it, like ECM is immediately activated, and some seconds after it lands.

Hell Dive. Jump, stealth, and where the mech lands there is a damaging splash effect to all enemy mechs around it.

Dash. Sudden acceleration and deceleration. Similar to an FPS mechanic. One of the current metas in the game. At least four mechs have them.

Shields. Shields take damage before they are destroyed. A number of mechs have them.

Hover. Similar to a jump, but much longer and higher, this has an element of control in it.

Ancilles. Sort of like an energy shield or bubble going on.

Hunt/Pursue. Sort of like a run with stealth.

Shocktrain. You hit a mech then the damage chains to another mech and another. One of the most OP weapons in the game, and one of the most complained about. One of the reasons why people don't form mobs in this game.

Splash. All rockets --- Orkans, Tulumbas, Pins, Pinatas, Zenits --- have some form of splash. A direct hit is not necessary. If a mech is peek and poking, hitting the side of the obstacle can transfer damage. Splash weapons are another meta in the game.

Lately they added Healing robots.

There are many things in the game you won't see in MWO. Such as quad mechs, and mechs that switch weapons from the back. To say the least, it is a lot more Sci-Fictiony than Battletech now. The game started as real life inspired war machines with legs, then depending on your point of view --- evolved/devolved by its new owners into a very scifi power game.

The pluses about the game is that they got map level and game mode design to a five star, although I have to give three stars only to King of the Hill and Team Death Match. Beacon Rush is something we need to see in MWO. You capture a point and that point becomes a new spawn point. The game also recently added Free For All.

Another plus to the game but something that can be considered a negative at the same time, is that it has an exceedingly large player population. Even if the player base is not cross platform --- Android and Apple players cannot play with each other except on the test server --- each platform alone has an enormous base.

Edited by Anjian, 05 July 2018 - 08:31 PM.


#3 CancersCincar

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Posted 05 July 2018 - 09:57 PM

A MWO ripoff? That game is more like a ripoff of Chromehounds. There's way more stylistic similarities between them.

#4 Vellron2005

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Posted 05 July 2018 - 11:22 PM

View PostIIXxXII, on 05 July 2018 - 08:05 PM, said:



Starts around 2:16

The gameplay and mechanics are extremely reminescent of BT/MW.

They even copied jump jet mechanics.

(Except their jump jets actually work wheras MWOs do not lol)


I find the OP's post click-baity, with most of the video not being connected to anything robot-related... There is a short reference to war robots, but it's minor..

And War Robots is a technically superior game to MWO, because quads and better graphics..

#5 Dogstar

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Posted 05 July 2018 - 11:57 PM

It's interesting that War Robots, with no IP behind it, no lore, no fiction, no media of any kind, and a mish-mash of giant robot memes, manages to be a lot more popular than MWO.

It's almost as if PGI isn't actually trying to succeed...

or just isn't capable of learning anything new.

#6 MTier Slayed Up

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Posted 06 July 2018 - 12:01 AM

Or its mobile with advertisement on YouTube.

Just being on mobile, you have a much larger target audience.

Not everyone can afford a decent rig. A phone on the other hand...

#7 Anjian

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Posted 06 July 2018 - 12:18 AM

Phones and tablets nowadays should have greater processing power and memory than PCs running Mechwarrior 4 back then, or even when XBox 360s were running Chromehounds and PS3s were running Armored Core V.

Being on mobile, you do have a much larger audience on hand. On the other hand, you also have competition by the thousands. This game manages to be consistently on the top 100 top grossing games in Google Play, and has earned an Editor's Choice. This means if you type 'robot' on the Google Play search bar, this game will come up on top or near the top. The Google Play ranking is life and death much like Google search page results for a business.

#8 Adridos

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Posted 06 July 2018 - 01:07 AM

View PostAnjian, on 06 July 2018 - 12:18 AM, said:

...or even when XBox 360s were running Chromehounds and PS3s were running Armored Core V.


Not really. The GPUs they have are much faster (since smartphones have those ridiculous resolutions at palm-sized screens), the CPUs are slower and all around the hardware would be theoretically up-to-par or worse.
However, smartphones are not made for playing games. The hardware they have would be capable of it, but when put into a different machine. Smartphones focus on battery life first and foremost. They can't and don't ever run that hardware at full speed like devices plugged into the mains do.

#9 Anjian

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Posted 06 July 2018 - 01:52 AM

View PostAdridos, on 06 July 2018 - 01:07 AM, said:


Not really. The GPUs they have are much faster (since smartphones have those ridiculous resolutions at palm-sized screens), the CPUs are slower and all around the hardware would be theoretically up-to-par or worse.
However, smartphones are not made for playing games. The hardware they have would be capable of it, but when put into a different machine. Smartphones focus on battery life first and foremost. They can't and don't ever run that hardware at full speed like devices plugged into the mains do.



The game app can request as much CPU prioritization from the operating system, and the operating system only has to check for CPU temperature, battery level or whether the power supply is plugged in before giving the gaming app full CPU resources. The game will run full speed until it hits these two exceptions, first being the battery level is low, and the operating system goes into power conservation mode, and the second if the CPU temperature is too hot, wherein the operating system will tell the CPU to down clock drastically. Usually you can physically tell when these two conditions are met, and its time to take a break. If you are using a tablet, the battery resource is much greater and so are the heat dissipation.

Apps are also smart enough that they can check through the operating system what the CPU, GPU, what's the screen resolution and the available RAM, then scale the game to those resources, reducing graphical features if needed, expanding on those features if there is margin.

Even if smartphones were not originally meant for games, the gaming market for this is so big its driving the latest SOC chip advances in CPU and GPUs Upper end smartphones and even tablets have equal to superior CPU and graphical processing power to a NIntendo Switch now.




#10 Tetatae Squawkins

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Posted 06 July 2018 - 02:13 AM

Calling it a ripoff/clone is kind of specious. MWO itself is structured after other F2P games that came before it and stompy robots have been around for a long time in various forms.

#11 MTier Slayed Up

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Posted 06 July 2018 - 02:18 AM

View PostAnjian, on 06 July 2018 - 12:18 AM, said:

Phones and tablets nowadays should have greater processing power and memory than PCs running Mechwarrior 4 back then, or even when XBox 360s were running Chromehounds and PS3s were running Armored Core V.

Being on mobile, you do have a much larger audience on hand. On the other hand, you also have competition by the thousands. This game manages to be consistently on the top 100 top grossing games in Google Play, and has earned an Editor's Choice. This means if you type 'robot' on the Google Play search bar, this game will come up on top or near the top. The Google Play ranking is life and death much like Google search page results for a business.

Again, keyword being advertisement. Especially on YouTube where it's viewed in the millions. Mobile is a lot more friendly though because at a push of a button, you can download a time waster.

#12 Anjian

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Posted 06 July 2018 - 02:47 AM

View PostDrtyDshSoap, on 06 July 2018 - 02:18 AM, said:

Again, keyword being advertisement. Especially on YouTube where it's viewed in the millions. Mobile is a lot more friendly though because at a push of a button, you can download a time waster.


That's exactly why mobile is going to grow bigger and bigger --- at the expense of all the other platforms.

Sooner or later, for the survival of the Battletech franchise, it will have to grasp getting a mobile game on its own.

As for YouTube, Pixonic knows how to push the buttons. They know how to support YouTubers and they have a program for them. The game even has YouTube links inside it. PGI has zero support for YouTubers.

To get an idea how big War Robots is, January 2017, it recorded a DAU (Daily Active Users) of 1.5 million players. Over on Google Play, it has recorded over 50 million downloads. I don't have an Apple device so I don't know how many were downloaded for that platform. While not all 50 million will keep on playing it, even with a residue of that, that's still a huge player base. It makes about $3 million a month.

https://sensortower....077016/overview


I wish someone had the vision and the resources to hire out many of War Robots staff when they left the company after it was bought by mail.ru, as they didn't like the management, when it was bought out by mail.ru. These people went independent to create a new robot game of their own, called Battle of Titans.



Note the quad mech sniping from the top of the obelisk.

They went from using the Unity Engine in War Robots, to the Unreal Engine in Battle of Titans.

Another important feature they added in BOT was modular, sectional damage.

This game basically already has what it takes as a foundation for a mobile Mechwarrior game. All it would take is to buy them out and rework the game.

As for YouTube, Pixonic knows how to push the buttons. They know how to support YouTubers and they have a program for them. The game even has YouTube links inside it. PGI has zero support for YouTubers.

Edited by Anjian, 06 July 2018 - 02:48 AM.


#13 FupDup

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Posted 06 July 2018 - 03:04 AM

The developer behind War Robots is one of the scummiest I've ever seen. They're lower than even EA. They make these promises that things are going to get better but then they flat out betray the playerbase in a bait-and-switch nightmare.

The most recent example of this is the new economy update that just came out. Their promise was that all component-based weapons and robots would be "three times cheaper" to acquire (as in, costs divided by three across all the different methods of gathering components). The trade off, however, is that most equipment takes a longer time to upgrade (this game has upgrade timers) and costs much more silver to upgrade.

However, this cost reduction did not occur other than the real-money purchase (i.e. $300 robot becomes only $100 now). The daily gold/workshop point deals range from zero price reduction to only a small reduction. The royale flip game didn't get ANY reduction in flip cost. On the other hand, Pixonic massively nerfed loot chests to give far fewer royale tokens (thus making royale flips MORE EXPENSIVE) and making gold harder to get from chests as well (making those gold/WSP deals MORE EXPENSIVE).

They also like to sneak in unilateral changes without telling anybody. One example is that they increased the cost to reset the royale flip board without posting it anywhere. Another is that they implemented a new feature called "boosters" that are effectively a subscription system to increase your attack damage, ability recharge rates, movement speed, health, and shield health all at the same time. They made no announcement of this feature before suddenly dropping it on the playerbase, because surprise surprise they knew people would (and did) backlash over it. They also recently nerfed the number of keys you get from daily supply drops, again without any notice. And they've nerfed silver gains from battle multiple times.

And that's just the tip of the iceberg. This rabbit hole goes down several miles deeper.

Every time Pixonic says they're going to give you something, they always give you crumbs but then take away entire loaves of bread from you. For anybody here who has not played War Robots, please DON'T ever try it. You will get ******. Hard. It's an excruciatingly brutal new player experience to get constantly matched up against players whose equipment is massively higher leveled than yours, being constantly oneshotted from across the map by highly mobile and highly durable robots that have no weaknesses. In MWO, imagine piloting a stock Centurion against an enemy team of fully customized Linebackers and Hellbringers. That's the daily life of a lower league player in War Robots.

I've complained a lot about PGI in the past but holy hell Pixonic makes me extremely grateful for PGI's benevolence.

Edited by FupDup, 06 July 2018 - 03:21 AM.


#14 razenWing

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Posted 06 July 2018 - 03:22 AM

Are we really discussing the differences between a legitimate PC game vs a mobile p2w game?!?!??!?!?!?!??!?

(also agree with someone from earlier, this is such a click-bait. you literally can find a youtube video to promote the game, but instead, you find a random video of some random guy giving a 20 second shout out to his advertisers...)

Wait... are you the guy in Demolition Ranch?

#15 Abaddun

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Posted 06 July 2018 - 04:11 AM

I full on despise war robots for being one of the whaliest of whale games in the mobile marketplace, even before the introduction of loot crates and the dash bots. Pre dash, the meta revolved around the Lancelot + Ancile combo, a strong brawler mech that is hyper resilient to conventional weapons and required coordination to kill just 1. To buy the Ancelot and complimentary weapons you had to grind 9500 gold. On a good day you could earn 70-80 gold playing all day non stop. On top of that you need to sink about 7000 gold just to get all 5 drop decks for the maximum number of respawns in game. I managed to claw my way to Diamond tier 1 using Silver bots and weapons plus the occasional gold weapon, and near the end I had saved up enough for an ancelot. Then the dash bots and shocktrain dropped and my ancelot dropped from top to mid tier overnight. To round it off, post diamond is the land of the whales. If you're not willing to drop £79 per bot (weapons not included) to fill out a 5 bay hange, you will lose, badly, every game, and no amount of skill can compensate.

#16 MTier Slayed Up

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Posted 06 July 2018 - 05:48 AM

View PostAnjian, on 06 July 2018 - 02:47 AM, said:


That's exactly why mobile is going to grow bigger and bigger --- at the expense of all the other platforms.

Sooner or later, for the survival of the Battletech franchise, it will have to grasp getting a mobile game on its own.

As for YouTube, Pixonic knows how to push the buttons. They know how to support YouTubers and they have a program for them. The game even has YouTube links inside it. PGI has zero support for YouTubers.

A lot of people hate mobile platforms though simply because of the pay walls behind nearly every game released. Not that it decreases their success, it just targets wallet whales. You eliminate the pay to win model, you basically kill most of the mobile platforms off from the get go. That would take an act of FCC if they ever decide to recognize it as a gimmick for children, or a shift in the video game industry. Money to be made though, so unlikely.

In any case, mobile platforms will not likely take over in the future. Maybe a decade or two, sure, but I still doubt it, hard to imagine what kind of brain dead technological advancement mobile stores will push forward.

As for Pixonic and YouTube...They're doing something that most other mobile platforms have been doing for years now, and that's paying YouTube to have their ads be played to people who would be receptive towards it. There's an interesting algorithm they use that reaches out to the most likely people that would watch the ad, or even click on it. That's how most YouTubers make their money. PGI can do the same thing, or even back certain YouTubers to review their game. They did this awhile back with AngryJoe and TotalBiscuit.

In the future when MechWarrior 5's eventual release (optimistic), I can 100% guarantee you that you'll see ads somewhere on YouTube or a YouTuber that has been paid to play their game so their audience can view it.

#17 Anjian

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Posted 06 July 2018 - 06:21 AM

View PostDrtyDshSoap, on 06 July 2018 - 05:48 AM, said:

A lot of people hate mobile platforms though simply because of the pay walls behind nearly every game released. Not that it decreases their success, it just targets wallet whales. You eliminate the pay to win model, you basically kill most of the mobile platforms off from the get go. That would take an act of FCC if they ever decide to recognize it as a gimmick for children, or a shift in the video game industry. Money to be made though, so unlikely.

In any case, mobile platforms will not likely take over in the future. Maybe a decade or two, sure, but I still doubt it, hard to imagine what kind of brain dead technological advancement mobile stores will push forward.

As for Pixonic and YouTube...They're doing something that most other mobile platforms have been doing for years now, and that's paying YouTube to have their ads be played to people who would be receptive towards it. There's an interesting algorithm they use that reaches out to the most likely people that would watch the ad, or even click on it. That's how most YouTubers make their money. PGI can do the same thing, or even back certain YouTubers to review their game. They did this awhile back with AngryJoe and TotalBiscuit.

In the future when MechWarrior 5's eventual release (optimistic), I can 100% guarantee you that you'll see ads somewhere on YouTube or a YouTuber that has been paid to play their game so their audience can view it.


I have seen the Mighty Jingles play Battletech, and he featured Battletech on his videos, but I don't think he was payed for it. I think he simply enjoyed the game so he played and naturally made videos on it. That was free big exposure. A big factor for that is because of the similarity Battletech has with XCom, which is a game he plays and makes videos of. But with some other games though, outside of XCom, War Thunder, World of Tanks and World of Warships, he's probably paid for it and he would indicate that by saying this video is sponsored. Except for Fractured Space, the CEO of that is his friend, and he's probably doing it for free.

Phlydaly though, for him to do a video for Dreadnought and Fractured Space, he was "sponsored" for it and he would mention that the video is sponsored.

Pixo puts more exposure through mobile ads, you get more exposure using Google's display ads. Most mobile games do not get their exposure from YouTube, they simply get it through mobile ads, or sponsor a top spot in a search listing. The mobile app store is a massive advertisement by itself, trying to rank there, that alone can get you plenty of downloads. Its feeding itself.

Edited by Anjian, 06 July 2018 - 06:29 AM.


#18 Anjian

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Posted 06 July 2018 - 06:56 AM

View PostAbaddun, on 06 July 2018 - 04:11 AM, said:

I full on despise war robots for being one of the whaliest of whale games in the mobile marketplace, even before the introduction of loot crates and the dash bots. Pre dash, the meta revolved around the Lancelot + Ancile combo, a strong brawler mech that is hyper resilient to conventional weapons and required coordination to kill just 1. To buy the Ancelot and complimentary weapons you had to grind 9500 gold. On a good day you could earn 70-80 gold playing all day non stop. On top of that you need to sink about 7000 gold just to get all 5 drop decks for the maximum number of respawns in game. I managed to claw my way to Diamond tier 1 using Silver bots and weapons plus the occasional gold weapon, and near the end I had saved up enough for an ancelot. Then the dash bots and shocktrain dropped and my ancelot dropped from top to mid tier overnight. To round it off, post diamond is the land of the whales. If you're not willing to drop £79 per bot (weapons not included) to fill out a 5 bay hange, you will lose, badly, every game, and no amount of skill can compensate.



There are mobile games are even more whalier than Pixo. Like I said, War Robots is in the top 100, and there are games that outrank War Robots in revenue, and yet has smaller player bases. This is saying there are bigger poo pies than Pixonic. The top whale games rely on the gacha system, and people need to get what they want to compete. That means paying and paying for packages, until you randomly get what you want. What the mobile systems are doing is just an expression of what many table top card and collectible games have been doing for even longer. Its the same principle.

Like long time ago, there was Mechwarrior Dark Age. Each booster which is about $10, contains a random mech, a random vehicle and a random infantry unit. Among the boosters there are Uniques, equivalent to Hero Mechs in MWO. You have to buy so many boosters before you can open up a Unique. Or lets say, collect the units you wanted. Some vehicular units like Artillery (poggers), VTOLS and infantry units are highly prized because of their combat value vs. their cost (there is some kind of threat or battle value for each unit). People will buy and open a lot of boosters, to say, get Liao Peasants. Soon there is a healthy market on EBay for these, as well as HeroClix, Mage Knights. There are people who would buy an entire box of boosters, the whole carton or set, would guarantee at least three or four Uniques. The box can set you well over $400, though you can recuperate your costs by selling units at EBay.

This is a path laid by games like Dungeons and Dragons and Yugi-Oh, and today we still have this with games like Heartstone.

I would think that the top whale game is probably Gran Blu Fantasy and Fate Grand Order. Your chance of rolling a five star in Fate Grand Order is about 1% or less, and people will still roll for it because you can never get enough versions of Saber (are you familiar with the Fate Stay Night anime?). The Japanese and Korean mobile games are the top whale games I have seen; some prominent Chinese games has gone the other direction due to the government clamping down on them and putting restrictions (Games by Tencent and NetEase, including PUBG Mobile, or games like Mobile Legends Bang Bang.)

From the looks of your hanger, I would say, I would support the Lancilot with Griffins, along with a Natasha for longer range. Being in Diamond is okay, its totally okay. It gets more and more corrosive past Diamond. If you got a strong hanger you will find yourself ranking up faster than you would expect and suddenly face much stronger competition. This is what leads people to tank their stats so they can go back to a lower league. I got strong hangers and leveling, I found myself in Expert 1 now and still heading up. I probably should have stayed playing silver, classic and workshop bots, maintain a 50/50 win rate and kept myself in the Diamond leagues. But because Pixo has managed to deseminate so many dash and descend bots with offers and tokens now, so many players have them and they are climbing up the leagues fast.

Edited by Anjian, 06 July 2018 - 07:38 AM.


#19 the darkness in all of us

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Posted 06 July 2018 - 07:36 AM

i t cant d i e soon enough

#20 Adridos

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Posted 06 July 2018 - 07:36 AM

View PostAnjian, on 06 July 2018 - 06:56 AM, said:

Chinese games from the PRC has gone the other direction due to the government clamping down on them and putting restrictions.


*Ahem* Capellans rule, Kuritans drool!

Chinese games also do gacha, they're just less stingy overall. And that's more likely because the average Chinese player is nowhere near as eager to fork out lots of money as his Japanese counterpart rather than the government regulations. Azure Lane, Onmyouji, Sdorica,... are all generally similar to the Koreo-Japanese games. Almost indistinguishable, really.

Edited by Adridos, 06 July 2018 - 07:37 AM.






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