Alpha Balance Public Test Session Next Week Friday, July 13Th
#121
Posted 07 July 2018 - 01:15 AM
ENGINE IS OLD, and grafic near 2000.
LORE SuCKs with IS XL, big slots weapons and heatsinks. OK bigger armoure compensate slots.
Newbie's runaway from this game, but we sustain!
One YT clip with explanation will cut 3 months.
And where is MELEE???
#122
Posted 07 July 2018 - 01:29 AM
3 large lasers without ghost heat will effectively reduce face time in FP and further encourage boating.
It's just sick how you are trying really hard to ruin the game by milking every player. Want to remind you that MW5 is not gonna be released this year. So you release Deathstrike as a hero mech, then, you try to nerf **** because this mech was performing really good. Mgs were in a pretty good spot? You released Piranha.
Even after after the nerf to mgs, when you could only mount 8 of them, smaller numbers of them were still alright, I guess. But now we either nerf them to the ground or letting Piranha be where it is. And this will not be some kind of smart or unique nerf, this will just end up wrecking everything that doesn't boat them, just like you try to do right now with clan lasers and gauss rifles.
#123
Posted 07 July 2018 - 01:32 AM
dmg/heat <1? Can only laugh about who got this silly idea
#124
Posted 07 July 2018 - 01:33 AM
Sad.
#125
Posted 07 July 2018 - 01:39 AM
MiZia, on 07 July 2018 - 01:32 AM, said:
dmg/heat <1? Can only laugh about who got this silly idea
Weve given them feedback every previous pts, they ignore it, most people cbf testing for no benefit anymore, the ONLY motivation to PTS to be able to play with huge amounts of MC / Cbills for free if your space poor and want to try out stuff you cant play on live. So probably a fun place for brand new players...... which will get GREAT feedback results, except new players wont even know what a PTS is....
#126
Posted 07 July 2018 - 01:40 AM
MummyPig, on 07 July 2018 - 01:33 AM, said:
Sad.
I am sure that PGI would have rather kept this game set in the pre or 4th Sucession War era with no Clan Mechs. Unfortunately, PGI (and IGP at the time) needed to show a profit in order to renew the license long enough to make MW5 (which was their original goal) and the "unseen" were off limits at the time, so Clans were the only way they could get people to spend tons of money on at the time. Unfortunately bringing Clans into this game started the endless "rebalancing" since uneven teams were not an option and there was no way to enforce Clan laws in the game. The Genie is out of the bottle already, so there is no good solution, other than advancing the timeline and allowing mixed tech.
#127
Posted 07 July 2018 - 01:45 AM
Did we read the same eedback fred ??
They are so never going to learn anything...
#128
Posted 07 July 2018 - 02:24 AM
#129
Posted 07 July 2018 - 02:33 AM
#130
Posted 07 July 2018 - 02:39 AM
#131
Posted 07 July 2018 - 02:40 AM
#132
Posted 07 July 2018 - 03:03 AM
#133
Posted 07 July 2018 - 03:06 AM
Lily of Thrace, on 06 July 2018 - 11:49 PM, said:
And the nerf to the Clan ER-ML is a bit too far, as others have said.
But, at least this is only the test server. Hopefully the results of the test will encourage PGI to take a more gradual approach to their testing and changes.
I actually have the same opinion
#134
Posted 07 July 2018 - 03:16 AM
No duration adjustment. So far, as a fan of the clans, I have invested my real money in Clanmechs.
So it should go live like this! After the Super BUff of the STHS and the Ammo and Velocity of the LRM for your great idea for the WordChampionship, it's hardly fun anymore.
So no more money from me SRY.
Edited by Lance-a-Lot, 07 July 2018 - 03:55 AM.
#135
Posted 07 July 2018 - 03:41 AM
#buffs before nerfs
#bringback2016
denAirwalkerrr, on 07 July 2018 - 02:39 AM, said:
why bother earning in game stuffs if you're not going to play the game, just make the decision if you ask me.
#136
Posted 07 July 2018 - 04:14 AM
I am neither an IS loyalist or Clanner and although I tend to spend more time in funky IS mechs I like some Clan mechs just as much. However I am somewhat confused by the proposed changes. Especially the drastic drop in ERML damage.
Again im no expert but all of this just makes me more happy with IS mechs, I am interested to see what effect this has on the comp scene.
#137
Posted 07 July 2018 - 04:20 AM
Desdakan, on 07 July 2018 - 12:47 AM, said:
Clan has been getting more and more boring. All the options and new weapons are on the IS side. This already caused me to get a dozen or so IS mechs and I found them more interesting to build and more easy to play. In my experience the balance already is in favour of the IS with much shorter burn times, high DPS weapons, high alpha MRMs and a quirked tankiness which enables you to just waltz over Clan mechs.
Recently there was the plan to nerf the Clan lasers into oblivion by ghostheat. There was an overwhelming response that the balance did not need another nerf. It was cancelled and I had hoped that it brought some insight and reason to PGI - until I read this announcement.
And finally: The most devastating pinpoint weapon is the IS double heavy gauss. And you want to add recoil to the Clan Gauss?????
Yea RIP my QP fun build Quad Gauss Kodiak
#138
Posted 07 July 2018 - 04:22 AM
Devs, do you play the game, just asking? Do you play both sides, just asking? You would know that Pilot Skill and experience with good teamwork wins matches. You balance way too much and breaking balance. Leave it alone, Go work on your map or work on new game modes for QP and FW.
#139
Posted 07 July 2018 - 04:28 AM
#140
Posted 07 July 2018 - 04:28 AM
I love the Clan`s and i know what you mean. They are God like. Please nerv C-AC`S, C-UAC`S, C-LRM`S, C-ATM`S, C-ERPPC`S, C-MG`S and C-Armor!!!!!!!!!!!!!!!!!! Or better remove the amor, Clan Pilots don`t need weapons or amor, we just need our breath to take out the enemy!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users