Posted 06 July 2018 - 09:32 PM
Bad, bad, bad. This entire PTS post is just utterly poorly structured. I can already tell you that your haphazard attempts at "balance" just completely destroyed multiple builds that were no threat for no apparent reason.
Your attempts will just further punish tonnage restricted clan omnimechs like their mediums and lights, completely removing their ability to play with longer range weaponry to make up for their lack of speed, mobility and armor compared to most inner sphere equivalents. Heavy and assault clan mechs, particularly the battlemechs, aren't affected.
Clan ER medium laser made inferior to its inner sphere counterpart. 1.25 second duration for only 0.25 more damage. Nope. Enjoy losing to standard AND ER versions both up close AND at range. Heat reduction did not make it even remotely worthwhile. In all seriousness, did you even LOOK at the inner sphere versions? 3.4 heat for standard version, 4.5 for the extended range version. 5 damage over a 1 second period. WHY WOULD THE CLAN VERSION NEED TO PAY 1.2 POINTS OF EXTRA HEAT FOR 0.25 MORE DAMAGE?
Clan ER Small laser made completely worthless. Both as a supplementary weapon, and as a primary weapon for lighter and tonnage restricted mechs. The same carelessness that affected you when you conjured up the numbers for the clan ER medium laser.
You made clan large pulse and clan ER large stacking the new meta for clan mechs. Literally the same sort of builds as the inner sphere mechs build. Thanks for the "build diversity" you bumbling buffoon! So is your entire mission to homogenize the two tech bases to the point where every single build plays out the exact same across both tech bases, and there are no differences in weaponry? Because I'll just play counter strike or call of duty instead of this game at that point.
Oh, you made the clan medium pulse laser inferior to the inner sphere equivalent in every conceivable way. Good job on this display of ineptitude. 0.9 seconds to deal 6.25 damage compared to the inner sphere version of 0.67 seconds to deal 6 damage. Only the IS version gets to fire twice and be back in cover by the time the clan version cycles.
Heavy medium laser was turned worthless, as its duration is simply too long for just dealing a maximum of 32 damage at 270 meters. Do not pass go, do not collect $200, go directly into the stupid zone.
And as for the final piece, you seem to have COMPLETELY and UTTERLY forgotten the issue the Heavy Large laser had back during the Public Test for Civil War! 16 damage for 16 heat with its current duration is simply NOT FAVORABLE TO BE WORTH USING. People will just switch to triple large pulse and ER large spam, and completely ignore the heavy large laser. Its not worth it anymore.
So in your bumbling to try and address the few outliers on clan side capable of stacking both gauss rifles AND laser weaponry, you decide to completely destroy under-appreciated mechs and their builds, and then make it impossible for them to compete against any other mech.
Consider this; stop what you are doing. Immediately. Rethink this entire thing. Your actions will have the opposite effect of "bringing balance," you will simply shift the pendulum to the other side but with the added benefit of turning people away from the game due to lack of playstyle diversity.