Alpha Balance Public Test Session Next Week Friday, July 13Th
#21
Posted 06 July 2018 - 05:13 PM
#22
Posted 06 July 2018 - 05:14 PM
Edited by Andrzej Lechrenski, 06 July 2018 - 05:32 PM.
#23
Posted 06 July 2018 - 05:20 PM
#24
Posted 06 July 2018 - 05:23 PM
Doesn't it just make more sense to buff the armour? Or increase the burn time to give the opportunity to dish out a similar % alpha compared to the reduced armour of the mechs packing the big alphas?
#25
Posted 06 July 2018 - 05:24 PM
5.25 (ER-Med) vs 6.25 (Pulse-Med) damage is too much difference imo.
Maybe change it to 5.75 or 6? Then adjust the heat and duration accordingly.
#26
Posted 06 July 2018 - 05:27 PM
#27
Posted 06 July 2018 - 05:27 PM
#28
Posted 06 July 2018 - 05:40 PM
SHRedo, on 06 July 2018 - 04:54 PM, said:
You dont need to buy new mechs for mc to equip the weapons (which also cost cbills) you want to use/work best atm.
You dont HAVE to buy the new mechs that boat whatever the new meta weapons worl best on to chase the meta no. No one is being forced to do anything, but people who play casually are more likely to spend mc to help level the new good mechs since they dont have the time to play to level them. I am simply explaining one of the reasons pgi do not want the game to be balanced, stagnation in meta would lead to lower income.
Dont worry guys, one of the changes will be cancelled to appease us while the rest of the changes go through.
#29
Posted 06 July 2018 - 05:41 PM
InnerSphereNews, on 06 July 2018 - 03:50 PM, said:
My initial thoughts:
- Clan Gauss rifle
- C-ER Small Laser:
You have reduced the DPS.
You have reduced DPH
You kept HPS the same.
So, looks more like an overall nerf
We'll see how it plays out.
- C-ER Medium Laser:
You have significantly reduced DPH
You kept HPS the same.
Compared to the IS-ERML, the C-ERML now has less damage per tick, less DPS, less damage per heat, significantly more heat and almost identical alpha... all for 40m of range.
I really think you need someone to define the meaning of trade-off to you Chris!... so tell me again what do the clans get in terms of advantage for all the HUGE downsides now?... 0.25 more damage and 40m of range?....lol
Suggestion: either be more conservative with your damage nerf, or boost the heat and cooldown even more.
- C-ER Large Laser:
hello?
balance?
This is the kind of nonsense that gets under my skin.
Suggestion: reduce heat to compensate the damage nerf
- C-Medium Pulse Laser:
- C-Large Pulse Laser:
Compensate with heat and cooldown.
Pulse lasers usually have lower heat than ERs allowing to sustain DPS... why is this not the case with C-LPL?
- C-Heavy Medium Laser:
An additional cooldown reduction is recommended. Know the issue first.
- C-Heavy Large Laser:
Edited by Navid A1, 06 July 2018 - 05:58 PM.
#30
Posted 06 July 2018 - 05:44 PM
#31
Posted 06 July 2018 - 05:44 PM
Remember when PGI wanted to do an energy bar? That went on the PTS and it didn't go live. Before the pitch forks go up (again), the PTS is in Alpha. Try it out, confirm what's known, and then give constructive feedback for the next round of PTS testing. Who knows PGI may/might/would make some changes to actually improve the game balance.
Yeah sure, this may end up just being one big 'ol nerf stick to the Clan Laser Vomit face. And sure, we're tired of sudden changes to what we just got done getting used to and building counters to. But at least a player base concern is being addressed even if it is starting out harsh on the PTS.
Edited by TK Romero, 06 July 2018 - 05:50 PM.
#32
Posted 06 July 2018 - 05:46 PM
I'll play a few games in the PTS, but I don't need to play to know this will tank my play time immensely. I mean, seriously, you're not just killing alphas, you're also killing DPS and heat efficiency - particularly on the C-ERML.
I could have supported alpha reductions if overall DPS and heat remained the same, but to nerf all of them? Screw you guys, I'm going home.
p.s. - I know exactly how the balance team is going to play this. Introduce monster nerfs on the PTS, then dial it back a bit and say, "see, we listen!". Not this time PGI, not this time. 1 pt dmg off the C-ERML, 2 pts off the HLL. Reduce cooldown and heat to compensate. Add 1 pt to C-SPL and heat to compensate. Leave the rest alone. Jesus, nerfing the C-MPL to be virtually the same as the IS MPL? 20% more heat, 20% longer cycle time for .25 more dmg and 10% more max range. You've got to be f***in kidding me. Even without quirks that makes the IS version arguably superior and with all the quirked IS mechs the IS MPL will actually be better in many applications. You guys are insane.
#33
Posted 06 July 2018 - 05:50 PM
TK Romero, on 06 July 2018 - 05:44 PM, said:
Remember when PGI wanted to do an energy bar? That went on the PTS and it didn't go live. Before the pitch forks go up, the PTS is in Alpha. Try it out, confirm what's known, and then give constructive feedback for the next round of PTS testing. Who knows PGI may/might/would make some changes to actually improve the game balance.
Yeah sure, this may end up just being one big 'ol nerf stick to the Clan Laser Vomit face. And sure, we're tired of sudden changes to what we just got done getting used to and building counters to. But at least a player base concern is being addressed even if it is starting out harsh on the PTS.
Energy draw was ditched BECAUSE of the pitch forks... otherwise we would have had it live with PGI saying that they received positive feedback
Edited by Navid A1, 06 July 2018 - 05:50 PM.
#35
Posted 06 July 2018 - 05:56 PM
That is top level S*** Chris!
#36
Posted 06 July 2018 - 05:58 PM
Navid A1, on 06 July 2018 - 05:50 PM, said:
Energy draw was ditched BECAUSE of the pitch forks... otherwise we would have had it live with PGI saying that they received positive feedback
Thanks Navid for jogging my memory, I had almost forgotten that it was from the negative feedback that it didn't go live. But that's why this PTS can be just as effective. If the majority ends up disliking the proposed changes after trying it out in a live environment, we can do it all over again just like the energy draw system.
My fingers are crossed, but I'm not holding my breath. Really just hoping for something positive to come out of this.
#37
Posted 06 July 2018 - 06:01 PM
#38
Posted 06 July 2018 - 06:06 PM
#39
Posted 06 July 2018 - 06:06 PM
#40
Posted 06 July 2018 - 06:07 PM
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