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Alpha Balance Public Test Session Next Week Friday, July 13Th
#261
Posted 08 July 2018 - 12:15 PM
#262
Posted 08 July 2018 - 12:19 PM
They could also make it so you can only fire one gauss at a time with .5 delay between them o.O
Who knows what kind of mess this will turn out into! o.O
#263
Posted 08 July 2018 - 12:21 PM
xe N on, on 08 July 2018 - 03:40 AM, said:
Are you really comparing a 90 ton mech vs. a 65 ton mech in a situation where both a set against without any surroundings?
What about a 30 ton Urban mech against a 100 ton KDK-3. It's so unfair that the KDK-3 will wipe the floor with the urban mech! Nerf clans??!
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/rolleyes.gif)
And are you really crying about LRMs? It that meant ironical? Maybe I get you wrong?
Oh dear...The Urbie will kill the KDK-3
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Edited by Hawok79, 08 July 2018 - 12:23 PM.
#264
Posted 08 July 2018 - 01:19 PM
The only weapon system that is inflating alpha strikes is the heavy large laser. Take 2-3 points off of that, you effectively bring down the clan alpha by 4-6 points, job well done. Everything else doesn't work. Clan mechs have no extra armor, no extra mobility, and [REDACTED] ballistics aside from the gauss rifle. IS get ridiculous armor quirks, cooldown quirks, shorter durations on lasers, and way more ballistic options.
So if you make the weapons the same on both sides, guess which side has the advantage? Clans are already relegated into laser roles and laser-gauss because gauss+PPC got nerfed, ballistics got nerfed, and brawling doesn't work against IS mechs. So nerf the remaining viable builds and you just won't see clan mechs anymore.
You would need to make everything the same to make everything the same. Make meaningful differences and embrace them.
#265
Posted 08 July 2018 - 01:30 PM
Fix Faction warfare then use tonnage and/or lore (2 x clan stars of 10 mechs versus 3 x IS lances of 12 mechs) to balance the game!
#266
Posted 08 July 2018 - 01:35 PM
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/blink.png)
#267
Posted 08 July 2018 - 01:42 PM
TheOrphanator, on 08 July 2018 - 01:19 PM, said:
And like many have pointed out, that 94 points HLL+gauss build is too hot to be used at a regular basis, so it was not an issue to begin with.
Edited by Nema Nabojiv, 08 July 2018 - 01:43 PM.
#268
Posted 08 July 2018 - 01:45 PM
#269
Posted 08 July 2018 - 02:00 PM
#PGIplz
Just use the sensible Community balance pass instead
#270
Posted 08 July 2018 - 02:24 PM
This is unabashed Clan weapon massacre. It will completely destroy all of the current laser vomit meta, along with nearly all laser vomit builds. It will render millions of C-bills useless, hundreds of builds garbage, that players will have to go through individiaully and fix. Wasting the time of your player base with mechlab grind is not how you keep old players coming back or get new players interested. It doesn't make any sense! This is a recurring theme over and over. Did you learn nothing from solaris? Think of all the developer hours spent building something that nobody wanted, and they almost nobody plays anymore. Every time a change is made to MWO it further complicates and changes this game pushing it towards being even more unplayable and unapproachable than it already has become. Weapons being OP is not the problem. The problem is that players do not understand the fundamentals of how to play this game.
The entire point of having Clan vs IS is that each side has strengths and weaknesses. If this Clan nerf moves forward as is, we'll effectively just have the same crap shooting the same crap. The entire philosophy of laser trading, which is a basic tennant of MWO will be crushed and wasted. I think it would be extraordinarily wise to shelf this alpha balance, and walk away.
#271
Posted 08 July 2018 - 02:45 PM
denAirwalkerrr, on 08 July 2018 - 12:15 PM, said:
Radkres, on 08 July 2018 - 12:19 PM, said:
They could also make it so you can only fire one gauss at a time with .5 delay between them o.O
Who knows what kind of mess this will turn out into! o.O
Gauss shake is a non-factor,its totally possible to fire your lasers then charge and fire your gauss at the end of the burn for the exact same effective alpha. The only time that would hamper you is if you were surprised by a close light and trying to get a quick shot off with your arm mounted gauss.
#272
Posted 08 July 2018 - 02:53 PM
#273
Posted 08 July 2018 - 02:58 PM
Turlo, on 08 July 2018 - 11:50 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Simply reset the game to 3025 (or 3039 for the younger generations) and have at it.
I have suggested this same thing myself, many times. I have also gotten the impression over the years that PGI wanted to keep it 3025 or so only, but needed to make money quickly to meet a deadline and the unseen were off limits at the time.
#274
Posted 08 July 2018 - 04:27 PM
So the next clan nerf, I'm leaving . because I'm tired of this ******** to change my 260 mechs all the time.
R.I.P Mwo
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
#275
Posted 08 July 2018 - 05:21 PM
#276
Posted 08 July 2018 - 05:30 PM
ApexSun, on 08 July 2018 - 05:21 PM, said:
The great thing about the recent Battletech and liking PPCs as much as I do is that I can make them any bit as powerful (or weak) as I want them to be. Design your own weapon balance.
Most likely it won't be too hard to alter weapon stats in Mechwarrior 5. I'm sure plenty of players would be happy to go create their own balance and never come back to MWO.
#277
Posted 08 July 2018 - 05:44 PM
#278
Posted 08 July 2018 - 05:53 PM
ApexSun, on 08 July 2018 - 05:21 PM, said:
yea it seem like they are trying to shoot this game in the foot or the succeeding mechs are gonna have quirks to counter these nerfs. buy new mechs or switch to mw5. hmmmmm
#279
Posted 08 July 2018 - 05:56 PM
cERSL:
DPS: 1.09 DPH: 1.43 - old and somewhat bad
DPS: 1.02 DPH: 1.38 - new and even worse
compare to
ERSL:
DPS: 0.93 DPH: 1.48
SL:
DPS: 1.08 DPH: 2.95 -50m really, why do ERSLs even exist, oh right, it's to make cERSL nerfs look "balanced"
cSPL:
DPS: 1.60 DPH: 1.95 -50m +0.5t (now PGI will nerf it too)
cERML:
DPS: 1.22 DPH: 1.11
DPS: 1.00 DPH: 0.92
ERML:
DPS: 1.02 DPH: 1.11 -40m yes, clan lasers are not only hotter and have longer burn but now also weaker!
cERLL:
DPS: 2.16 DPH: 1.10
DPS: 1.96 DPH: 1.00
ERLL:
DPS: 2.00 DPH: 1.13 -65m +1t never was a fan of (c)ERLLs
cMPL:
DPS: 1.79 DPH: 1.47
DPS: 1.60 DPH: 1.39
MPL:
DPS: 1.76 DPH: 1.58 -110m and this is the reason for cMPL nerf, because MPL sucks so much they brought cMPL down to its level.
ERML:
DPS: 1.02 DPH: 1.11 +30m -1t
cLPL:
DPS: 2.80 DPH: 1.20
DPS: 2.55 DPH: 1.09
LPL:
DPS: 2.72 DPH: 1.38 -235m +1t LPL sux
LL:
DPS: 2.14 DPH: 1.29 -150m -1t 450m is good enough tho and a bit better DPS per ton but still very bad DPS per ton for laser
ERLL:
DPS: 2.00 DPH: 1.13 +75m -1t thus slightly lower DPS per ton
cHML:
DPS: 1.44 DPH: 1.25
DPS: 1.16 DPH: 1.14 - now even more useless
ML:
DPS: 1.14 DPH: 1.47
cHSL:
DPS: 1.25 DPH: 1.73 -155m, yep now larger lasers are also weaker, hotter and longer burn than already bad smaller lasers
cHLL:
DPS: 2.47 DPH: 1.13
DPS: 2.20 DPH: 1.00
LL:
DPS: 2.14 DPH: 1.29 +1t
TL;DR: ******** blanket nerfs to almost all lasers. Because "laser boating too stronk" PGI tries to bring clan lasers down to ****** IS laser level instead of buffing non-small IS lasers (like giving them better heat efficiency to counter lower IS ability to stack DHS) and addressing medium+large clan laser boating that is still there.
The result is that already unpopular medium and light clan mechs get the worst of that crap but unpopular = no one plays = no one will care if PGI nerfs them more, right?
#280
Posted 08 July 2018 - 05:58 PM
Kill2Blit, on 08 July 2018 - 11:48 AM, said:
That's often said by the folks who either use them, or know folks who use them.... problem is, shortly after anyone posts a link to a video here, a mod swoops in and deletes it, and sanctions the poster for violating the forum guidelines.
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