SFC174, on 09 July 2018 - 03:43 PM, said:
I would suggest a better comparison would be my favorite IS lasvomit mech, the WHM-6D vs. HBR. Both running 3 ERLL and 5 ERML
WHM is 5 tons heavier (which is about right with the FW tonnage disparity), gets a 10% range quirk and some nice structure quirks. Runs both torso and arm mounts. 300 LFE means it only runs 70 kph. 20 heatsinks vs. 22 heatsinks for the HBR.
The WHM trades some speed for an extra 25% structural durability vs. the HBR so I think those offset. The 10% range quirk compensates for the Clan longer range weapons. The HBR gets the 2 heatsinks and ECM.
So the question really comes down to, are the weapon differences fair given how close they are?
The WHM will do an alpha of 52. Post nerf the HBR will do an alpha of 56.25 However, the post nerf ERLL will have a cycle time 20% longer with 33% more heat. The ERML will have 7% longer cycle time with 25% more heat.
Feel free to check my numbers but I don't think this is balanced and that's before even considering the superior IS skill tree structure (much better laser duration and heat gen reductions when you skill up). The IS mech will put more damage on target per tick (meaning easier to focus a component), will have a far better heat dissipation ratio, and its a far more durable machine. Even trading at 800m in a peek battle I think the WHM will win out (meaning both mechs only reveal when ready to fire which takes away the cycle time advantage) due to superior durability. In a more open battle where you can't find cover between alphas, the WHM advantages would be bigger. If you completely removed the WHM quirks and the IS skill tree advantages, maybe it would be close. Trading 12% speed, 10% range, ECM and 10% heat dissipation for 30% less heat and 10%+ cycle time reduction might work.
But I really don't see PGI releasing massive lasvom nerfs on the clan side and completely removing quirks on the IS side at the same time. Especially when other clan weapons aren't being nerfed at this time. Releasing these kind of nerfs will kill Clan participation for months and I believe will permanently damage it regardless of what comes next.
I do enjoy a good numbers game! I'm running more or less those same numbers too, and from what I'm seeing, (correct me if I'm wrong) It looks like that WHM build runs at roughly 52 alpha for 49.5 (9x3, +4.5*5) heat, vs 56.3 alpha for 60.9 (10.8*3+5.7*5) Heat for the (nerfed) HBR.
I agree that that looks really bad on the surface. However, when you take into account those Extra Sinks, suddenly you have that effective WHM alpha of 52 for (clan equivalent) 54.45 heat. (49.5 * 22/20) Effective heat for effective heat, that's within a couple of percentage points of the 56.25 damage for 60.9 Heat that that HBR already has. (.955 dmg/effective heat vs. .923 dmg/effective heat) Those two mechs, when attempting to sustain fire, should actually be pretty similar in terms of overall damage output. I will agree that they probably need to bring cooldowns down to bring them in line with the IS stuff. (Along with the Burn time for clan lasers, as I previously mentioned) I honestly think though, that the heat and damage aren't too far off.
As to which would win in a straight up trading battle, I'd probably also agree with you if the pilots are bad and don't move around from time to time. The WHM's Extra armor, should carry the day. However, if they do move around a bit, the HBR's ECM and superior mobility should give the HBR an advantage in getting in extra shots, some extra starting burn, or at the very least, getting in the first shot. That initiative advantage is one of the reasons the HBR right now is so strong, and that shouldn't be overlooked.
A side-note to keep in mind though - The Ebon jag is going to slam both of these builds in sustainable fire, as it can fit 3 ERLL, 5 ERML, and a whopping 25 heatsinks. It's one of the reasons I generally attempt to stick with heavy larges on the HBR, as the Jag does ERLL better. This also highlights why I suspect some clan mechs will be needing a little quirk love post-nerf. (The hellbringer possibly being one of them) I am not Naive enough to think that such a widespread change isn't going to shuffle some previously good mechs to the back burner. A significant number clan Mechs are decent ONLY because Clan lasers are so amazing. I only hope that any fixes to those Chassis are not also shoved to the back burner of developer time.