Daurock, on 09 July 2018 - 05:55 AM, said:
This is Hyperbole. The mech I have that is hardest hit by the proposed changes, (My 2xHLL+4xERML, 25 DHS Vomit Hellbringer) Will still bring Superior Sustained DPS, and Superior Alpha when compared to my closest IS equilavent, a 3LL+4ERML, 19 DHS Grasshopper. Plus it still has ECM, and runs marginally faster. The Clan advantages in DHS and XL engines are still very real.
To be fair, the Damage / Tic does move from about the same, to notably worse than said grasshopper, but that's pretty easily fixable with a simple burn time change. (Moving the HLL from 1.55s to 1.3s, and a similar change to the ERML for example, pretty much gets the damage/tic numbers of the two builds on an equal level) After that, we can get to removing the God-Quirks found on many IS mechs, and you might have an actual reason to buff some of the non-meta clan mechs.
Bottom line, I feel like the Changes, while hopefully not finished, (I'd like to see a burn time buff to most of these proposed lasers to get them on the same damage/tic level as most IS lasers) are much closer to being sensible than most realize. Honesty, this assumes that we'll be Some reductions in some IS quirks, but since a quirk removal for many IS mechs has been a goal for PGI for quite a while, i feel this is a relatively safe assumption.
I would suggest a better comparison would be my favorite IS lasvomit mech, the WHM-6D vs. HBR. Both running 3 ERLL and 5 ERML
WHM is 5 tons heavier (which is about right with the FW tonnage disparity), gets a 10% range quirk and some nice structure quirks. Runs both torso and arm mounts. 300 LFE means it only runs 70 kph. 20 heatsinks vs. 22 heatsinks for the HBR.
The WHM trades some speed for an extra 25% structural durability vs. the HBR so I think those offset. The 10% range quirk compensates for the Clan longer range weapons. The HBR gets the 2 heatsinks and ECM.
So the question really comes down to, are the weapon differences fair given how close they are?
The WHM will do an alpha of 52. Post nerf the HBR will do an alpha of 56.25 However, the post nerf ERLL will have a cycle time 20% longer with 33% more heat. The ERML will have 7% longer cycle time with 25% more heat.
Feel free to check my numbers but I don't think this is balanced and that's before even considering the superior IS skill tree structure (much better laser duration and heat gen reductions when you skill up). The IS mech will put more damage on target per tick (meaning easier to focus a component), will have a far better heat dissipation ratio, and its a far more durable machine. Even trading at 800m in a peek battle I think the WHM will win out (meaning both mechs only reveal when ready to fire which takes away the cycle time advantage) due to superior durability. In a more open battle where you can't find cover between alphas, the WHM advantages would be bigger. If you completely removed the WHM quirks and the IS skill tree advantages, maybe it would be close. Trading 12% speed, 10% range, ECM and 10% heat dissipation for 30% less heat and 10%+ cycle time reduction might work.
But I really don't see PGI releasing massive lasvom nerfs on the clan side and completely removing quirks on the IS side at the same time. Especially when other clan weapons aren't being nerfed at this time. Releasing these kind of nerfs will kill Clan participation for months and I believe will permanently damage it regardless of what comes next.